Satoru Iwata: Difference between revisions

Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
m
no edit summary
mNo edit summary
Line 9: Line 9:


==Biography==
==Biography==
Iwata was born December 6, 1959 in the Hokkaido province of Japan. At a young age he expressed an interest in creating video games, which he took throughout high school and then to the Tokyo Institute of Technology where he studied Computer Science. During this time he worked part time with [[Wikipedia:HAL_Laboratory|HAL Laboratory, Inc.]] eventually working there full time in 1982.
Iwata was born December 6, 1959 in the Hokkaido province of Japan. At a young age he expressed an interest in creating video games, which he took throughout high school and then to the Tokyo Institute of Technology where he studied Computer Science. During this time he worked part-time with [[Wikipedia:HAL Laboratory|HAL Laboratory, Inc.]] eventually working there full-time in 1982.


While working as a video game designer he worked on games such as ''Super Mario Sunshine'', ''Star Fox Adventures'', ''Metroid Prime'', ''Eternal Darkness: Sanity's Requiem'', ''Animal Crossing'' and ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. The series he is most recognized for, however, is the creation of the ''Kirby'' series. In 1992, he became president of HAL Labratories and brought the company back after, having fallen into the red before his presidency.
While working as a video game designer he worked on games such as ''Super Mario Sunshine'', ''Star Fox Adventures'', ''Metroid Prime'', ''Eternal Darkness: Sanity's Requiem'', ''Animal Crossing'' and ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. The series he is most recognized for, however, is the creation of the ''Kirby'' series. In 1992, he became president of HAL Laboratories and brought the company back after, having fallen into the red before his presidency.


After that he went to Nintendo in 2000, to become the head of Nintendo's Corporate Planning Division, where he worked on all of Nintendo's global affairs. Finally in 2002, he took over the job of Nintendo's president from Hiroshi Yamauchi, becoming the fourth president in the company's history.
After that he went to Nintendo in 2000, to become the head of Nintendo's Corporate Planning Division, where he worked on all of Nintendo's global affairs. Finally in 2002, he took over the job of Nintendo's president from Hiroshi Yamauchi, becoming the fourth president in the company's history.

Navigation menu