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44 bytes removed ,  December 21, 2013
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(Completely remade the MM section, with info on his entire three-day schedule.)
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==Appearances==
==Appearances==
===Majora's Mask===
===Majora's Mask===
''Majora's Mask'' is the inaugural appearance of the Postman. He resides within the [[Post Office]] of [[Clock Town]], the main [[Hylian]] populated area in the game. The Postman operates on a very tight schedule, and thus any small delay could disrupt his entire day.{{Ref|MM|4605|Postman}} He operates under this condition. He shares the same model as the [[Running Man]] from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', as do many ''Majora's Mask'' characters.
''Majora's Mask'' is the inaugural appearance of the Postman. He resides within the [[Post Office]] of [[Clock Town]], the main [[Hylian]] populated area in the game. The Postman operates on a very tight schedule, and thus any small delay could disrupt his entire day.{{Ref|MM|4605|Postman}} He operates under this condition. He shares the same model as the [[Running Man]] from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.


====First Day====
====First Day====
[[File:Postman-Anju.png|250px|left|thumb|''The Postman delivering the letter to Anju'']]
[[File:Postman-Anju.png|250px|left|thumb|''The Postman delivering the letter to Anju'']]
The Postman has a very common schedule for the three days in which ''Majora's Mask'' takes place in. The Postman follows a strict schedule on each Day, which includes Letter Collection in the morning, Letter Delivery in the afternoon, and Practice in the evening.{{Ref|MM|3830|Sign inside Post Office}} On the First Day, letter collection begins at 9 AM, at which he checks every [[mailbox]] in Clock Town in half-hour increments, returning to the Post Office at 12 PM. For the next hour, the Postman can be found inside the Post Office taking a nap, as according to him, the schedule says it is his nap time.{{Ref|MM|4604|Postman}} At 1 PM, the next part of the Postman's day begins: Letter Delivery. There was only one letter for the Postman to deliver, which was [[Kafei|Kafei's]] letter to [[Anju]]. The Postman arrives at the [[Stock Pot Inn]] at 2 PM, when he delivers the letter to Anju, who is found at the front desk. If Link talks to the Postman while he is delivering the letter to Anju, he can hear an odd conversation between the two, in which Anju asks the Postman numerous questions about where the Postman got the letter from,{{Ref|MM|4830|Anju}}{{Ref|MM|4832|Anju}}{{Ref|MM|5055|Anju}} which all result in very ambiguous answers from the Postman.{{Ref|MM|4831|Postman}}{{Ref|MM|4833|Postman}}{{Ref|MM|5056|Postman}} This is in fact the beginning of the lengthy Anju and Kafei quest, which the Postman plays a vital role in. After successfully delivering the letter, the Postman heads back to the Post Office, arriving there at 3 PM. From that time until midnight, the Postman can be found inside the Post Office, where he is training.{{Ref|pg. 117|On Day 1 or 2, visit the Post Office between 3:00 p.m. and 12:00 a.m. to play the postman's timing game.|''[[Nintendo Power Majora's Mask Strategy Guide]]''}} He is running for exactly ten seconds in his mind, without looking at a clock.{{Ref|MM|4632-4633|Postman}} He asks if Link wants to try, and explains how to do it to Link.{{Ref|MM|4638|Postman}} If Link successfully stops at exactly ten seconds, the Postman is amazed, saying Link has reflexes fitting for a postman.{{Ref|MM|4641|Postman}} The Postman rewards Link for his successful display with a [[Piece of Heart]].{{Ref|MM|4642|Postman}} If Link wears the [[Bunny Hood]] during this mini-game, he can see the clock on the screen, making it much easier to get that Piece of Heart.{{Ref|pg. 125|If you wear the Bunny Hood, you'll be able to see the timer ticking down.|''[[Nintendo Power Majora's Mask Strategy Guide]]''}} At midnight, Link is kicked out of the Post Office, and is locked out for the rest of the First Day.
The Postman has a very common schedule for the three days in which ''Majora's Mask'' takes place. The Postman follows a strict schedule on each Day, which includes Letter Collection in the morning, Letter Delivery in the afternoon, and Practice in the evening.{{Ref|MM|3830|Sign inside Post Office}} On the First Day, letter collection begins at 9 AM, at which he checks every [[mailbox]] in Clock Town in half-hour increments, returning to the Post Office at 12 PM. For the next hour, the Postman can be found inside the Post Office taking a nap, as according to him, the schedule says it is his nap time.{{Ref|MM|4604|Postman}} At 1 PM, the next part of the Postman's day begins: Letter Delivery. There was only one letter for the Postman to deliver, which was [[Kafei|Kafei's]] letter to [[Anju]]. The Postman arrives at the [[Stock Pot Inn]] at 2 PM, when he delivers the letter to Anju, who is found at the front desk. If Link talks to the Postman while he is delivering the letter to Anju, he can hear an odd conversation between the two, in which Anju asks the Postman numerous questions about where the Postman got the letter from,{{Ref|MM|4830|Anju}}{{Ref|MM|4832|Anju}}{{Ref|MM|5055|Anju}} which all result in very ambiguous answers from the Postman.{{Ref|MM|4831|Postman}}{{Ref|MM|4833|Postman}}{{Ref|MM|5056|Postman}} This is in fact the beginning of the lengthy Anju and Kafei quest, which the Postman plays a vital role in. After successfully delivering the letter, the Postman heads back to the Post Office, arriving there at 3 PM. From that time until midnight, the Postman can be found inside the Post Office, where he is training.{{Ref|pg. 117|On Day 1 or 2, visit the Post Office between 3:00 p.m. and 12:00 a.m. to play the postman's timing game.|''[[Nintendo Power Majora's Mask Strategy Guide]]''}} He is running for exactly ten seconds in his mind, without looking at a clock.{{Ref|MM|4632-4633|Postman}} He asks if Link wants to try, and explains how to do it to Link.{{Ref|MM|4638|Postman}} If Link successfully stops at exactly ten seconds, the Postman is amazed, saying Link has reflexes fitting for a postman.{{Ref|MM|4641|Postman}} The Postman rewards Link for his successful display with a [[Piece of Heart]].{{Ref|MM|4642|Postman}} If Link wears the [[Bunny Hood]] during this mini-game, he can see the clock on the screen, making it much easier to get that Piece of Heart.{{Ref|pg. 125|If you wear the Bunny Hood, you'll be able to see the timer ticking down.|''[[Nintendo Power Majora's Mask Strategy Guide]]''}} At midnight, Link is kicked out of the Post Office, and is locked out for the rest of the First Day.


====Second Day====
====Second Day====
On the Second Day, the Postman's schedule has two different varieties, depending on whether or not Link is attempting to complete the Anju and Kafei quest. If he is not, the Postman schedule is fairly similar to his schedule the previous Day; he first exits the Post Office at 9 AM for Letter Collection, again travelling to each mailbox in half-hour increments, returning to the Post Office at 12 PM. This is when the Postman's schedule varies. If Link is not participating in the Anju and Kafei quest, the Postman has his nap time from 12 to 1 PM. If Link talks to the Postman during this time, he learns that not one letter was mailed, which to the Postman is a big problem.{{Ref|name=nomail|MM|4606|Postman}} Since there is no mail to deliver, the Postman cannot perform his afternoon task of Letter Delivering, leaving his confused as to what he should do in the afternoon, longing for someone to tell him.{{Ref|MM|4607|Postman}} At 1 PM, Link is kicked out of the Post Office. If he tries to re-enter, he finds it to be locked. It stays locked for 11 hours, until finally the Postman re-emerges at 12 AM. If Link talks to him while he is out, he is told to be disrupting the Postman, in a fairly rude manner.{{Ref|MM|4608|Postman}} The Postman starts wandering around Clock Town, finally stopping at the mailbox in [[Clock Town|South Clock Town]] at 1 AM. He deposits a letter, and then heads back to the Post Office, returning at 2 AM. For the rest of the Second Day, Link is locked out of the Post Office.
On the Second Day, the Postman's schedule has two different varieties, depending on whether or not Link is attempting to complete the Anju and Kafei quest. If he is not, the Postman schedule is fairly similar to his schedule the previous Day; he first exits the Post Office at 9 AM for Letter Collection, again travelling to each mailbox in half-hour increments, returning to the Post Office at 12 PM. This is when the Postman's schedule varies. If Link is not participating in the Anju and Kafei quest, the Postman has his nap time from 12 to 1 PM. If Link talks to the Postman during this time, he learns that not one letter was mailed, which to the Postman is a big problem.{{Ref|name=nomail|MM|4606|Postman}} Since there is no mail to deliver, the Postman cannot perform his afternoon task of Letter Delivering, leaving him confused as to what he should do in the afternoon, longing for someone to tell him.{{Ref|MM|4607|Postman}} At 1 PM, Link is kicked out of the Post Office. If he tries to re-enter, he finds it to be locked. It stays locked for 11 hours, until finally the Postman re-emerges at 12 AM. If Link talks to him while he is out, he is told to be disrupting the Postman, in a fairly rude manner.{{Ref|MM|4608|Postman}} The Postman starts wandering around Clock Town, finally stopping at the mailbox in [[Clock Town|South Clock Town]] at 1 AM. He deposits a letter, and then heads back to the Post Office, returning at 2 AM. For the rest of the Second Day, Link is locked out of the Post Office.
[[File:Postman-Collection.png|250px|right|thumb|''The Postman collecting letters from the mailboxes'']]
[[File:Postman-Collection.png|250px|right|thumb|''The Postman collecting letters from the mailboxes'']]
====Final Day====
====Final Day====

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