Dungeon Arranging 101: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
No edit summary
No edit summary
Line 13: Line 13:


==Overview==
==Overview==
Dungeon Arranging 101 is the first Chamber Dungeon unlocked in the game. It one of 4 of the 'Level 1' Chambers.
Dungeon Arranging 101 is the first Chamber Dungeon unlocked in the game. It one of four of the 'Level 1' Chambers.


The chamber dungeon is unlocked after Link completes [[Bottle Grotto]] in the main adventure. It serves as a basic intro to the Chamber Dungeon feature, with three chambers set in place from the start. This includes the Entrance, the Nightmare's Lair, and an additional room that has a [[Treasure Chest]]. Link will need to place a minimum of six chambers in order to complete the Chamber Dungeon.
The chamber dungeon is unlocked after Link completes [[Bottle Grotto]] in the main adventure. It serves as a basic intro to the Chamber Dungeon feature, with three chambers set in place from the start. This includes the Entrance, the Nightmare's Lair, and an additional room that has a [[Treasure Chest]]. Link will need to place a minimum of six chambers in order to complete the Chamber Dungeon.

Revision as of 05:07, February 9, 2023

Dungeon Arranging 101

Dungeon Arranging 101 is one of the Chamber Dungeons found in Link's Awakening.

Overview

Dungeon Arranging 101 is the first Chamber Dungeon unlocked in the game. It one of four of the 'Level 1' Chambers.

The chamber dungeon is unlocked after Link completes Bottle Grotto in the main adventure. It serves as a basic intro to the Chamber Dungeon feature, with three chambers set in place from the start. This includes the Entrance, the Nightmare's Lair, and an additional room that has a Treasure Chest. Link will need to place a minimum of six chambers in order to complete the Chamber Dungeon.

In-Game Description

I started this one already. Can you finish it? Make a path from the entrance to the Nightmare's Lair. There's gotta be a stop along the way for the treasure chest. If a chamber's got an exit, you gotta connect it to another exit. Nobody wants an exit that goes nowhere.