Shae Mo'sah Shrine: Difference between revisions

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| walkthrough  = [https://www.youtube.com/watch?v=-rMkegtq5IQ Video Walkthrough]
| walkthrough  = [https://www.youtube.com/watch?v=-rMkegtq5IQ Video Walkthrough]
}}<section begin=summary /><includeonly>
}}<section begin=summary /><includeonly>
Swinging Flames</includeonly><section end=summary />
Swinging Flames<br><br>
'''Requirements:''' None<br>
'''Enemies:''' [[Guardian Scout I]], [[Guardian Scout II]]
</includeonly><section end=summary />


The '''Shae Mo'sah Shrine''' is one of the many [[Shrine of Trials]] found in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''.  
The '''Shae Mo'sah Shrine''' is one of the many [[Shrine of Trials]] found in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''.  


== Requirements ==
== Requirements ==
{{Shrine|1.2626|0.9101}}
{{Shrine}}{{Clear|left}}
{{Clear|left}}
 
It is located close to [[Goron City]], just north on the hill overlooking the city.


==Swinging Flames==
==Swinging Flames==
There's a couple different options for getting through the first gate. One of the fastest and simplest is to just step on the switch, then use Stasis on it and continue.


This shrine begins in a long empty room with a sealed door at the end, You’ll notice a hole in the ceiling and below a large amount of leaves leading up a wall next to the door to a barrel - and a switch next to it. Stepping on the switch opens the gate but only if something stays.
As soon as you pass through the gate, turn left and open the chest.
 
Looking up through the ceiling you’ll find a hanging lantern. You’ll need to fire an arrow at the rope tied to the lantern to send it crashing down, lighting the leaves that burn the ledge holding the barrel.


Note: As you enter the next room, check around the left to find a chest behind a torch that holds a Stone Smasher.
Continue on and fight two [[Guardian Scout I]] and one [[Guardian Scout II]]. Open the chest here as well, then head up the ramp.


This room is a strange one, with a large hall leading to a water wheel, and three Guardian Scouts lurking to the right among several different platforms. Behind them is another chest that holds a Ruby, and a slope leading to the second floor. Up here, another door is sealed, so move right to find an interesting contraption - a sphere on a wooden plank next to more leaves and a switch that causes a lantern to descend. You’ll need to use Magnesis here to swing the lantern into the wall to catch fire.
On the other side of the platform the stairs lead to is another chest. Open it, then head up the stairs and step on the switch.


Note: just below where the lantern is you’ll find another chest holding 10 Ice Arrows.
This gives you a lantern that you can use to light the ivy on the wall with (or burn it some other way). This in turn releases a metal boll which rolls down a chute until a gate blocks it.


The sphere will go down a slope but be stopped by a gate, so run past it to find a ledge with another switch that opens the gate. This will cause the sphere to hit the wheel, and as it spins another gate will open near you. Quickly run in before the wheel stops and the gate closes again.
Follow along the path the chute takes you until you find the switch that opens that gate. The ball will continue, powering a paddle wheel and opening a gate you passed. U-turn back to the gate before it closes again, and open the chest on the right.


Once inside, look right to find yet another chest with a Small Key. Now you can return to the other sealed door and open it with the key. Inside here you’ll be above the first room. The switch up the stairs lowers two more lanterns - and you’ll need to light up the leaves on the far side. This means you’ll need to use Magnesis to push a lantern back so it swings, then hit it with an arrow when it’s swinging back towards the leaves.
Head up the ramp and drop down. Now head to the back wall in front of you and take a right. You should pass the ramp up from below and the stairs to that first switch. Continue past and you'll get to a door to unlock, and continue.


Use the barrel that drops to open the last door, and speak with Monk Shae Mo’sah to get your Spirit Orb.
Not entirely sure what the puzzle here was meant to be, probably involving swinging flames, but it's way easier to just step on the switch near the door, use Stasis, and head to the altar for your [[Spirit Orb]].


{{Cat|Breath of the Wild Shrines}}
{{Cat|Breath of the Wild Shrines}}

Revision as of 00:45, March 30, 2017

Shae Mo'sah Shrine
ShaeMo'sahShrine.jpg

Games

Inhabitants

Items

Guides

Walkthrough

The Shae Mo'sah Shrine is one of the many Shrine of Trials found in Breath of the Wild.

Requirements

Swinging Flames

There's a couple different options for getting through the first gate. One of the fastest and simplest is to just step on the switch, then use Stasis on it and continue.

As soon as you pass through the gate, turn left and open the chest.

Continue on and fight two Guardian Scout I and one Guardian Scout II. Open the chest here as well, then head up the ramp.

On the other side of the platform the stairs lead to is another chest. Open it, then head up the stairs and step on the switch.

This gives you a lantern that you can use to light the ivy on the wall with (or burn it some other way). This in turn releases a metal boll which rolls down a chute until a gate blocks it.

Follow along the path the chute takes you until you find the switch that opens that gate. The ball will continue, powering a paddle wheel and opening a gate you passed. U-turn back to the gate before it closes again, and open the chest on the right.

Head up the ramp and drop down. Now head to the back wall in front of you and take a right. You should pass the ramp up from below and the stairs to that first switch. Continue past and you'll get to a door to unlock, and continue.

Not entirely sure what the puzzle here was meant to be, probably involving swinging flames, but it's way easier to just step on the switch near the door, use Stasis, and head to the altar for your Spirit Orb.