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| location = <u>'''''Phantom Hourglass'''''</u><br/>[[Temple of the Ocean King]]<br/><u>'''''Spirit Tracks'''''</u><br/>[[Tower of Spirits]]
| location = <u>'''''Phantom Hourglass'''''</u><br/>[[Temple of the Ocean King]]<br/><u>'''''Spirit Tracks'''''</u><br/>[[Tower of Spirits]]
| weapon = [[Sword]]
| weapon = [[Sword]]
| related  = [[Guardian (Skyward Sword)]]
}}
}}


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==Appearances==
==Appearances==
===Phantom Hourglass===
===Phantom Hourglass===
In this game, Phantoms are used to patrol the [[Temple of the Ocean King]], commanded and created by [[Bellum]]. If Link is attacked by a Phantom, it steals 30 seconds of the [[Sand of Hours]] in the [[Phantom Hourglass]]. They cannot be hurt or stunned by any weapon except the [[Phantom Sword]], whose only purpose of creation was to defeat them. Besides the sword, Link could also make a boulder roll into one, crushing it, or to cause it to fall into a pit. If Link shoots an [[Arrow]] at their back, they will be stunned for some time. Another disadvantage towards Link is that the Phantoms can pick up [[Force Gem|Force Gems]] and small keys. Link must take the offensive to retrieve any item taken by a Phantom.
In this game, Phantoms are used to patrol the [[Temple of the Ocean King]], commanded and created by [[Bellum]]. If Link is attacked by a Phantom, it steals 30 seconds of the [[Sand of Hours]] in the [[Phantom Hourglass]]. They cannot be hurt or stunned by any weapon except the [[Phantom Sword]], whose only purpose of creation was to defeat them. Besides the sword, Link could also make a boulder roll into one, crushing it, or to cause it to fall into a pit. If Link shoots an [[Arrow]] at their back, they will be stunned for some time. Another disadvantage towards Link is that the Phantoms can pick up [[Force Gem]]s and small keys. Link must take the offensive to retrieve any item taken by a Phantom.


====Blue Phantom====
====Blue Phantom====
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====Swift Phantom====
====Swift Phantom====
{{Main|Swift Phantom}}
{{Main|Swift Phantom}}
The '''Swift Phantom''' wears red armor and moves significantly faster than the Blue Phantom. When they spot [[Link]], they can actually run faster than the hero. Swift Phantoms replace Blue Phantoms after Link returns to the [[Temple of the Ocean]] after acquiring the [[Bow]] and Arrow.
The '''Swift Phantom''' wears red armor and moves significantly faster than the Blue Phantom. When they spot [[Link]], they can actually run faster than the hero. Swift Phantoms replace Blue Phantoms after Link returns to the [[Temple of the Ocean King]] after acquiring the [[Bow]] and Arrow.


====Gold Phantom====
====Gold Phantom====
{{Main|Gold Phantom}}
{{Main|Gold Phantom}}
The '''Gold Phantom''' moves at the same speed as the Blue Phantom, but they have the unique ability to warp around the room. If Link is spotted by either a [[Phantom Eye]] or another Phantom, the Gold Phantom will immediately warp and appear right where Link was spotted. Unlike its Phantom brethren, a Gold Phantom wields a large axe.
The '''Gold Phantom''' moves at the same speed as the Blue Phantom, but they have the unique ability to [[warp]] around the room. If Link is spotted by either a [[Phantom Eye]] or another Phantom, the Gold Phantom will immediately warp and appear right where Link was spotted. Unlike its Phantom brethren, a Gold Phantom wields a large axe.


====Phantom Trio====
====Phantom Trio====
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===Spirit Tracks===
===Spirit Tracks===
Again guardians in this sequel to ''Phantom Hourglass'', these creatures protect the [[Tower of Spirits]]. Under normal circumstances, these Phantoms do not harm innocent people. But, because of the corruption of the [[Spirit Tracks]] and the evil in the air from [[Chancellor Cole]] and [[Malladus]], their attitudes become distorted. They are almost the same as the Phantoms from ''Phantom Hourglass'', except if they are completely defeated they just respawn back in the beginning of their patrol route.
Again guardians in this sequel to ''Phantom Hourglass'', these creatures protect the [[Tower of Spirits]]. Under normal circumstances, these Phantoms do not harm innocent people. But, because of the corruption of the [[Spirit Tracks]] and the evil in the air from [[Chancellor Cole]] and [[Malladus]], their attitudes become distorted. They are almost the same as the Phantoms from ''Phantom Hourglass'', except if they are completely defeated they just respawn back at the beginning of their patrol route.


====Zelda====
====Zelda====
Phantoms are much more of an important resource in this game, considering Link requires their help to overcome certain obstacles and puzzles. There's only one problem: the Phantoms are much more intent on killing Link, not helping him. Because [[Zelda]]'s spirit has been separated from her body, she has the power to possess Phantoms. Even so, she cannot just intrude and take over the body of the Phantom. Link must first gather all the [[Tears of Light]] to power up his sword and then strike a Phantom in their weak spot on their back to temporarily stun them.  
Phantoms are much more of an important resource in this game, considering Link requires their help to overcome certain obstacles and puzzles. There's only one problem: the Phantoms are much more intent on killing Link, not helping him. Because [[Zelda]]'s spirit has been separated from her body, she has the power to possess Phantoms. Even so, she cannot just intrude and take over the body of the Phantom. Link must first gather all the [[Tears of Light]] to power up his sword and then strike a Phantom in their weak spot on their back to temporarily stun them.  


Later in the game, Link no longer needs the Tears of Light to stun a Phantom. He can either use the energy from the [[Lokomo Sword]] or shoot them in the back with an arrow from the [[Bow of Light]]. With them stunned, Zelda is free to posses the body and command it to do what she tells it to. After Zelda enters the Phantom its appearance changes, its eyes and armor turning shades of pink. Being in the Phantom's shell, Zelda is able to speak to the other Phantoms and distract them, allowing Link to sneak past. She also helps Link with attacking and defending, and is necessary to solve many puzzles throughout the Tower's floors. The player controls Zelda much like they controlled her early in the game when Link helped her escape from [[Hyrule Castle]]. She can be commanded to go in front of Link, to step on a switch, or just to stand in place and stay out of the way.  
Later in the game, Link no longer needs the Tears of Light to stun a Phantom. He can either use the energy from the [[Lokomo Sword]] or shoot them in the back with an arrow from the [[Bow of Light]]. With them stunned, Zelda is free to possess the body and command it to do what she tells it to. After Zelda enters the Phantom its appearance changes, its eyes and armor turning shades of pink. Being in the Phantom's shell, Zelda is able to speak to the other Phantoms and distract them, allowing Link to sneak past. She also helps Link with attacking and defending, and is necessary to solve many puzzles throughout the Tower's floors. The player controls Zelda much like they controlled her early in the game when Link helped her escape from [[Hyrule Castle]]. She can be commanded to go in front of Link, to step on a switch, or just to stand in place and stay out of the way.  


Defying the Phantom's abilities, she is also able to enter Safe Zones. Link will not be allowed to leave a floor or enter a door without Zelda being right behind him. Zelda can be used to carry Link on her shield to get him higher up into the air, or to cross obstacles that Link normally couldn't such as fire, spikes, and lava. The princess can also stop rolling boulders just by pushing them away. She also is able to carry other object besides Link, most importantly a [[Boss Key]] that has been electrified to prevent Link from touching it. Because of her defensive and offensive skills, Zelda can also be used to help fight enemies such as a [[Geozard]], [[Byrne]], and Malladus, though she is dreadfully afraid of rats and will become paralyzed with fear if one comes near her.
Defying the Phantom's abilities, she is also able to enter Safe Zones. Link will not be allowed to leave a floor or enter a door without Zelda being right behind him. Zelda can be used to carry Link on her shield to get him higher up into the air, or to cross obstacles that Link normally couldn't such as fire, spikes, and lava. The princess can also stop rolling boulders just by pushing them away. She also is able to carry other object besides Link, most importantly a [[Boss Key]] that has been electrified to prevent Link from touching it. Because of her defensive and offensive skills, Zelda can also be used to help fight enemies such as a [[Geozard]], [[Byrne]], and Malladus, though she is dreadfully afraid of rats and will become paralyzed with fear if one comes near her.
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File:Phantom-PH.png|Phantom Artwork from ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''.
File:Phantom-PH.png|Phantom Artwork from ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''.
File:Phantom.PH.gif|A Phantom from ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''
File:Phantom.PH.gif|A Phantom from ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''
File:PH-Phantom.png|A Blue Phantom from ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''
File:Swift-Phantom.png|A [[Swift Phantom]] from ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''
File:Gold-Phantom.png|A [[Gold Phantom]] from ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''
File:Phantom_Large.png|A Phantom from ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
File:Phantom_Large.png|A Phantom from ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
File:PhantomFlame_Large.png|A Torch Phantom from ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''
File:PhantomFlame_Large.png|A Torch Phantom from ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''

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