Safe Zone: Difference between revisions

Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
1,123 bytes added ,  August 20, 2014
For the record, I totally guessed at who said most of these quotes, so please correct me if I'm wrong.
No edit summary
(For the record, I totally guessed at who said most of these quotes, so please correct me if I'm wrong.)
Line 1: Line 1:
'''Safe zones''' are special areas in the games [[The Legend of Zelda: Phantom Hourglass]] and [[The Legend of Zelda: Spirit Tracks]]. These areas act as "sanctuaries" for Link, protecting him from Phantoms, and the life draining effects of the [[Temple of the Ocean King]]. Red jars found in the temple can be used to create small safe zone circles. these circles are created wherever the jar breaks and causes link to appear like a ghost, as [[Phantom]]s can walk over these spaces but cannot see, or attack anyone in them. it should be noted that there is a fake safe zone in the temple on B8. it can be identified by it not having the floor animation that other safe zones have.
{{Infobox|location
| image =
| game = ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''<br>''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
| locations = '''''Phantom Hourglass'''''
[[Temple of the Ocean King]]
-----'''''Spirit Tracks'''''
[[Tower of Spirits]]<br>[[Lost at Sea Station]]
| related =
}}
'''Safe Zones''' are special areas in the games ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' and ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''. They are small areas covered in glowing purple tiles that evil cannot reach.{{Ref|PH|1489|[[Oshus]]}} [[Phantom]]s cannot see, attack, or follow anyone standing in the Safe Zones.{{Ref|PH|10|[[Ciela]]}}{{Ref|ST|2617|[[Anjean]]}} Red jars can also be used to create small Safe Zone circles. Although they still make Link invisible to Phantoms, the enemies can walk through them. These created Safe Zones reset when Link changes floors.{{Ref|PH|1647|[[Fallen Adventurer]]}}
 
==Appearances==
===Phantom Hourglass===
Safe Zones only appear in the [[Temple of the Ocean King]] in ''Phantom Hourglass''. Not only does it protect Link from the Phantoms, but it also prevents the life draining effects of the temple and stops the sand in the [[Phantom Hourglass]] while he is standing in them.{{Ref|PH|1488|Ciela}} There is a fake safe zone in the temple on B8. It can be identified by it not having the floor animation that other Safe Zones have.
 
===Spirit Tracks===
In ''Spirit Tracks'', Safe Zones can be found in both the [[Tower of Spirits]] and the [[Lost at Sea Station]]. When [[Zelda]] possesses a Phantom, she is capable of walking over these spaces, even though regular Phantoms cannot cross natural Safe Zones.
 
{{References}}
 
{{Cat|Phantom Hourglass Locations}}
{{Cat|Spirit Tracks Locations}}

Navigation menu