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==Appearances==
==Appearances==
===Phantom Hourglass===
===''Phantom Hourglass''===
In this game, Phantoms are used to patrol the [[Temple of the Ocean King]], commanded and created by [[Bellum]]. If Link is attacked by a Phantom, it steals 30 seconds of the [[Sand of Hours]] in the [[Phantom Hourglass]]. They cannot be hurt or stunned by any weapon except the [[Phantom Sword]], whose only purpose of creation was to defeat them. Besides the sword, Link could also make a boulder roll into one, crushing it, or to cause it to fall into a pit. If Link shoots an [[Arrow]] at their back, they will be stunned for some time. Another disadvantage towards Link is that the Phantoms can pick up [[Force Gem]]s and small keys. Link must take the offensive to retrieve any item taken by a Phantom.
In this game, Phantoms are used to patrol the [[Temple of the Ocean King]], commanded and created by [[Bellum]]. If [[Link (The Wind Waker)#Phantom Hourglass|Link]] is attacked by a Phantom, it steals 30 seconds of the [[Sand of Hours]] in the [[Phantom Hourglass]]. They cannot be hurt or stunned by any weapon except the [[Phantom Sword]], whose only purpose of creation was to defeat them. Besides the sword, Link could also make a boulder roll into one, crushing it, or to cause it to fall into a pit. If Link shoots an [[Arrow]] at their back, they will be stunned for some time. Another disadvantage towards Link is that the Phantoms can pick up [[Force Gem]]s and small keys. Link must take the offensive to retrieve any item taken by a Phantom.


====Blue Phantom====
====Blue Phantom====
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====Swift Phantom====
====Swift Phantom====
{{Main|Swift Phantom}}
{{Main|Swift Phantom}}
The '''Swift Phantom''' wears red armor and moves significantly faster than the Blue Phantom. When they spot [[Link]], they can actually run faster than the hero. Swift Phantoms replace Blue Phantoms after Link returns to the [[Temple of the Ocean King]] after acquiring the [[Bow]] and Arrow.
The '''Swift Phantom''' wears red armor and moves significantly faster than the Blue Phantom. When they spot Link, they can actually run faster than the hero. Swift Phantoms replace Blue Phantoms after Link returns to the [[Temple of the Ocean King]] after acquiring the [[Bow]] and Arrow.


====Gold Phantom====
====Gold Phantom====
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'''Phantom Trio''': These Phantoms only exist in the multiplayer battle mode. These Phantoms act like regular Phantoms, except they can still see Link when he is in a Safe Zone and can pick up power-up items (not Force Gems)
'''Phantom Trio''': These Phantoms only exist in the multiplayer battle mode. These Phantoms act like regular Phantoms, except they can still see Link when he is in a Safe Zone and can pick up power-up items (not Force Gems)


===Spirit Tracks===
===''Spirit Tracks''===
Again guardians in this sequel to ''Phantom Hourglass'', these creatures protect the [[Tower of Spirits]]. Under normal circumstances, these Phantoms do not harm innocent people. But, because of the corruption of the [[Spirit Tracks]] and the evil in the air from [[Chancellor Cole]] and [[Malladus]], their attitudes become distorted. They are almost the same as the Phantoms from ''Phantom Hourglass'', except if they are completely defeated they just respawn back at the beginning of their patrol route.
Again guardians in this sequel to ''Phantom Hourglass'', these creatures protect the [[Tower of Spirits]]. Under normal circumstances, these Phantoms do not harm innocent people. But, because of the corruption of the [[Spirit Tracks]] and the evil in the air from [[Chancellor Cole]] and [[Malladus]], their attitudes become distorted. They are almost the same as the Phantoms from ''Phantom Hourglass'', except if they are completely defeated they just respawn back at the beginning of their patrol route.


====Zelda====
====Zelda====
Phantoms are much more of an important resource in this game, considering Link requires their help to overcome certain obstacles and puzzles. There's only one problem: the Phantoms are much more intent on killing Link, not helping him. Because [[Zelda]]'s spirit has been separated from her body, she has the power to possess Phantoms. Even so, she cannot just intrude and take over the body of the Phantom. Link must first gather all the [[Tears of Light]] to power up his sword and then strike a Phantom in their weak spot on their back to temporarily stun them.  
Phantoms are much more of an important resource in this game, considering [[Link (Spirit Tracks)|Link]] requires their help to overcome certain obstacles and puzzles. There's only one problem: the Phantoms are much more intent on killing Link, not helping him. Because [[Zelda (Spirit Tracks)|Zelda]]'s spirit has been separated from her body, she has the power to possess Phantoms. Even so, she cannot just intrude and take over the body of the Phantom. Link must first gather all the [[Tears of Light]] to power up his sword and then strike a Phantom in their weak spot on their back to temporarily stun them.  


Later in the game, Link no longer needs the Tears of Light to stun a Phantom. He can either use the energy from the [[Lokomo Sword]] or shoot them in the back with an arrow from the [[Bow of Light]]. With them stunned, Zelda is free to possess the body and command it to do what she tells it to. After Zelda enters the Phantom its appearance changes, its eyes and armor turning shades of pink. Being in the Phantom's shell, Zelda is able to speak to the other Phantoms and distract them, allowing Link to sneak past. She also helps Link with attacking and defending, and is necessary to solve many puzzles throughout the Tower's floors. The player controls Zelda much like they controlled her early in the game when Link helped her escape from [[Hyrule Castle]]. She can be commanded to go in front of Link, to step on a switch, or just to stand in place and stay out of the way.  
Later in the game, Link no longer needs the Tears of Light to stun a Phantom. He can either use the energy from the [[Lokomo Sword]] or shoot them in the back with an arrow from the [[Bow of Light]]. With them stunned, Zelda is free to possess the body and command it to do what she tells it to. After Zelda enters the Phantom its appearance changes, its eyes and armor turning shades of pink. Being in the Phantom's shell, Zelda is able to speak to the other Phantoms and distract them, allowing Link to sneak past. She also helps Link with attacking and defending, and is necessary to solve many puzzles throughout the Tower's floors. The player controls Zelda much like they controlled her early in the game when Link helped her escape from [[Hyrule Castle]]. She can be commanded to go in front of Link, to step on a switch, or just to stand in place and stay out of the way.  
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File:PhantomFlame_Large.png|A Torch Phantom from ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
File:PhantomFlame_Large.png|A Torch Phantom from ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
File:Phantom.png|Link standing beside a Phantom in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
File:Phantom.png|Link standing beside a Phantom in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
File:Phantom - SSB3DS Trophy with EU-AUS text.png|Trophy from ''[[Super Smash Bros. for Nintendo 3DS and Wii U|Super Smash Bros. for Nintendo 3DS]]''
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