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==''Tears of the Kingdom''==
==''Tears of the Kingdom''==
Flux Constructs are massive Overworld enemies that take on multiple forms. Its body will shape shift into a more humanoid form, a rolling box, as well as a flat plain, which Link can use [[Ascend]] to get through. Higher levels of Flux Constructs can also protect their weak spot (a glowing green block) by teleporting it to different places on its body. All of Link's primary abilities are useful during this boss battle.
Flux Constructs are massive Overworld enemies that take on multiple forms. Its body will shapeshift intermittently into a more humanoid form, a large mobile block, as well as a flat, rectangular platform, which Link can use [[Ascend]] to get through. Flux Construct IIIs can also protect their weak spot (a glowing green block) by shuffling it among the other inert blocks.


The first Flux Construct that appears is [[Flux Construct I]], who is located on the [[Great Sky Island]]. The [[Flux Construct II]] and [[Flux Construct III]] are both stronger and can be found elsewhere. The Flux Construct III has the ability to shuffle its core cube around to make it harder for Link to detach it.
The first Flux Construct that appears is the [[Flux Construct I]], who is located on the [[Great Sky Island]]. The [[Flux Construct II]] and [[Flux Construct III]] are both stronger and can be found elsewhere. The Flux Construct III has the ability to shuffle its core cube around to make it harder for Link to detach it.


==Phases==
==Phases==


===Walking Phase===
===Golem Phase===
In this phase, the Flux Construct takes the form of a walking humanoid. There are three attacks it can perform: a charged up punch(which, if dodged, allows an opportunity for Link to run up its arm), a teleport smash(in which the construct will raise its arms, teleport on top of Link, and slam downwards), and a stomping charge(where the construct will walk towards Link, creating shockwaves with every step). These attacks are simple to avoid and Link can usually just run out of the way. In order to stun the boss in this phase, use [[Ultrahand]] to pull the glowing block out of the construct.
In this phase, the Flux Construct takes the form of a walking humanoid. There are three attacks it can perform: a charged punch (which, if dodged, allows an opportunity for Link to run up its arm), a teleport smash (in which the Construct raises its arms, quickly slides to Link's proximity, and slams downwards), and a stomping charge (where the Construct will walk towards Link, creating shockwaves with every step). These attacks are simple to avoid and Link can usually just run out of the way. In order to stun the boss in this phase, use [[Ultrahand]] to pull the glowing block out of the construct. Alternatively, [[Arrow]]s fused with [[Bomb Flower]]s should do the trick.


===Flying Platform Phase===
===Flying Platform Phase===
In this phase, the Flux Construct takes the form of a floating horizontal platform. There are two attacks that it can use, one where it flings five blocks out one after another, and another where it hangs five blocks, and then flings them towards Link simultaneously. While the Flux Construct I hovers lower in the air and allows Link to ascend up into it easily, the two stronger variants hover much higher and prevent the use of Ascend. To turn the tables on the construct, use [[Recall]] on one of the blocks and climb onto it, allowing Link to get on top of the floating construct and attack the glowing block, or pull it out using [[Ultrahand]].  
In this phase, the Flux Construct takes the form of a floating square platform. There are two attacks that it can use, one where it flings five blocks out at Link one after another, and another where it suspends five blocks in front of it before sending them towards Link simultaneously. While the Flux Construct I hovers lower in the air and allows Link to ascend up into it easily, the two stronger variants hover much higher and usually prevent the use of Ascend. To turn the tables on the Construct, use [[Recall]] on one of the blocks and climb onto it, allowing Link to get on top of the floating Construct and attack the glowing block, or pull it out using [[Ultrahand]].  


===Rolling Cube Phase===
===Rolling Cube Phase===
In this phase, the Flux Construct transforms into a cube and rolls around the arena. The stronger variants can also use an attack where they try to smash Link while in this form, and Link will also take damage if he gets crushed by the cube. Use [[Ultrahand]] to pull blocks out of the cube to reveal the cube core if it is obstructed by other blocks.
In this phase, the Flux Construct transforms into a large cube and rolls around the arena at an increasing rate, attempting to flatten Link. Link will take damage if he gets crushed by the cube. The two stronger variants can also use an attack where they jump and immediately smash the ground close to Link while in this form to crush him. Use [[Ultrahand]] to pull blocks out of the cube to reveal the cube core if it is obstructed by other blocks.


{{References}}
{{References}}


{{Cat|Tears of the Kingdom Enemies}}
{{Cat|Tears of the Kingdom Enemies}}

Latest revision as of 18:52, March 10, 2024

Flux Constructs are Overworld bosses that appear in Tears of the Kingdom.

Tears of the Kingdom

Flux Constructs are massive Overworld enemies that take on multiple forms. Its body will shapeshift intermittently into a more humanoid form, a large mobile block, as well as a flat, rectangular platform, which Link can use Ascend to get through. Flux Construct IIIs can also protect their weak spot (a glowing green block) by shuffling it among the other inert blocks.

The first Flux Construct that appears is the Flux Construct I, who is located on the Great Sky Island. The Flux Construct II and Flux Construct III are both stronger and can be found elsewhere. The Flux Construct III has the ability to shuffle its core cube around to make it harder for Link to detach it.

Phases

Golem Phase

In this phase, the Flux Construct takes the form of a walking humanoid. There are three attacks it can perform: a charged punch (which, if dodged, allows an opportunity for Link to run up its arm), a teleport smash (in which the Construct raises its arms, quickly slides to Link's proximity, and slams downwards), and a stomping charge (where the Construct will walk towards Link, creating shockwaves with every step). These attacks are simple to avoid and Link can usually just run out of the way. In order to stun the boss in this phase, use Ultrahand to pull the glowing block out of the construct. Alternatively, Arrows fused with Bomb Flowers should do the trick.

Flying Platform Phase

In this phase, the Flux Construct takes the form of a floating square platform. There are two attacks that it can use, one where it flings five blocks out at Link one after another, and another where it suspends five blocks in front of it before sending them towards Link simultaneously. While the Flux Construct I hovers lower in the air and allows Link to ascend up into it easily, the two stronger variants hover much higher and usually prevent the use of Ascend. To turn the tables on the Construct, use Recall on one of the blocks and climb onto it, allowing Link to get on top of the floating Construct and attack the glowing block, or pull it out using Ultrahand.

Rolling Cube Phase

In this phase, the Flux Construct transforms into a large cube and rolls around the arena at an increasing rate, attempting to flatten Link. Link will take damage if he gets crushed by the cube. The two stronger variants can also use an attack where they jump and immediately smash the ground close to Link while in this form to crush him. Use Ultrahand to pull blocks out of the cube to reveal the cube core if it is obstructed by other blocks.

References