Hylian Blacksmith Guild: Difference between revisions

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To fuse weapons, first select a character, then select a weapon to enhance as a base. Then select up to five other weapons to use as fusing material. Weapons that are locked or currently equipped can be enhanced but cannot be used as material. The price in [[Rupee]]s depends on the type of weapon used as a base multiplied by the number of weapons (regardless of type) used as material.
To fuse weapons, first select a character, then select a weapon to enhance as a base. Then select up to five other weapons to use as fusing material. Weapons that are locked or currently equipped can be enhanced but cannot be used as material. The price in [[Rupee]]s depends on the type of weapon used as a base multiplied by the number of weapons (regardless of type) used as material.


Each weapon used as a material provides a certain amount of EXP to the base weapon. There is a chance that the fusion will be a great success, which grants additional EXP. When the base weapon receives enough EXP to level up, its damage increases by a set amount, regardless of the materials used. Additional slots for seals are unlocked at levels 5, 10, and 20, for a total of four at level 20. After raising the level limit, additional pre-determined seals are added at levels 25 and 30.
Each weapon used as a material provides a certain amount of [[Experience Point|EXP]] to the base weapon. There is a chance that the fusion will be a great success, which grants additional EXP. When the base weapon receives enough EXP to level up, its damage increases by a set amount, regardless of the materials used. Additional slots for seals are unlocked at levels 5, 10, and 20, for a total of four at level 20. After raising the level limit, additional pre-determined seals are added at levels 25 and 30.


If the base weapon has an open seal slot, or will have one as a result of leveling up from the fusion, it will be filled by the first seal on the first weapon used as fusion material that has a seal. If multiple slots are open, they are filled in the order the material weapons are selected, using only one seal per weapon. If a new slot unexpectedly opens due to a great success, it will not be filled.
If the base weapon has an open seal slot, or will have one as a result of leveling up from the fusion, it will be filled by the first seal on the first weapon used as fusion material that has a seal. If multiple slots are open, they are filled in the order the material weapons are selected, using only one seal per weapon. If a new slot unexpectedly opens due to a great success, it will not be filled.


Combining seals of the same category, denoted by the shape of the seal icon, yields a bonus to both weapon damage and seal effect. Two seals of the same category give +5 damage, and four give +15 damage.
Combining seals of the same category, denoted by the shape of the seal icon, yields a bonus to both weapon damage and seal effect. Two seals of the same category give +5 damage, and four give +15 damage. These can be stacked for up to +20 bonus damage. The displayed damage on the weapon includes this bonus—e.g. "76 +5" does not mean 81, and would be 71 without the bonus.


====Seals====
====Seals====
Line 31: Line 31:
! colspan=3 | Four-of-a-Kind
! colspan=3 | Four-of-a-Kind
|-
|-
| rowspan=24 | Damage<br />(Star) || rowspan=3 | Regular-Attack Damage || 2% || 4% || 6%
| rowspan=24 | Damage<br />(Star) || rowspan=3 | Regular-Attack Damage || 2% || 4% || 6% (7%<sup>2</sup>)
|-
|-
| 3% || 5% || 7%
| 3% || 5% || 7% (8%<sup>2</sup>)
|-
|-
| || 5% ||
| 3% || 5% || 8% (9%<sup>2</sup>)
|-
|-
| rowspan=3 | Strong-Attack Damage || 2% || 4% || 6%
| rowspan=3 | Strong-Attack Damage || 2% || 4% || 6% (7%<sup>2</sup>)
|-
|-
| 3% || 5% ||
| 3% || 5% || 7% (8%<sup>2</sup>)
|-
|-
| || 5% || 8%
| 3% || 5% || 8% (9%<sup>2</sup>)
|-
|-
| rowspan=3 | Special-Attack Damage || 5% || 8% || 12%
| rowspan=3 | Special-Attack Damage || 5% || 8% || 12%
Line 47: Line 47:
| 6% || 9% || 14%
| 6% || 9% || 14%
|-
|-
| || ||
| 6% || 10% || 15%
|-
| rowspan=3 | Dash-Attack Damage || 7% || 13% (15%<sup>2</sup>) || 18% (20%<sup>2</sup>)
|-
| 8% || 15% (17%<sup>2</sup>) || 20% (22%<sup>2</sup>)
|-
| 9% || 16% (18%<sup>2</sup>) || 22% (24%<sup>2</sup>)
|-
| rowspan=3 | Flurry Rush Damage || 7% (9%<sup>2</sup>) || 13% || 18% (20%<sup>2</sup>)
|-
| 8% (10%<sup>2</sup>) || 15% || 20% (22%<sup>2</sup>)
|-
| 9% (11%<sup>2</sup>) || 16% || 22% (24%<sup>2</sup>)
|-
| rowspan=3 | Midair-Attack Damage || 7% (9%<sup>2</sup>) || 13% (15%<sup>2</sup>) || 18% (20%<sup>2</sup>)
|-
| 8% (10%<sup>2</sup>) || 15% (17%<sup>2</sup>) || 20% (22%<sup>2</sup>)
|-
| 9% (11%<sup>2</sup>) || 16% (18%<sup>2</sup>) || 22% (24%<sup>2</sup>)
|-
| rowspan=3 | Damage to Midair Enemies || 7% (9%<sup>2</sup>) || 13% (15%<sup>2</sup>) || 18% (20%<sup>2</sup>)
|-
| 8% (10%<sup>2</sup>) || 15% (17%<sup>2</sup>) || 20% (22%<sup>2</sup>)
|-
| 9% (11%<sup>2</sup>) || 16% (18%<sup>2</sup>) || 22% (24%<sup>2</sup>)
|-
| rowspan=3 | Damage to Foes with Status Effects<sup>1</sup> || 13% (15%<sup>2</sup>) || N/A || N/A
|-
| 15% (17%<sup>2</sup>) || N/A || N/A
|-
| 16% (18%<sup>2</sup>) || N/A || N/A
|-
|-
| rowspan=3 | Dash-Attack Damage || 7% || 13% || 18%
| rowspan=39 | Agility<br />(Square) || rowspan=3 | Attack Speed || 3% || 4% || 6% (7%<sup>2</sup>)
|-
|-
| 8% || 15% ||
| 4% || 5% || 7% (8%<sup>2</sup>)
|-
|-
| || ||
| 4% || 5% || 8% (9%<sup>2</sup>)
|-
|-
| rowspan=3 | Flurry Rush Damage || 7% || 13% || 18%
| rowspan=3 | Attack Range || 4% || 7% || 10% (11%<sup>2</sup>)
|-
|-
| 8% || || 20%
| 5% || 8% || 11% (13%<sup>2</sup>)
|-
|-
| || ||
| 5% || 9% || 12% (14%<sup>2</sup>)
|-
|-
| rowspan=3 | Midair-Attack Damage || 7% || 13% || 18%
| rowspan=3 | Special-Attack Charge Rate || 3% || 6% || 9% (10%<sup>2</sup>)
|-
|-
| 8% || ||
| 4% || 7% || 10% (11%<sup>2</sup>)
|-
|-
| || || 22%
| 4% || 8% || 11% (12%<sup>2</sup>)
|-
|-
| rowspan=3 | Damage to Midair Enemies || 7% || 13% || 18%
| rowspan=3 | Perfect-Dodge Timing Window || 5% || 10% (15%<sup>2</sup>) || 10%
|-
|-
| 8% || || 20%
| 10% || 15% (20%<sup>2</sup>) || 15%
|-
|-
| || ||
| 10% || 15% (20%<sup>2</sup>) || 15%
|-
|-
| rowspan=3 | Damage to Foes with Status Effects || 13% || N/A || N/A
| rowspan=3 | Damage at 30% Hearts or Less || 7% (8%<sup>2</sup>) || 12% (13%<sup>2</sup>) || 17% (18%<sup>2</sup>)
|-
|-
| || N/A || N/A
| 8% (9%<sup>2</sup>) || 14% (15%<sup>2</sup>) || 19% (20%<sup>2</sup>)
|-
|-
| || N/A || N/A
| 9% (10%<sup>2</sup>) || 15% (16%<sup>2</sup>) || 21% (22%<sup>2</sup>)
|-
|-
| rowspan=18 | Agility<br />(Square) || rowspan=3 | Attack Speed || 3% || 4-6% || 6%
| rowspan=3 | Chance to Automatically Guard<sup>1</sup> || 10% || N/A || N/A
|-
|-
| 4% || || 7%
| 11% || N/A || N/A
|-
|-
| || || 8%
| 12% || N/A || N/A
|-
|-
| rowspan=3 | Attack Range || 4% || 7% || 10%
| rowspan=3 | Perfect-Guard Chance When Guarding<sup>1, 2</sup> || 10% || N/A || N/A
|-
|-
| 5% || 8% || 11%
| 10% || N/A || N/A
|-
|-
| || 9% ||
| 10% || N/A || N/A
|-
|-
| rowspan=3 | Special-Attack Charge Rate || 3% || 6% || 9-10%
| rowspan=3 | Damage Reflected When Guarding<sup>1, 2</sup> || 20% || N/A || N/A
|-
|-
| 4% || 7% || 10%
| 20% || N/A || N/A
|-
|-
| || || 11%
| 20% || N/A || N/A
|-
|-
| rowspan=3 | Perfect-Dodge Timing Window || 5% || 10% || 10%
| rowspan=3 | Damage to Locked-On Target<sup>1, 2</sup> || 10% || N/A || N/A
|-
|-
| 10% || ||
| 11% || N/A || N/A
|-
|-
| || ||
| 12% || N/A || N/A
|-
|-
| rowspan=3 | Damage at 30% Hearts or Less || 6-7% || 12% || 17%
| rowspan=3 | Chance to KO Weak Enemies<sup>1, 2</sup> || 10% || N/A || N/A
|-
|-
| 8% || 14% ||
| 11% || N/A || N/A
|-
|-
| || 15% ||
| 12% || N/A || N/A
|-
|-
| rowspan=3 | Chance to Automatically Guard || 10% || N/A || N/A
| rowspan=3 | Chance of Landing Shockwave<sup>1, 2</sup> || 10% || N/A || N/A
|-
|-
| 11% || N/A || N/A
| 11% || N/A || N/A
|-
|-
| || N/A || N/A
| 12% || N/A || N/A
|-
| rowspan=3 | Auto-Critical Hit after Combos<sup>1, 2</sup> || N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| rowspan=3 | Resistance to All Status Effects<sup>1, 2</sup> || N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| rowspan=30 | Defense<br />(Hexagon) || rowspan=3 | Damage at Full Hearts || 2% || 4% || 6% (7%<sup>2</sup>)
|-
| 3% || 5% || 7% (8%<sup>2</sup>)
|-
| 3% || 5% || 8% (9%<sup>2</sup>)
|-
|-
| rowspan=24 | Defense<br />(Hexagon) || rowspan=3 | Damage at Full Hearts || 2% || 3-4% || 6%
| rowspan=3 | Damage per 100 KOs || 2% || 4% || 6% (7%<sup>2</sup>)
|-
|-
| 3% || 5% ||
| 3% || 5% || 7% (8%<sup>2</sup>)
|-
|-
| || ||
| 3% || 5% || 8% (9%<sup>2</sup>)
|-
|-
| rowspan=3 | Damage per 100 KOs || 2% || 4% || 6%
| rowspan=3 | Healing-Item Effect || 3% || 5% || 9% (11%<sup>2</sup>)
|-
|-
| 3% || ||
| 4% || 6% || 11% (13%<sup>2</sup>)
|-
|-
| || ||
| 4% || 6% || 13% (14%<sup>2</sup>)
|-
|-
| rowspan=3 | Healing-Item Effect || 3% || 4-5% || 9%
| rowspan=3 | Healing-Item Drop Rate || 12% || 20% (22%<sup>2</sup>) || 28% (30%<sup>2</sup>)
|-
|-
| 4% || ||
| 14% || 22% (25%<sup>2</sup>) || 31% (33%<sup>2</sup>)
|-
|-
| || ||
| 15% || 24% (27%<sup>2</sup>) || 34% (36%<sup>2</sup>)
|-
|-
| rowspan=3 | Healing-Item Drop Rate || 12% || 20% ||
| rowspan=3 | Damage From Enemies || -3% || -4% (-5%<sup>2</sup>) || N/A
|-
|-
| 14% || ||
| -4% || -5% (-6%<sup>2</sup>) || N/A
|-
|-
| || ||
| -4% || -5% (-6%<sup>2</sup>) || N/A
|-
|-
| rowspan=3 | Damage From Enemies || -3% || -4% ||
| rowspan=3 | Reduced Damage from Fire<sup>1</sup> || N/A || N/A || N/A
|-
|-
| || ||
| N/A || N/A || N/A
|-
|-
| || ||
| N/A || N/A || N/A
|-
|-
| rowspan=3 | Reduced Damage from Fire || N/A || N/A || N/A
| rowspan=3 | Reduced Damage from Ice<sup>1</sup> || N/A || N/A || N/A
|-
|-
| N/A || N/A || N/A
| N/A || N/A || N/A
Line 151: Line 199:
| N/A || N/A || N/A
| N/A || N/A || N/A
|-
|-
| rowspan=3 | Reduced Damage from Ice || N/A || N/A || N/A
| rowspan=3 | Reduced Damage from Lightning<sup>1</sup> || N/A || N/A || N/A
|-
|-
| N/A || N/A || N/A
| N/A || N/A || N/A
Line 157: Line 205:
| N/A || N/A || N/A
| N/A || N/A || N/A
|-
|-
| rowspan=3 | Reduced Damage from Lightning || N/A || N/A || N/A
| rowspan=3 | Heal a Percentage of Damage Dealt<sup>1, 2</sup> || N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
|-
| N/A || N/A || N/A
| N/A || N/A || N/A
|-
| rowspan=3 | Heal by Defeating Enemies<sup>1, 2</sup> || N/A || N/A || N/A
|-
|-
| N/A || N/A || N/A
| N/A || N/A || N/A
|-
|-
| rowspan=30 | Collection<br />(Circle) || rowspan=3 | Monster-Part Drop Rate || 5% || 9% || 13%
| N/A || N/A || N/A
|-
| rowspan=42 | Collection<br />(Circle) || rowspan=3 | Monster-Part Drop Rate || 5% || 9% (10%<sup>2</sup>) || 13% (15%<sup>2</sup>)
|-
| 6% || 10% (11%<sup>2</sup>) || 15% (17%<sup>2</sup>)
|-
| 6% || 11% (12%<sup>2</sup>) || 16% (18%<sup>2</sup>)
|-
| rowspan=3 | Ancient-Part Drop Rate || 5% || 9% (10%<sup>2</sup>) || 13% (15%<sup>2</sup>)
|-
| 6% || 10% (11%<sup>2</sup>) || 15% (17%<sup>2</sup>)
|-
| 6% || 11% (12%<sup>2</sup>) || 16% (18%<sup>2</sup>)
|-
| rowspan=3 | Battlefield-Specific Material Drop Rate || 5% || 9% (10%<sup>2</sup>) || 13% (15%<sup>2</sup>)
|-
| 6% || 10% (11%<sup>2</sup>) || 15% (17%<sup>2</sup>)
|-
| 6% || 11% (12%<sup>2</sup>) || 16% (18%<sup>2</sup>)
|-
| rowspan=3 | Material Drop Rate from Grass || 5% || 9% || 13% (15%<sup>2</sup>)
|-
|-
| 6% || 10% || 15%
| 6% || 10% || 15% (17%<sup>2</sup>)
|-
|-
| || ||
| 6% || 11% || 16% (18%<sup>2</sup>)
|-
|-
| rowspan=3 | Ancient-Part Drop Rate || 4-5% || 9% || 13%
| rowspan=3 | Battle [[Experience Point|EXP]] || 3% || 6% || 9% (10%<sup>2</sup>)
|-
|-
| || ||
| 4% || 7% || 10% (11%<sup>2</sup>)
|-
|-
| || ||
| 4% || 8% || 11% (12%<sup>2</sup>)
|-
|-
| rowspan=3 | Battlefield-Specific Material Drop Rate || 5% || 9% || 13%
| rowspan=3 | Fusion Material [[Experience Point|EXP]] || 150% || 250% || 375% (400%<sup>2</sup>)
|-
|-
| 6% || 10% || 15%
| 165% || 275% || 413% (440%<sup>2</sup>)
|-
|-
| || ||
| 180% || 300% || 451% (481%<sup>2</sup>)
|-
|-
| rowspan=3 | Material Drop Rate from Grass || 5% || 9% || 13%
| rowspan=3 | High-Resell Weapon || 300% || ? || ?
|-
|-
| || ||
| 300% || ? || ?
|-
|-
| || ||
| ? || ? || ?
|-
|-
| rowspan=3 | Battle EXP || 3% || 6% || 9%
| rowspan=3 | Rare Material Drop Rate<sup>1</sup> || 10% (15%<sup>2</sup>) || N/A || N/A
|-
|-
| 4% || 7% || 10%
| 11% (17%<sup>2</sup>) || N/A || N/A
|-
|-
| || ||
| 12% (18%<sup>2</sup>) || N/A || N/A
|-
|-
| rowspan=3 | Fusion Material EXP || 150% || 250% ||
| rowspan=3 | Sensor-Registered Material Drop Rate<sup>1</sup> || 15% || N/A || N/A
|-
|-
| 165% || ||
| 17% || N/A || N/A
|-
|-
| || ||
| 18% || N/A || N/A
|-
|-
| rowspan=3 | High-Resell Weapon || 300% || ||
| rowspan=3 | Improves Quality of Found Weapons<sup>1</sup> || N/A || N/A || N/A
|-
|-
| 300% || ||
| N/A || N/A || N/A
|-
|-
| || ||
| N/A || N/A || N/A
|-
|-
| rowspan=3 | Rare Material Drop Rate || 10% || N/A || N/A
| rowspan=3 | Mineral Drop Rate<sup>1, 2</sup> || 10% || N/A || N/A
|-
|-
| 11% || N/A || N/A
| 11% || N/A || N/A
|-
|-
| || N/A || N/A
| 12% || N/A || N/A
|-
|-
| rowspan=3 | Sensor-Registered Material Drop Rate || 15% || N/A || N/A
| rowspan=3 | Increased [[Blupee]] Encounters<sup>1, 2</sup> || N/A || N/A || N/A
|-
|-
| || N/A || N/A
| N/A || N/A || N/A
|-
|-
| || N/A || N/A
| N/A || N/A || N/A
|-
| rowspan=3 | Detects Nearby [[Age of Calamity Koroks|Koroks]]<sup>1, 2</sup> || N/A || N/A || N/A
|-
|-
| rowspan=3 | Improves Quality of Found Weapons || N/A || N/A || N/A
| N/A || N/A || N/A
|-
| N/A || N/A || N/A
|-
| rowspan=3 | Detects Nearby [[Age of Calamity Treasure Chests|Chests]]<sup>1, 2</sup> || N/A || N/A || N/A
|-
|-
| N/A || N/A || N/A
| N/A || N/A || N/A
Line 223: Line 301:
| N/A || N/A || N/A
| N/A || N/A || N/A
|}
|}
<sup>1</sup> Seals with gold borders do not have + or ++ variants.<br/>
<sup>2</sup> Hidden Seal (Lv. 25 or 30) only.


====Tips====
====Tips====
Line 239: Line 319:
===Sell===
===Sell===
To sell weapons, select a character, then select any number of weapons to sell, then press +. Weapons that are locked or currently equipped cannot be sold.
To sell weapons, select a character, then select any number of weapons to sell, then press +. Weapons that are locked or currently equipped cannot be sold.
Weapons with the "High-Resell Weapon" seal are marked with a star, and fetch proportionately more rupees.{{unsourced|How much more?}}


==Improvements==
==Improvements==

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