Interview:Gamekult November 1st 2012: Difference between revisions

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(Created page with "{{Interview|2012-11-01 |date = November 1, 2012 |interviewee = Shigeru Miyamoto |interviewer = Gamekult |description = Miyamoto describes the origins of Link. |source ...")
 
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{{Interview/A|Miyamoto|(Great astonished eyes) makes me extremely happy to hear from Twitter, because since the first episode on Super Nintendo, there were several opus, but I think the series has not changed much. I thought people were on the contrary be tired. So, I want to say thank you very much for your patience and try playing the mini-game F-Zero Nintendo Land. I am also very curious and I would like to ask these people why F-Zero? What you lack that we have not yet done?}}
{{Interview/A|Miyamoto|(Great astonished eyes) makes me extremely happy to hear from Twitter, because since the first episode on Super Nintendo, there were several opus, but I think the series has not changed much. I thought people were on the contrary be tired. So, I want to say thank you very much for your patience and try playing the mini-game F-Zero Nintendo Land. I am also very curious and I would like to ask these people why F-Zero? What you lack that we have not yet done?}}


{{Interview/A|Miyamoto|Lately, there has been much talk about your future. And you, where do you see yourself in ten years?}}
{{Interview/Q|Gamekult|Lately, there has been much talk about your future. And you, where do you see yourself in ten years?}}


{{Interview/A|Miyamoto|In ten years, I hope I am still alive, especially! If this is the case, I hope that I will always at Nintendo, doing what I love. Today, I am very busy, but I'm lucky to be able to work at my place of youth - finally, they forties - who are all talented producers who worked on the Wii or Wii U. Thanks to them and their talent, I can detach a few of my regular duties, saying that their projects are in good hands. And focus on the things that interest me, even if I continue to supervise a little. At this point, I cling to finish Pikmin 3!}}
{{Interview/A|Miyamoto|In ten years, I hope I am still alive, especially! If this is the case, I hope that I will always at Nintendo, doing what I love. Today, I am very busy, but I'm lucky to be able to work at my place of youth - finally, they forties - who are all talented producers who worked on the Wii or Wii U. Thanks to them and their talent, I can detach a few of my regular duties, saying that their projects are in good hands. And focus on the things that interest me, even if I continue to supervise a little. At this point, I cling to finish Pikmin 3!}}