Hylian Blacksmith Guild: Difference between revisions

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add some more details to fusing and get an effects table started
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(add some more details to fusing and get an effects table started)
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To fuse weapons, first select a character, then select a weapon to enhance as a base. Then select up to five other weapons to use as fusing material. Weapons that are locked or currently equipped can enhanced but cannot be used as material. Fusion costs 50 [[Rupee]]s for each material used.
To fuse weapons, first select a character, then select a weapon to enhance as a base. Then select up to five other weapons to use as fusing material. Weapons that are locked or currently equipped can enhanced but cannot be used as material. Fusion costs 50 [[Rupee]]s for each material used.


Each weapon used as a material provides a certain amount of EXP to the base weapon. When the base weapon receives enough EXP to level up, its damage increases by a set amount, regardless of the materials used. At level 5, a weapon gains a second slot for bonus effects.
Each weapon used as a material provides a certain amount of EXP to the base weapon. When the base weapon receives enough EXP to level up, its damage increases by a set amount, regardless of the materials used. Additional slots for bonus effects are unlocked at levels 5, 10, and 20, for a total of four at level 20.


If a weapon used as a material has bonus effects, the first effect will transfer to the base weapon. If the base weapon does not have an available slot for the effect, then it won't be applied until the weapon unlocks a slot for it. If multiple effects are queued in this way, new slots are filled in the order that the effects were fused.
If a weapon used as a material has bonus effects, the first effect will transfer to the base weapon. If the base weapon does not have an available slot for the effect, then it won't be applied until the weapon unlocks a slot for it. If multiple effects are queued in this way, new slots are filled in the order that the effects were fused. If two of the same effect are fused, they both receive a bonus to their value. In addition, combining effects in the same category, indicated by the shape of the effect icon, will apply bonus damage on the weapon. Two effects of the same category gives +5 damage, and four gives +15 damage.
 
{| class="wikitable"
! Effect !! Category
|-
| Battle EXP || Loot
|-
| Monster-Part Drop Rate || Loot
|-
| Battlefield-Specific Material Drop Rate || Loot
|-
| Attack Speed || Movement
|-
| Attack Range || Movement
|-
| Perfect-Dodge Timing Window || Movement
|-
| || Attack
|-
| || Defense
|}


===Sell===
===Sell===

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