Castor Wilds: Difference between revisions

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{{Infobox|location
{{Infobox|location
|name    = Castor Wilds
| image  = [[File:Castor Wilds map - TMC.png|352px]]
|image  =  
| caption = In-game [[map]] of the Castor Wilds
|game    = ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
| game    = ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
|race    =
| inhab  = [[Forest Minish]]<br/>[[Mysterious Statue]]s<br/>[[Scarblade]]<br/>[[Swiftblade the First]]
|inhab  =  
| item    = [[Bow]]
|item    = [[Bow]]
| enemies = [[Eyegore Statue]]s<br/>[[Mulldozer]]s<br/>[[Rope]]s<br/>[[Peahat]]s
|enemies = [[Eyegore Statue]]s<br/>[[Mulldozer]]s<br/>[[Rope]]s<br/>[[Peahat]]s
| related = [[Wind Ruins]]<br/>[[Tabantha Frontier]]
|related =  
}}
}}
'''Castor Wilds''' is a swamp-like area in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''. [[Link]] must use the [[Pegasus Boots]], which he gets from [[Rem]] the shoemaker, to cross swamps here. In this area, Link must collect three gold [[kinstone]]s to open the way to the temple. The item that Link obtains in this area is the [[Bow]], which can be used to defeat the small [[Eyegore]] statues scattered around. When Link is in a [[Minish]]-sized area, this area is full of [[Mulldozer]]s; otherwise, it is full of [[Rope]]s and [[Peahat]]s.
'''Castor Wilds''' is a swamp-like area in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''.
 
==''The Minish Cap''==
[[Link (The Minish Cap)|Link]] must use the [[Pegasus Boots]], which he gets from [[Rem]] the shoemaker, to cross swamps here. In this area, Link must collect three gold [[kinstone]]s to open the way to the temple. The item that Link obtains in this area is the [[Bow]], which can be used to defeat the small [[Eyegore]] statues scattered around. When Link is in a [[Minish]]-sized area, this area is full of [[Mulldozer]]s; otherwise, it is full of [[Rope]]s and [[Peahat]]s.


To travel to the [[Wind Ruins]], Link must locate the three [[Gold Kinstone Piece]]s hidden in the area, and fuse them with the [[Mysterious Statue]]s in the south-west corner.
To travel to the [[Wind Ruins]], Link must locate the three [[Gold Kinstone Piece]]s hidden in the area, and fuse them with the [[Mysterious Statue]]s in the south-west corner.


This area is also home to some kinstone goodies and [[Swiftblade the First]], the sword master who teaches [[Link]] the final technique in the game. However, his den is hidden until [[Link]] fuses kinstones elsewhere. Other rewards in this area include additional Minish homes and floating leaves for Minish [[Link]] to ride on.
This area is also home to [[Scarblade]], who teaches Link a faster [[Spin Attack]], and [[Swiftblade the First]], the ghostly sword master who teaches [[Link (The Minish Cap)|Link]] the final technique in the game. However, the latter's den is hidden until [[Link (The Minish Cap)|Link]] fuses kinstones elsewhere. Other rewards in this area include additional Minish homes and floating leaves for Minish [[Link (The Minish Cap)|Link]] to ride on.


==Trivia==
*In Japanese, the Castor Wilds were known as the Tabantha Wilderness (タバンタ秘境, ''Tabanta Hikyō''), and the region was homaged under that name as the [[Tabantha Frontier]] in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''.


{{Listbox|The Minish Cap Locations}}
{{Listbox|The Minish Cap Locations}}
{{Cat|The Minish Cap Locations}}
{{Cat|The Minish Cap Locations}}

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