Freshly-Picked Tingle's Rosy Rupeeland: Difference between revisions

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==Rupees==
==Rupees==
The game places heavy emphasis on [[rupees]], the main goal of the game is to collect as many as possible as dictated by the games main antagonist [[Uncle Rupee]]. To progress in the game, the [[rupees]] collected must eventually be thrown into the [[Western Pool]] next to [[Tingle]]'s house. When a certain amount has been thrown in, the [[Western Pool]] will grow into a huge tower, [[Tingle]] can climb to the top and launch himself off with the assistance of his balloon, to reach lands that were previously inaccessible. As more [[rupees]] are thrown in, the higher the tower grows allowing [[Tingle]] to access far away continents.
The game places heavy emphasis on [[Rupee]]s, the main goal of the game is to collect as many as possible as dictated by the games main antagonist [[Uncle Rupee]]. To progress in the game, the rupees collected must eventually be thrown into the [[Western Pool]] next to [[Tingle]]'s house. When a certain amount has been thrown in, the [[Western Pool]] will grow into a huge tower, Tingle can climb to the top and launch himself off with the assistance of his balloon, to reach lands that were previously inaccessible. As more rupees are thrown in, the higher the tower grows allowing Tingle to access far away continents.


[[Rupees]] can also be spent on items, bodyguards or when bargaining.
Rupees can also be spent on items, bodyguards or when bargaining.


[[Rupees]] also represent [[Tingle]]'s health in this game unlike the traditional [[Heart Containers]] in mainstream [[Zelda]] games.
Rupees also represent Tingle's health in this game unlike the traditional [[Heart Containers]] in mainstream [[Zelda]] games.


==Bargaining==
==Bargaining==
Another unique feature of this game is bargaining. Freshly Picked: Tingle's Rosy Rupeeland features a plethora of non-playable characters that [[Tingle]] can interact with and all of them have one desire, [[rupees]] and lots of them.
Another unique feature of this game is bargaining. Freshly Picked: Tingle's Rosy Rupeeland features a plethora of non-playable characters that [[Tingle]] can interact with and all of them have one desire, rupees and lots of them.


[[Tingle]] will have to very frequently throughout the game have to pay characters in order to progress or to gain information, this is where bargaining comes in. Very rarely will any character ask for a set price, instead [[Tingle]] has to make an offer and hope that the character will accept, this can be very tricky as the characters normally give no indication of how much they will accept, if you offer too little they will refuse and they will also take all of the [[rupees]] you made in the offer. If you offer too much, they will accept and take all of the [[rupees]] but you may have paid far more then what you needed too, it comes down to trial and error to determine the best price.
Tingle will have to very frequently throughout the game have to pay characters in order to progress or to gain information, this is where bargaining comes in. Very rarely will any character ask for a set price, instead Tingle has to make an offer and hope that the character will accept, this can be very tricky as the characters normally give no indication of how much they will accept, if you offer too little they will refuse and they will also take all of the rupees you made in the offer. If you offer too much, they will accept and take all of the rupees but you may have paid far more then what you needed too, it comes down to trial and error to determine the best price.


==Combat==
==Combat==
The combat for Freshly Picked: Tingle's Rosy Rupeeland is very different from the mainstream [[Zelda]] games.  
The combat for Freshly Picked: Tingle's Rosy Rupeeland is very different from the mainstream [[The Legend of Zelda (Series)|''Zelda'']] games.  


[[Tingle]]'s health is not represented by hearts, instead his health is determined by the amount of [[rupees]] he is carrying, every time [[Tingle]] takes damage, he loses [[rupees]], if [[Tingle]] loses all of his [[rupees]] the game is over.
[[Tingle]]'s health is not represented by hearts, instead his health is determined by the amount of [[Rupee]] she is carrying, every time Tingle takes damage, he loses rupees, if Tingle loses all of his rupees the game is over.


[[Tingle]] carries no weapons, upon encountering an enemy, [[Tingle]] will fight automatically represented by a fight cloud, the player must then tap repeatedly on the fight cloud with the stylus to win. It's virtually impossible to not lose [[rupees]] during a fight.
Tingle carries no weapons, upon encountering an enemy, Tingle will fight automatically represented by a fight cloud, the player must then tap repeatedly on the fight cloud with the stylus to win. It's virtually impossible to not lose rupees during a fight.


[[Tingle]] can also hire bodyguards which range in strength to fight for him, [[Tingle]] can either leave the bodyguard to fight solo or join in the fight.  
Tingle can also hire bodyguards which range in strength to fight for him, Tingle can either leave the bodyguard to fight solo or join in the fight.  


Upon defeat, an enemy will normally drop items or rupees, items can be sold or perhaps used as ingredients in recipes.
Upon defeat, an enemy will normally drop items or rupees, items can be sold or perhaps used as ingredients in recipes.
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Salons can be found on each continent and the bodyguards within become progressively more expensive. Before [[Tingle]] can even talk to the bodyguards he has to pay commission which costs 10 [[rupees]] on the 1st continent, 50 on the 2nd and 100 on the 3rd. If [[Tingle]] doesn't like the bodyguards on offer he can ring the bell to change the line-up.
Salons can be found on each continent and the bodyguards within become progressively more expensive. Before [[Tingle]] can even talk to the bodyguards he has to pay commission which costs 10 [[Rupee]]s on the 1st continent, 50 on the 2nd and 100 on the 3rd. If Tingle doesn't like the bodyguards on offer he can ring the bell to change the line-up.


A contract made with a bodyguard will remain until the bodyguard's health is drained, at this point [[Tingle]] can choose to either leave the bodyguard or revive them by renewing the contract, which means spending more [[rupees]].
A contract made with a bodyguard will remain until the bodyguard's health is drained, at this point Tingle can choose to either leave the bodyguard or revive them by renewing the contract, which means spending more rupees.
[[Tingle]] can hire only 1 bodyguard at a time, any other contract made with another bodyguard will terminate the previous contract. Bodyguards can also only be used on the continents where they were hired. Entering the Hero's Shrine will also terminate a contract.
Tingle can hire only 1 bodyguard at a time, any other contract made with another bodyguard will terminate the previous contract. Bodyguards can also only be used on the continents where they were hired. Entering the Hero's Shrine will also terminate a contract.


There are 3 drifter bodyguards in the game, they can not be found in salons, instead they can be encountered in hidden locations around the land. These bodyguards are very powerful and also very expensive, unlike salon bodyguards they can not be re-hired when they lose all their health, instead they must be re-found.
There are 3 drifter bodyguards in the game, they can not be found in salons, instead they can be encountered in hidden locations around the land. These bodyguards are very powerful and also very expensive, unlike salon bodyguards they can not be re-hired when they lose all their health, instead they must be re-found.

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