Search results

Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
  • ...Princess director Eiji Aonuma, originally appearing in the June 2006 issue of Electronic Gaming Monthly.<br/><br/> ...id, "Oh, sorry, I forgot." Just like that. [laughs] Later on I saw a video of the unveiling, though - saw people standing, clapping their hands, even cry
    17 KB (3,165 words) - 01:31, March 30, 2023
  • |description = With ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' released, Aonuma shares information ...h the Wii MotionPlus accessory, that you didn't have to in previous Legend of Zelda games?}}
    12 KB (2,024 words) - 12:26, March 1, 2021
  • ...itsuhiro Takano sits down with Kris of GG8 to discuss about ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''. ...w did you get to fulfill your role within the production of ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''?}}
    13 KB (2,320 words) - 19:18, February 8, 2015
  • {{hatnote|This page is about the game. For the series, see [[The Legend of Zelda (Series)]].}} | name = ''The Legend of Zelda''
    22 KB (3,496 words) - 02:16, August 8, 2023
  • ...some secrets from the early days at Nintendo regarding the original Legend of Zelda.<br/><br/> <b>Staff Member:</b> Iwata-san's previous meeting is running long, so he'll be a lit
    40 KB (7,427 words) - 18:06, February 8, 2015
  • ...Okamoto (O) and Capcom director Yoshifumi Yamashita (Y) about the process of making two new games at once. <b>Q: You do look the athletic type. I'm kind of surprised.</b><br/><br/>
    14 KB (2,649 words) - 18:23, February 8, 2015
  • ...game features graphical improvements compared to its predecessor, quality-of-life improvements to the gameplay, and is the first game in the franchise t ...commercial success, and the introduction of guest fighters, particularly [[Link]], received acclaim from critics and audiences alike. A high-definition por
    15 KB (2,341 words) - 17:10, April 20, 2024
  • ...lda in the past and the present. Aonuma is asked about developing Ocarina of Time 3D, Skyward Sword, and future games. ...yed at an event like the [[The Legend of Zelda 25th Anniversary#The Legend of Zelda 25th Anniversary Symphony|25th anniversary concert]]?}}
    19 KB (3,612 words) - 03:17, August 1, 2020
  • Iwata: This is our fifth time to discuss The Legend of Zelda: Skyward Sword in "Iwata Asks." I've gathered you all here today to t Aonuma: I feel a little out of place. (laughs)
    33 KB (6,004 words) - 00:11, August 22, 2021
  • This interview featured Eiji Aonuma and other members of the Phantom Hourglass development team. The transcript was found over at <a <b>THE SALES OF THE DS ZELDA ARE GOING SMOOTHLY</b><br/><br/>
    34 KB (6,325 words) - 17:50, February 8, 2015
  • ...m Link! I'm Link!," he fired a hookshot and smashed his way in through one of the third story windows. Normally, GIA members would be alarmed, but we wer ...t a comic / record / skateboard shop in Seattle and went to the University of Washington, so Nintendo is my first (and only) big corporate job. I've been
    10 KB (1,868 words) - 18:27, August 21, 2021
  • ...e site immediately received quite a boost in visitors. With ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' being revealed, more visitors floode ...y more simply approach. With a light color scheme and very little in terms of background images, this was a more limited design, with focus being on quic
    7 KB (1,176 words) - 22:32, May 3, 2022
  • Part X of Nintendo Power's series of interviews with the development team of Twilight Princess. This tenth one is with Yoshiyuki Oyama, the enemy design ...ise that Nintendo used his name for Professor Oyamah (the Japanese version of Professor E. Gadd in the Mario series). He also shares his perspective on w
    10 KB (1,801 words) - 18:00, February 8, 2015
  • |description = After discussing the different areas of ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' in volumes two through five, Iwata t ...The Legend of Zelda: Skyward Sword in "Iwata Asks." I would like the three of you participating for the first time to introduce yourselves.}}
    38 KB (6,528 words) - 00:09, August 22, 2021
  • Part I of Nintendo Power's series of interviews with the development team of Twilight Princess. This first one is with Eiji Aonuma.<br/><br/> ...the wizard behind the curtain, and see what he's planning for Link's next Adventure.<br/><br/>
    9 KB (1,695 words) - 18:59, February 8, 2015
  • https://web.archive.org/web/20040713080114/http://www.gamespot.com/gamecube/adventure/legendofzeldathewindwaker/news_2868422.html https://web.archive.org/web/20040416032537/http://www.gamespot.com/gamecube/adventure/legendofzeldathewindwaker/news_2868824.html
    18 KB (3,295 words) - 18:29, August 21, 2021
  • ...ord director Fujibayashi and other staff responsible for the first section of the game. ...A|Iwata|This is our second session of "Iwata Asks" covering ''[[The Legend of Zelda: Skyward Sword]]''. I've gathered you all here to talk about the them
    32 KB (5,549 words) - 17:00, August 26, 2021
  • | joindate = Forums: November 2009<br/>Mod/Staff: November 2010<br/>Wiki: April 2011 ...formatted. These all need to be edited to match the formatting and style of completed interview pages (you can find examples on the category page). I'
    7 KB (1,066 words) - 07:50, October 4, 2023
  • ...lier this week with the two men behind the team that created Link's latest adventure; the Q&A session that followed is printed in its entirety below. Enjoy the ...lier this week with the two men behind the team that created Link's latest adventure; the Q&A session that followed is printed in its entirety below. Enjoy the
    25 KB (4,757 words) - 17:40, February 8, 2015
  • Volume Seven: Female Staff 1. Haunts of the Haunted House
    37 KB (6,604 words) - 00:10, August 22, 2021
View ( | ) (20 | 50 | 100 | 250 | 500)