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| attack =
| attack =
| game = ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''<br/>''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
| game = ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''<br/>''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
| location = <u>'''''Phantom Hourglass'''''</u><br/>[[Temple of the Ocean King]]<br/><u>'''''Spirit Tracks'''''</u><br/>[[Tower of Spirits]]
| location = '''''Phantom Hourglass'''''<br/>[[Temple of the Ocean King]]<br/>'''''Spirit Tracks'''''<br/>[[Tower of Spirits]]
| weapon = [[Sword]]
| weapon = [[Sword]]
| related  = [[Guardian (Skyward Sword)]]
| related  = [[Guardian (Skyward Sword)]]
}}
}}


A '''Phantom''' is a being made of strong armor and virtually indestructible, requiring certain strategies in order to sneak past them. They appear in both ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' and ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', and are usually in charge of guarding something sacred. It only takes one hit from a Phantom's sword to fell [[Link]], another reason why they are so dangerous. Despite their power, their hits only take one heart away from Link, but they do send him back to the beginning of the floor he is on, or to the door that he last entered through. Because of their thick armor, they are able to walk over spikes, through lava, and even through fire without getting hurt.  
A '''Phantom''' is a being made of strong armor and virtually indestructible, requiring certain strategies in order to sneak past them. They appear in both ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' and ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', and are usually in charge of guarding something sacred. It only takes one hit from a Phantom's sword to fell [[Link]], another reason why they are so dangerous. Despite their power, their hits only take one heart away from Link, but they do send him back to the beginning of the floor he is on, or to the door that he last entered through. Because of their thick armor, they are able to walk over spikes, through lava, and even through fire without getting hurt.


Phantoms can be found on Link's map if they are in the room, with a small moving picture that depicts what type of Phantom they are and an orange cone that shows their line of sight. If Link enters their orange cone of sight, they will break off from their regular patrol route to search for and attack Link. Link can escape them by going into a [[Safe Zone]], where they cannot see him or follow. A [[Phantom Eye]] aids a Phantom, having a normal patrol route like the other Phantoms, except they themselves cannot hurt Link; they just latch onto him and slow him down until a Phantom can get there.
Phantoms can be found on Link's map if they are in the room, with a small moving picture that depicts what type of Phantom they are and an orange cone that shows their line of sight. If Link enters their orange cone of sight, they will break off from their regular patrol route to search for and attack Link. Link can escape them by going into a [[Safe Zone]], where they cannot see him or follow. A [[Phantom Eye]] aids a Phantom, having a normal patrol route like the other Phantoms, except they themselves cannot hurt Link; they just latch onto him and slow him down until a Phantom can get there.


==Appearances==
==''Phantom Hourglass''==
===''Phantom Hourglass''===
In this game, Phantoms are used to patrol the [[Temple of the Ocean King]], commanded and created by [[Bellum]]. If [[Link (The Wind Waker)#Phantom Hourglass|Link]] is attacked by a Phantom, it steals 30 seconds of the [[Sand of Hours]] in the [[Phantom Hourglass]]. They cannot be hurt or stunned by any weapon except the [[Phantom Sword]], whose only purpose of creation was to defeat them. Besides the sword, Link could also make a boulder roll into one, crushing it, or to cause it to fall into a pit. If Link shoots an [[Arrow]] at their back, they will be stunned for some time. Another disadvantage towards Link is that the Phantoms can pick up [[Force Gem]]s and small keys. Link must take the offensive to retrieve any item taken by a Phantom.
In this game, Phantoms are used to patrol the [[Temple of the Ocean King]], commanded and created by [[Bellum]]. If [[Link (The Wind Waker)#Phantom Hourglass|Link]] is attacked by a Phantom, it steals 30 seconds of the [[Sand of Hours]] in the [[Phantom Hourglass]]. They cannot be hurt or stunned by any weapon except the [[Phantom Sword]], whose only purpose of creation was to defeat them. Besides the sword, Link could also make a boulder roll into one, crushing it, or to cause it to fall into a pit. If Link shoots an [[Arrow]] at their back, they will be stunned for some time. Another disadvantage towards Link is that the Phantoms can pick up [[Force Gem]]s and small keys. Link must take the offensive to retrieve any item taken by a Phantom.


====Blue Phantom====
===Blue Phantom===
The regular Blue Phantom is the most common and least dangerous of all the phantoms encountered. These Phantoms wear blue armor and move around rather slowly.
The regular Blue Phantom is the most common and least dangerous of all the phantoms encountered. These Phantoms wear blue armor and move around rather slowly.


====Swift Phantom====
===Swift Phantom===
{{Main|Swift Phantom}}
{{Main|Swift Phantom}}
The '''Swift Phantom''' wears red armor and moves significantly faster than the Blue Phantom. When they spot Link, they can actually run faster than the hero. Swift Phantoms replace Blue Phantoms after Link returns to the [[Temple of the Ocean King]] after acquiring the [[Bow]] and Arrow.
The '''Swift Phantom''' wears red armor and moves significantly faster than the Blue Phantom. When they spot Link, they can actually run faster than the hero. Swift Phantoms replace Blue Phantoms after Link returns to the [[Temple of the Ocean King]] after acquiring the [[Bow]] and Arrow.


====Gold Phantom====
===Gold Phantom===
{{Main|Gold Phantom}}
{{Main|Gold Phantom}}
The '''Gold Phantom''' moves at the same speed as the Blue Phantom, but they have the unique ability to [[warp]] around the room. If Link is spotted by either a [[Phantom Eye]] or another Phantom, the Gold Phantom will immediately warp and appear right where Link was spotted. Unlike its Phantom brethren, a Gold Phantom wields a large axe.
The '''Gold Phantom''' moves at the same speed as the Blue Phantom, but they have the unique ability to [[warp]] around the room. If Link is spotted by either a [[Phantom Eye]] or another Phantom, the Gold Phantom will immediately warp and appear right where Link was spotted. Unlike its Phantom brethren, a Gold Phantom wields a large axe.


====Phantom Trio====
===Phantom Trio===
'''Phantom Trio''': These Phantoms only exist in the multiplayer battle mode. These Phantoms act like regular Phantoms, except they can still see Link when he is in a Safe Zone and can pick up power-up items (not Force Gems)
'''Phantom Trio''': These Phantoms only exist in the multiplayer battle mode. These Phantoms act like regular Phantoms, except they can still see Link when he is in a Safe Zone and can pick up power-up items (not Force Gems)


===''Spirit Tracks''===
==''Spirit Tracks''==
Again guardians in this sequel to ''Phantom Hourglass'', these creatures protect the [[Tower of Spirits]]. Under normal circumstances, these Phantoms do not harm innocent people. But, because of the corruption of the [[Spirit Tracks]] and the evil in the air from [[Chancellor Cole]] and [[Malladus]], their attitudes become distorted. They are almost the same as the Phantoms from ''Phantom Hourglass'', except if they are completely defeated they just respawn back at the beginning of their patrol route.
Again guardians in this sequel to ''Phantom Hourglass'', these creatures protect the [[Tower of Spirits]]. Under normal circumstances, these Phantoms do not harm innocent people. But, because of the corruption of the [[Spirit Tracks]] and the evil in the air from [[Chancellor Cole]] and [[Malladus]], their attitudes become distorted. They are almost the same as the Phantoms from ''Phantom Hourglass'', except if they are completely defeated they just respawn back at the beginning of their patrol route.


====Zelda====
===Zelda===
Phantoms are much more of an important resource in this game, considering [[Link (Spirit Tracks)|Link]] requires their help to overcome certain obstacles and puzzles. There's only one problem: the Phantoms are much more intent on killing Link, not helping him. Because [[Zelda (Spirit Tracks)|Zelda]]'s spirit has been separated from her body, she has the power to possess Phantoms. Even so, she cannot just intrude and take over the body of the Phantom. Link must first gather all the [[Tears of Light]] to power up his sword and then strike a Phantom in their weak spot on their back to temporarily stun them.  
Phantoms are much more of an important resource in this game, considering [[Link (Spirit Tracks)|Link]] requires their help to overcome certain obstacles and puzzles. There's only one problem: the Phantoms are much more intent on killing Link, not helping him. Because [[Zelda (Spirit Tracks)|Zelda]]'s spirit has been separated from her body, she has the power to possess Phantoms. Even so, she cannot just intrude and take over the body of the Phantom. Link must first gather all the [[Tears of Light]] to power up his sword and then strike a Phantom in their weak spot on their back to temporarily stun them.  


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Defying the Phantom's abilities, she is also able to enter Safe Zones. Link will not be allowed to leave a floor or enter a door without Zelda being right behind him. Zelda can be used to carry Link on her shield to get him higher up into the air, or to cross obstacles that Link normally couldn't such as fire, spikes, and lava. The princess can also stop rolling boulders just by pushing them away. She also is able to carry other object besides Link, most importantly a [[Boss Key]] that has been electrified to prevent Link from touching it. Because of her defensive and offensive skills, Zelda can also be used to help fight enemies such as a [[Geozard]], [[Byrne]], and Malladus, though she is dreadfully afraid of rats and will become paralyzed with fear if one comes near her.
Defying the Phantom's abilities, she is also able to enter Safe Zones. Link will not be allowed to leave a floor or enter a door without Zelda being right behind him. Zelda can be used to carry Link on her shield to get him higher up into the air, or to cross obstacles that Link normally couldn't such as fire, spikes, and lava. The princess can also stop rolling boulders just by pushing them away. She also is able to carry other object besides Link, most importantly a [[Boss Key]] that has been electrified to prevent Link from touching it. Because of her defensive and offensive skills, Zelda can also be used to help fight enemies such as a [[Geozard]], [[Byrne]], and Malladus, though she is dreadfully afraid of rats and will become paralyzed with fear if one comes near her.


====Types====
===Types===
Phantoms in ''Spirit Tracks'' have different appearances and abilities than those in ''Phantom Hourglass''. When Zelda becomes one of these types, she also becomes able to use any of their characteristics.
Phantoms in ''Spirit Tracks'' have different appearances and abilities than those in ''Phantom Hourglass''. When Zelda becomes one of these types, she also becomes able to use any of their characteristics.


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==Gallery==
==Gallery==
<gallery>
<gallery>
File:Phantom-PH.png|Phantom Artwork from ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''.
File:Phantom-PH.png|Phantom artwork from ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''.
File:Phantom.PH.gif|A Phantom from ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''
File:Phantom.PH.gif|A Phantom from ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''
File:PH-Phantom.png|A Blue Phantom from ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''
File:PH-Phantom.png|A Blue Phantom from ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''
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{{Spirit Tracks Enemies}}
{{Spirit Tracks Enemies}}


{{Cat|Phantom Hourglass Enemies}}
{{Cat|Phantom Hourglass Enemies}}
{{Cat|Spirit Tracks Enemies}}
{{Cat|Spirit Tracks Enemies}}
{{Cat|Spirit Tracks Characters}}
{{Cat|Spirit Tracks Characters}}
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