The Legend of Zelda: Majora's Mask
Story
The game starts off as Link, now the Hero of Time, looking for Navi in the Lost Woods. A Skull Kid wearing a mysterious mask and his fairies Tatl and Tael scare Epona and Link is knocked off, unconsious. Skull Kid steals Epona and the Ocarina of Time from Link and rides into the woods. Link follows, and learns Epona has run off, but Skull Kid still has the Ocarina of Time. The Skull Kid turns Link into a Deku Scrub and leaves him and, accidentally, Tatl, behind after leaving. Deku Link and Tatl go on to follow them into a clock tower. They meet the Happy Mask Salesman, who tells them that if they can get the Ocarina back in 3 days, before he has to leave, he can turn Link back into a Hylian, as long as he gets the Skull Kid's mask he stole. Link learns the Skull Kid has caused mischief across the new world he's entered called Termina, and that he is trying to get the Moon to crash into Clock Town and destroy the world at the end of Day 3. Link gets the Ocarina of Time back and uses the Song of Time to transport him and Tatl back to the beginning of Day 1. The Happy Mask Salesman turns Link back to a Hylian, leaving a mask behind to let him turn back to the Deku Scrub whenever he wants. Link now must awaken the 4 Ginats in the 4 compass directinos to prevent the Moon from falling, and must repeat the same 3 days over and over until he can awaken them. After saving the Deku Princess and removing the poison from the Southern Swamp, bringing Snowpeak Mountain to spring, saving the Zora eggs and clearing the fog from Great Bay, and bringing peace to souls in Ikana Canyon. Link stops the Moon from crashing into Termina, but the mask the Skull Kid was wearing, called Majora's Mask and harnessing dark evil powers, takes over the Moon itself. Link lands on the moon via a Goron bomb rocket ship, and defeats Majora in his Mask, Wrath, and Incarnate forms. Link then leaves everyone behind to return to Hyrule and continue his search for Navi.
Characters
Enemies
- Main article: Majora's Mask Enemies
Items
Locations
There are 5 main areas in the world of Termina, where the game takes place, with subareas and dungeons in each. Termina is set up like a compass. The center is Clock Town, the Terminian town with a Clock Tower in its center, that has things a normal village, like Castle Town, would have. There are shops, banks, houses, and even a hotel. In a ring around Clock Town is Termina Field, which reflects the area it is near. In the south is Southern Swamp, a marsh with boat tours, potion shops, and is the home to the Deku Palace, home of the Deku Scrub race. Also in the south, next to the swamp, is Milk Road, which holds the Gorman Track, a horse race track, and Romani Ranch, which holds a farm for cows, a chicken coop, and a dog race track. In the north is Snowhead, a snowy mountain, that holds Termina's smithy. It also is home to the Goron race. There is a Goron race track as well. In the west is Great Bay, which holds the Gerudo Fortress, home to the female Gerudos, who are pirates. There is also Zora Hall, home of the Zora race. There is also a Fishing Shop, and a Marine Research Lab. In the east is Ikana Canyon, home of the Ikana skeletons, and which holds Ikana Castle.