Interview:IGN June 8th 2011: Difference between revisions

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(I transcribed it to the best of my ability, though I had to change some things so it would sound okay in writing. I also wasn't sure if I should keep the video or not.)
(Nah, the source link is enough. Thanks!)
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{{Interview|2011-06-08
{{Interview|2011-06-08
|date = June 6, 2011
|date = June 8, 2011
|interviewee = [[Eiji Aonuma]]
|interviewee = [[Eiji Aonuma]]
|interviewer = IGN
|interviewer = IGN
|description =  
|description = Aonuma describes the Zelda Wii U tech demo and the uniqueness of Zelda.
|source = [http://www.youtube.com/watch?v=1-wCfutj9JU]
|source = [http://www.youtube.com/watch?v=1-wCfutj9JU]
}}
}}
{{Youtube|1-wCfutj9JU|center}}


{{Interview/A|Aonuma|For the [[Zelda Wii U|Zelda HD experience]] that we showed on floor, of course I was involved with the project. The whole thing was really based around the idea of "What can we do with an [[Nintendo Wii U|HD system]] and using ''Zelda'' as a theme or piece to build off of?" We really just figured out the concept. We had all sorts of parties involved in making it, so we had people from inside and outside of the company join hands on this one and bring the experience to life. I, of course, was also involved in that.}}
{{Interview/A|Aonuma|For the [[Zelda Wii U|Zelda HD experience]] that we showed on floor, of course I was involved with the project. The whole thing was really based around the idea of "What can we do with an [[Nintendo Wii U|HD system]] and using ''Zelda'' as a theme or piece to build off of?" We really just figured out the concept. We had all sorts of parties involved in making it, so we had people from inside and outside of the company join hands on this one and bring the experience to life. I, of course, was also involved in that.}}
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{{Interview/A|Aonuma|I think that one of the most important things in making a good ''Zelda'' game is bringing something really unique to the table in terms of the experience. I think that, in general in the game industry, people are always coming up with new ideas, but in looking at what we try to do with the ''Zelda'', we try and look at what we can think of as individuals part of the Zelda team. We think of what ideas are uniquely ours that only we can pull off and then try as best we can to fit them with the world feel of each individual ''Zelda'' game. And when those come together well, I think things go well.}}
{{Interview/A|Aonuma|I think that one of the most important things in making a good ''Zelda'' game is bringing something really unique to the table in terms of the experience. I think that, in general in the game industry, people are always coming up with new ideas, but in looking at what we try to do with the ''Zelda'', we try and look at what we can think of as individuals part of the Zelda team. We think of what ideas are uniquely ours that only we can pull off and then try as best we can to fit them with the world feel of each individual ''Zelda'' game. And when those come together well, I think things go well.}}


{{Cat|Interviews with Eiji Aonuma}}
 
{{Cat|Interviews with Eiji Aonuma|2011-06-08}}
{{Cat|Zelda Wii U Interviews|2011-06-08}}