Gerudo Training Ground: Difference between revisions

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{{Infobox|dungeon
{{Infobox|dungeon
| image      = [[File:Gerudo Training Grounds exterior OOT64.jpg|300px]]
| image      = [[File:Gerudo Training Grounds exterior OOT64.jpg|300px]]
| caption    = Entrance to the Gerudo Training Ground
| caption    = Entrance to the Gerudo Training Ground in ''Ocarina of Time'' (N64)
| game        = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''
| game        = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''
| item        =  
| item        =  
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==Entrance==
==Entrance==
[[Link]] can enter the Gerudo Training Ground after obtaining the [[Gerudo Token]]. This allows him to travel around the fortress freely, and only once this membership has been verified by the Gerudo guard standing outside the entrance to the training ground can he enter.{{Ref|OoT|131|In-Game Description}}{{Ref|OoT|1642|Gerudo Guard outside of the Training Ground}}
{{Image
 
|file        = Gerudo Training Ground Entrance.jpg
|type        = caption
|size        = 200px
|align        = left
|caption      = Entrance to the Gerudo Training Ground in ''Ocarina of Time 3D''
}}
[[Link (Ocarina of Time)|Link]] can enter the Gerudo Training Ground after obtaining the [[Gerudo Token]]. This allows him to travel around the fortress freely, and only once this membership has been verified by the Gerudo guard standing outside the entrance to the training ground can he enter.{{Ref|OoT|131|In-Game Description}}{{Ref|OoT|1642|Gerudo Guard outside of the Training Ground}}
{{clear|left}}
==Goal==
==Goal==
The main goal of the dungeon is to collect the nine [[Small Key]]s within the different rooms. Each room has its own unique peril to overcome. Seven keys is the bare minimum for completion of this dungeon, but Link cannot make a mistake in which doors they unlock if they only have seven. Once the keys have been found, Link can enter a large room that has multiple locked doors and two different paths to take on either side. If Link has enough keys, he will make it through to the center of the room by unlocking all of the doors and find the treasure in the center, which is the [[Ice Arrow]].{{Ref|OoT|121|In-Game Description}}
The main goal of the dungeon is to collect the nine [[Small Key]]s within the different rooms. Each room has its own unique peril to overcome. Seven keys is the bare minimum for completion of this dungeon, but Link cannot make a mistake in which doors they unlock if they only have seven. Once the keys have been found, Link can enter a large room that has multiple locked doors and two different paths to take on either side. If Link has enough keys, he will make it through to the center of the room by unlocking all of the doors and find the treasure in the center, which is the [[Ice Arrow]].{{Ref|OoT|121|In-Game Description}}

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