The Legend of Zelda: Skyward Sword: Difference between revisions

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{{ZD|[http://www.zeldadungeon.net/Zelda14-skyward-sword-walkthrough.php ''Skyward Sword'' Walkthrough]}}
{{ZD|[http://www.zeldadungeon.net/Zelda14-skyward-sword-walkthrough.php ''Skyward Sword'' Walkthrough]}}


'''''The Legend of Zelda: Skyward Sword''''' is the most recent game in the [[The Legend of Zelda (Series)|Zelda Series]]. The game is said to be the earliest in the [[Timeline]] as of now, taking place before ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. The game features the use of the Nintendo Wii MotionPlus to provide 1:1 motion controls, allowing players more accurate control to [[Link]]'s Sword, items, and many other aspects of the game. The game was released worldwide throughout November 2011, with a special edition bundle being available in most regions that includes a Gold Wii Remote Plus bearing the Zelda symbol and a soundtrack containing a variety of orchestrated songs from The Legend of Zelda [[25th Anniversary]] Symphony Concert. ''Skyward Sword'' is said to be the longest Zelda game in development.
'''''The Legend of Zelda: Skyward Sword''''' is the sixteenth installment in the [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. The game is said to be the earliest in the [[Timeline]] as of now, taking place before ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. The game features the use of the Nintendo Wii MotionPlus to provide 1:1 motion controls, allowing players more accurate control to [[Link]]'s Sword, items, and many other aspects of the game. The game was released worldwide throughout November 2011, with a special edition bundle being available in most regions that includes a Gold Wii Remote Plus bearing the Zelda symbol and a soundtrack containing a variety of orchestrated songs from ''The Legend of Zelda'' [[The Legend of Zelda 25th Anniversary|25th Anniversary]] Symphony Concert. ''Skyward Sword'' is said to be the longest Zelda game in development.


==Story==
==Story==
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==Enemies==
==Enemies==
''Skyward Sword'' features many enemies from previous games, but most of their tactics are reworked to make them more challenging. Each foe requires a certain amount of strategy to beat, discouraging players from mindlessly slashing their way through a dungeon. The Wii Motion Plus device allows for precise enough motion detection to simulate 1:1 swordplay, and as a result the combat system is significantly different from the earlier games. Many enemies will block sword strikes from certain directions, and sometimes you will have to strike in successive steps in order to beat an enemy.
''Skyward Sword'' features many enemies from previous games, but most of their tactics are reworked to make them more challenging. Each foe requires a certain amount of strategy to beat, discouraging players from mindlessly slashing their way through a dungeon. The Wii Motion Plus device allows for precise enough motion detection to simulate 1:1 swordplay, and as a result the combat system is significantly different from the earlier games. Many enemies will block sword strikes from certain directions, and sometimes Link will have to strike in successive steps in order to beat an enemy.


Many of the enemy models are based on the enemies of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', like the similarities between the [[Bokoblin]]s of ''Skyward Sword'' and the [[Moblin]]s of ''A Link to the Past''.
Many of the enemy models are based on the enemies of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', like the similarities between the [[Bokoblin]]s of ''Skyward Sword'' and the [[Moblin]]s of ''A Link to the Past''.
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