Interview:GamePro November 14th 2006: Difference between revisions

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[http://web.archive.org/web/20071012120729/http://www.landofthelegend.net/Hyrule/?grab=z15interv-gp-ea-1106]
[https://web.archive.org/web/20071012120729/http://www.landofthelegend.net/Hyrule/?grab=z15interv-gp-ea-1106]


Can you talk about your history with the Zelda series? My first involvement with the Zelda series came on The Ocarina of Time (Nintendo 64). In that game I was responsible for dungeon design and enemy design and was one of multiple directors on that project handling those specific areas. After that, I became the overall director of Majora's Mask as well as Wind Waker, after which I moved into a producer role on several AGB projects. Beyond that, for Twilight Princess, I initially started off as a producer on the project but then halfway through came back to a more director-style role and took a more hands-on role in the development.
Can you talk about your history with the Zelda series? My first involvement with the Zelda series came on The Ocarina of Time (Nintendo 64). In that game I was responsible for dungeon design and enemy design and was one of multiple directors on that project handling those specific areas. After that, I became the overall director of Majora's Mask as well as Wind Waker, after which I moved into a producer role on several AGB projects. Beyond that, for Twilight Princess, I initially started off as a producer on the project but then halfway through came back to a more director-style role and took a more hands-on role in the development.

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