Masarō Sakakibara: Difference between revisions
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| name = Masaro Sakakibara<br>榊原 政郎<br>さかきばら まさろう | |||
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'''Masaro Sakakibara''' is a | '''Masaro Sakakibara''' is a programmer who has worked for [[SRD]] since the 1990s. He first worked on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' as an enemy programmer and went on to work on several other Zelda titles over the next two decades. | ||
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{{Cat|Game Staff}} | {{Cat|Game Staff|Sakakibara, Masarou}} | ||
{{Cat|Programmers|Sakakibara, Masarou}} | |||
{{Cat|SRD Staff|Sakakibara, Masarou}} |
Revision as of 01:08, April 5, 2022
Masaro Sakakibara
榊原 政郎
さかきばら まさろう
榊原 政郎
さかきばら まさろう
Games | Various Games | |
Position | Programmer |
Masaro Sakakibara is a programmer who has worked for SRD since the 1990s. He first worked on Ocarina of Time as an enemy programmer and went on to work on several other Zelda titles over the next two decades.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Enemy Programmer |
2000 | Majora's Mask | Enemy Programmer |
2002 | Ocarina of Time Master Quest | Enemy Programmer |
2002 | The Wind Waker | Object Programming |
2006 | Twilight Princess | Special Thanks |
2011 | Ocarina of Time 3D | Enemy Programmer |
2015 | Majora's Mask 3D | Enemy Programmer |