Blessed Idol: Difference between revisions

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The key/idol resembles a meditating Buddha on one side and a half of a lotus flower on the other. The Buddha part of the key is inserted into the Lock and the Lotus side faces towards [[Link]] as he turns the key. The lock itself is designed to look like a Lotus, meaning that the lotus flower half of the idol connects with the lotus part of seamlessly lending seamlessly when the door is being opened. After the idol is used, Link is taken to the highest level of the [[Anicent Cistern]], at the too of the dungeon's central Buddha's head, where he uses the [[Whip]] to activate mechanisms that raise the head and neck of the statue into the actual [[boss]] chamber. Here, [[Link]] once again encounters [[Ghirahim]] and ultimately fights [[Koloktos]].
The key/idol resembles a meditating Buddha on one side and a half of a lotus flower on the other. The Buddha part of the key is inserted into the Lock and the Lotus side faces towards [[Link]] as he turns the key. The lock itself is designed to look like a Lotus, meaning that the lotus flower half of the idol connects with the lotus part of seamlessly lending seamlessly when the door is being opened. After the idol is used, Link is taken to the highest level of the [[Anicent Cistern]], at the too of the dungeon's central Buddha's head, where he uses the [[Whip]] to activate mechanisms that raise the head and neck of the statue into the actual [[boss]] chamber. Here, [[Link]] once again encounters [[Ghirahim]] and ultimately fights [[Koloktos]].


''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' didn't use [[big keys]], and instead used ornate objects that had to be rotated by the player to the correct position and then inserted into the lock before a boss battle. This is a prime example of the Motion control of the [[Wii]] being used perfectly as [[Nintendo]] set out to do in the concept and development of ''Skyward Sword''.
''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' didn't use [[big key]]s, and instead used ornate objects that had to be rotated by the player to the correct position and then inserted into the lock before a boss battle. This is a prime example of the Motion control of the [[Wii]] being used perfectly as [[Nintendo]] set out to do in the concept and development of ''Skyward Sword''.

Revision as of 03:48, June 9, 2012

The Blessed Idol serves as the Boss Key to Koloktos's chamber in the Ancient Cistern dungeon of Skyward Sword

The key/idol resembles a meditating Buddha on one side and a half of a lotus flower on the other. The Buddha part of the key is inserted into the Lock and the Lotus side faces towards Link as he turns the key. The lock itself is designed to look like a Lotus, meaning that the lotus flower half of the idol connects with the lotus part of seamlessly lending seamlessly when the door is being opened. After the idol is used, Link is taken to the highest level of the Anicent Cistern, at the too of the dungeon's central Buddha's head, where he uses the Whip to activate mechanisms that raise the head and neck of the statue into the actual boss chamber. Here, Link once again encounters Ghirahim and ultimately fights Koloktos.

Skyward Sword didn't use big keys, and instead used ornate objects that had to be rotated by the player to the correct position and then inserted into the lock before a boss battle. This is a prime example of the Motion control of the Wii being used perfectly as Nintendo set out to do in the concept and development of Skyward Sword.