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[ | [https://web.archive.org/web/20071012120729/http://www.landofthelegend.net/Hyrule/?grab=z15interv-gp-ea-1106] | ||
Can you talk about your history with the Zelda series? My first involvement with the Zelda series came on The Ocarina of Time (Nintendo 64). In that game I was responsible for dungeon design and enemy design and was one of multiple directors on that project handling those specific areas. After that, I became the overall director of Majora's Mask as well as Wind Waker, after which I moved into a producer role on several AGB projects. Beyond that, for Twilight Princess, I initially started off as a producer on the project but then halfway through came back to a more director-style role and took a more hands-on role in the development. | Can you talk about your history with the Zelda series? My first involvement with the Zelda series came on The Ocarina of Time (Nintendo 64). In that game I was responsible for dungeon design and enemy design and was one of multiple directors on that project handling those specific areas. After that, I became the overall director of Majora's Mask as well as Wind Waker, after which I moved into a producer role on several AGB projects. Beyond that, for Twilight Princess, I initially started off as a producer on the project but then halfway through came back to a more director-style role and took a more hands-on role in the development. |