Interview:GamePro November 14th 2006: Difference between revisions

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(Created page with "{{IncInterview}} [http://web.archive.org/web/20071012120729/http://www.landofthelegend.net/Hyrule/?grab=z15interv-gp-ea-1106] Can you talk about your history with the Zelda ...")
 
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So towards the latter stages when Mr. Miyamoto starts playing it, he'll find some of those same areas that have been bothering me and he'll bring those up, at which point it almost hurts my pride because the whole time I've known that I wanted to fix them but I haven't had the solution or the time.
So towards the latter stages when Mr. Miyamoto starts playing it, he'll find some of those same areas that have been bothering me and he'll bring those up, at which point it almost hurts my pride because the whole time I've known that I wanted to fix them but I haven't had the solution or the time.


But what really happens is that Mr. Miyamoto is able to look at those areas and come up creative solutions that solve some of the issues that we might have in those more detailed aspects of the game. In a way, that manages to overcome the challenges we have with time and resources left at the end of a project. So in that sense, it's a phrase that I've used often but Mr. Miyamoto comes in and "upends the tea table." But then he's kind enough to find these solutions to put the plates back on the tea table and arrange things again.
But what really happens is that Mr. Miyamoto is able to look at those areas and come up creative solutions that solve some of the issues that we might have in those more detailed aspects of the game. In a way, that manages to overcome the challenges we have with time and resources left at the end of a project. So in that sense, it's a phrase that I've used often but Mr. Miyamoto comes in and "[[Upending the Tea Table|upends the tea table]]." But then he's kind enough to find these solutions to put the plates back on the tea table and arrange things again.


So in all honesty, the biggest problem is cases where he tells us to make a change to the game but just looking at how much time we have left, we'll say "We can't change that right now," or "That would be a huge change," and usually at that point, he's understanding of that because he's been involved in development for a long time. So he'll say "What can we do to resolve this issue without it being a big drain on time and resources?"
So in all honesty, the biggest problem is cases where he tells us to make a change to the game but just looking at how much time we have left, we'll say "We can't change that right now," or "That would be a huge change," and usually at that point, he's understanding of that because he's been involved in development for a long time. So he'll say "What can we do to resolve this issue without it being a big drain on time and resources?"

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