Walkthrough:Wind Temple (Tears of the Kingdom): Difference between revisions

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File:TotK-Wind-Temple-Walkthrough-08.jpg|<center>Have [[Tulin]] activate the propeller</center>
File:TotK-Wind-Temple-Walkthrough-08.jpg|<center>Have [[Tulin]] activate the propeller</center>
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</gallery>


==Lock - B1 - North Central==
==Lock - B1 - North Central==
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*Use [[Ultrahand]] to open up the doors found here.
*Use [[Ultrahand]] to open up the doors found here.
*Carefully drop down below, avoiding all the of the lasers along the way. At any point Link can use the Paraglider to glide back up. Once Link drops below the lowest laser, head through the opening at the north side of the map.
*Carefully drop down below, avoiding all the of the lasers along the way. At any point Link can use the Paraglider to glide back up. Once Link drops below the lowest laser, head through the opening at the north side of the map.
*Use Tulin to activate the the propeller.
*Use Tulin to activate the propeller.


<gallery widths="400px" heights="220px" perrow=2>
<gallery widths="400px" heights="220px" perrow=2>
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File:TotK-Wind-Temple-Walkthrough-11.jpg|<center>Drop down and carefully avoid the lasers</center>
File:TotK-Wind-Temple-Walkthrough-11.jpg|<center>Drop down and carefully avoid the lasers</center>
File:TotK-Wind-Temple-Walkthrough-12.jpg|<center>Glide to the opening to the north</center>
File:TotK-Wind-Temple-Walkthrough-12.jpg|<center>Glide to the opening to the north</center>
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==Lock - 1F - East Side==
*On the main floor of the boat, a lock can be seen on the map just to the east, behind a gate. The control for the gate can be seen right next to it, but the lever is broken.
*Nearby on the ground there is a massive icicle. Grab it with Ultrahand and attach it to the control so it works like a lever.
*Turn the lever and the nearby gate will open up. Run ahead and use Tulin to activate the propeller.
<gallery widths="400px" heights="220px" perrow=2>
File:TotK-Wind-Temple-Walkthrough-13.jpg|<center>An icicle can be seen on the ground nearby</center>
File:TotK-Wind-Temple-Walkthrough-14.jpg|<center>Grab it with Ultrahand</center>
File:TotK-Wind-Temple-Walkthrough-15.jpg|<center>Attach it to the control so it works like a lever</center>
File:TotK-Wind-Temple-Walkthrough-16.jpg|<center>Pull the lever with Ultrahand to open the gate</center>
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Revision as of 06:06, May 14, 2023

The Wind Temple Walkthrough is full guide to completing the dungeon, finding all five locks, and defeating the dungeon boss. The five Locks can be done in any order.

Lock - 1F - South Central

  • To reach the first Lock, we need to fall off the west side, right at the center of the boat. Link can use the Paraglider to glide in from the open window, arriving at Wind Temple B1.
  • From there, Link can head south to find a gap. Use Tulin's Power of Wind to gust Link across the gap.
  • Defeat the Soldier Construct found here and then use the Ascend ability to get the upper part of this room.
  • Run around the corner and you'll find a gear on the ceiling with a bar hanging down from it. Nearby on the floor, there are a couple of platforms. Use Ultrahand to grab one and attach it to the bar. Then stand underneath the device and use Ultrahand to spin the platform around. While the gear is spinning, the nearby door opens, but as soon as it stops, the door will close. Spin it around a few times and then release. Use Recall on the gear to keep it moving and then climb up the ladder.
  • Climb the ladder and defeat the Soldier Construct. Use Tulin to blow a gust of air into the propeller, causing the gear to turn.

Lock - B1 - North Central

  • At the top of the dungeon, use the large wind geyser to fly as high as possible. From there glide over to land on the very top of the boat, at the north end of the map.
  • Use Ultrahand to open up the doors found here.
  • Carefully drop down below, avoiding all the of the lasers along the way. At any point Link can use the Paraglider to glide back up. Once Link drops below the lowest laser, head through the opening at the north side of the map.
  • Use Tulin to activate the propeller.

Lock - 1F - East Side

  • On the main floor of the boat, a lock can be seen on the map just to the east, behind a gate. The control for the gate can be seen right next to it, but the lever is broken.
  • Nearby on the ground there is a massive icicle. Grab it with Ultrahand and attach it to the control so it works like a lever.
  • Turn the lever and the nearby gate will open up. Run ahead and use Tulin to activate the propeller.