Eiji Aonuma: Difference between revisions
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|image = [[File:Eiji-aonuma.jpeg|250px]] | |image = [[File:Eiji-aonuma.jpeg|250px]] | ||
|game = All Zelda games since ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' | |game = All Zelda games since ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' | ||
|position = Producer<br>Director | |position = Producer<br/>Director | ||
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Revision as of 01:25, January 31, 2015
Games | All Zelda games since Ocarina of Time | |
Position | Producer |
Eiji Aonuma (born 1963 in Japan) is a well known Japanese video game designer, video game director and video game producer. He works for Nintendo and is one of the major master minds behind The Legend of Zelda series.
Career
In 1996 Eiji Aonuma was designing a game for the Super Nintendo Entertainment System called Marvelous: Mouhitotsu no Takarajim. Shigeru Miyamoto noticed Eiji Aonuma's great work with the game so he invited him to work as assistant director for the next Nintendo 64 Zelda title, Ocarina of Time.[citation needed] Shigeru Miyamoto was very pleased with Eiji Aonuma's work on Ocarina of Time, so for the next Zelda game, Majora's Mask, Eiji Aonuma was the main director.
Eiji Aonuma kept on directing Zelda games and continued with The Wind Waker. After that Eiji Aonuma was about to leave the Zelda franchise and begin some other projects, but Shigeru Miyamoto encouraged him to stay, and that he did.[citation needed] In 2006 Twilight Princess was released on both the GameCube and the Wii, and that was yet another title which Eiji Aonuma had directed.
Trivia
- Eiji Aonuma plays percussion instruments in a band called "The Wind Wakers". They perform four times a year for the employees of Nintendo.[citation needed]
- Eiji Aonuma has never beaten the original The Legend of Zelda.[citation needed]