Safe Zone: Difference between revisions

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(Created page with "'''Safe zones''' are special areas in the games The Legend of Zelda: Phantom Hourglass and The Legend of Zelda: Spirit Tracks. These areas act as "sanctuaries" for Lin...")
 
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'''Safe zones''' are special areas in the games [[The Legend of Zelda: Phantom Hourglass]] and [[The Legend of Zelda: Spirit Tracks]]. These areas act as "sanctuaries" for Link, protecting him from Phantoms, and the life draining effects of the [[Temple of the Ocean King]]. Red jars found in the temple can be used to create small safe zone circles. these circles are created wherever the jar breaks and causes link to appear like a ghost, as [[Phantom]]s can walk over these spaces but cannot see, or attack anyone in them. it should be noted that there is a fake safe zone in the temple on B8. it can be identified by it not having the floor animation that other safe zones have. more info: http://zeldawiki.org/Safe_Zone
'''Safe zones''' are special areas in the games [[The Legend of Zelda: Phantom Hourglass]] and [[The Legend of Zelda: Spirit Tracks]]. These areas act as "sanctuaries" for Link, protecting him from Phantoms, and the life draining effects of the [[Temple of the Ocean King]]. Red jars found in the temple can be used to create small safe zone circles. these circles are created wherever the jar breaks and causes link to appear like a ghost, as [[Phantom]]s can walk over these spaces but cannot see, or attack anyone in them. it should be noted that there is a fake safe zone in the temple on B8. it can be identified by it not having the floor animation that other safe zones have.

Revision as of 20:58, August 14, 2014

Safe zones are special areas in the games The Legend of Zelda: Phantom Hourglass and The Legend of Zelda: Spirit Tracks. These areas act as "sanctuaries" for Link, protecting him from Phantoms, and the life draining effects of the Temple of the Ocean King. Red jars found in the temple can be used to create small safe zone circles. these circles are created wherever the jar breaks and causes link to appear like a ghost, as Phantoms can walk over these spaces but cannot see, or attack anyone in them. it should be noted that there is a fake safe zone in the temple on B8. it can be identified by it not having the floor animation that other safe zones have.