Interview:Famitsu April 17th 1998: Difference between revisions

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This week, Nintendo's [[Shigeru Miyamoto]] took the opportunity to comment on the most highly-anticipated forthcoming releases for the N64. Adopting a "wait till you see this, it'll trounce the competition" approach, Miyamoto-san was unsurprisingly upbeat while speaking to a reporter of the Japanese magazine Weekly Famitsu Magazine.
==Prospects for 1998==
----
 
 
<big>'''Prospects for 1998'''</big>
 
 
{{Interview/Q|Famitsu|I'd like to ask you about where Nintendo is going from here. Is that OK?}}
{{Interview/Q|Famitsu|I'd like to ask you about where Nintendo is going from here. Is that OK?}}


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{{Interview/A|SM|From now and over the next year, people will be able to use the intervals between releases to save enough pocket money to buy software. The hardware's matured over the past two years, as has the software. But I can't necessarily say we're going to be selling a lot of software before Christmas.}}
{{Interview/A|SM|From now and over the next year, people will be able to use the intervals between releases to save enough pocket money to buy software. The hardware's matured over the past two years, as has the software. But I can't necessarily say we're going to be selling a lot of software before Christmas.}}


 
==ZELDA==
<big>'''ZELDA'''</big>
 
 
{{Interview/Q|Famitsu|Zelda is highly-anticipated, isn't it?}}
{{Interview/Q|Famitsu|Zelda is highly-anticipated, isn't it?}}


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{{Interview/A|SM|You get a real impression of immersion, as if you're really in the game's world. The movement, thanks to the 3D stick, is very fluid and smooth. We've put all of our best ideas into Zelda.}}
{{Interview/A|SM|You get a real impression of immersion, as if you're really in the game's world. The movement, thanks to the 3D stick, is very fluid and smooth. We've put all of our best ideas into Zelda.}}


 
==F-ZERO==
<big>'''F-ZERO'''</big>
 
 
{{Interview/A|SM|F-Zero's strongest characteristic is the sense of speed. Also, there are lots of opponents on screen with you.}}
{{Interview/A|SM|F-Zero's strongest characteristic is the sense of speed. Also, there are lots of opponents on screen with you.}}


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{{Interview/A|SM|You can eventually select from 30 vehicles, and you can tune them up, adding elements to the gameplay.}}
{{Interview/A|SM|You can eventually select from 30 vehicles, and you can tune them up, adding elements to the gameplay.}}
Thanks goes to Famitsu for this interview.




{{Cat|Ocarina of Time Interviews|1998-04-17}}
{{Cat|Ocarina of Time Interviews|1998-04-17}}
{{Cat|Interviews with Shigeru Miyamoto|1998-04-17}}
{{Cat|Interviews with Shigeru Miyamoto|1998-04-17}}