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10,327 bytes added ,  November 30, 2013
Completely remade the MM section, with info on his entire three-day schedule.
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(Completely remade the MM section, with info on his entire three-day schedule.)
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The '''Postman''', first appearing in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', is a common character seen throughout [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. He is the local mailman of [[Hyrule]], and is very dedicated to his job. He is often seen rushing about in a mad dash to deliver letters.
The '''Postman''', first appearing in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', is a common character seen throughout [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. He is the local mailman, and is very dedicated to his job. He is often seen rushing about in a mad dash to deliver letters.
 
While there are numerous postmen in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', none of them are known as the Postman directly. [[Ilari]] and [[Quill]] are two of the more popular [[Rito]] postmen in the game.


==Appearances==
==Appearances==
===Majora's Mask===
===Majora's Mask===
''Majora's Mask'' is the first game that the Postman appears in. Within the game, he can only be seen in [[Clock Town]]; additionally, he is the only postman in the town. The Postman rushes to deliver the mail on time. When off duty, he is either resting, or practicing for his duties. Link can train with the Postman for the opportunity to receive a [[Piece of Heart]].
''Majora's Mask'' is the inaugural appearance of the Postman. He resides within the [[Post Office]] of [[Clock Town]], the main [[Hylian]] populated area in the game. The Postman operates on a very tight schedule, and thus any small delay could disrupt his entire day.{{Ref|MM|4605|Postman}} He operates under this condition. He shares the same model as the [[Running Man]] from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', as do many ''Majora's Mask'' characters.
 
====First Day====
[[File:Postman-Anju.png|250px|left|thumb|''The Postman delivering the letter to Anju'']]
The Postman has a very common schedule for the three days in which ''Majora's Mask'' takes place in. The Postman follows a strict schedule on each Day, which includes Letter Collection in the morning, Letter Delivery in the afternoon, and Practice in the evening.{{Ref|MM|3830|Sign inside Post Office}} On the First Day, letter collection begins at 9 AM, at which he checks every [[mailbox]] in Clock Town in half-hour increments, returning to the Post Office at 12 PM. For the next hour, the Postman can be found inside the Post Office taking a nap, as according to him, the schedule says it is his nap time.{{Ref|MM|4604|Postman}} At 1 PM, the next part of the Postman's day begins: Letter Delivery. There was only one letter for the Postman to deliver, which was [[Kafei|Kafei's]] letter to [[Anju]]. The Postman arrives at the [[Stock Pot Inn]] at 2 PM, when he delivers the letter to Anju, who is found at the front desk. If Link talks to the Postman while he is delivering the letter to Anju, he can hear an odd conversation between the two, in which Anju asks the Postman numerous questions about where the Postman got the letter from,{{Ref|MM|4830|Anju}}{{Ref|MM|4832|Anju}}{{Ref|MM|5055|Anju}} which all result in very ambiguous answers from the Postman.{{Ref|MM|4831|Postman}}{{Ref|MM|4833|Postman}}{{Ref|MM|5056|Postman}} This is in fact the beginning of the lengthy Anju and Kafei quest, which the Postman plays a vital role in. After successfully delivering the letter, the Postman heads back to the Post Office, arriving there at 3 PM. From that time until midnight, the Postman can be found inside the Post Office, where he is training.{{Ref|pg. 117|On Day 1 or 2, visit the Post Office between 3:00 p.m. and 12:00 a.m. to play the postman's timing game.|''[[Nintendo Power Majora's Mask Strategy Guide]]''}} He is running for exactly ten seconds in his mind, without looking at a clock.{{Ref|MM|4632-4633|Postman}} He asks if Link wants to try, and explains how to do it to Link.{{Ref|MM|4638|Postman}} If Link successfully stops at exactly ten seconds, the Postman is amazed, saying Link has reflexes fitting for a postman.{{Ref|MM|4641|Postman}} The Postman rewards Link for his successful display with a [[Piece of Heart]].{{Ref|MM|4642|Postman}} If Link wears the [[Bunny Hood]] during this mini-game, he can see the clock on the screen, making it much easier to get that Piece of Heart.{{Ref|pg. 125|If you wear the Bunny Hood, you'll be able to see the timer ticking down.|''[[Nintendo Power Majora's Mask Strategy Guide]]''}} At midnight, Link is kicked out of the Post Office, and is locked out for the rest of the First Day.
 
====Second Day====
On the Second Day, the Postman's schedule has two different varieties, depending on whether or not Link is attempting to complete the Anju and Kafei quest. If he is not, the Postman schedule is fairly similar to his schedule the previous Day; he first exits the Post Office at 9 AM for Letter Collection, again travelling to each mailbox in half-hour increments, returning to the Post Office at 12 PM. This is when the Postman's schedule varies. If Link is not participating in the Anju and Kafei quest, the Postman has his nap time from 12 to 1 PM. If Link talks to the Postman during this time, he learns that not one letter was mailed, which to the Postman is a big problem.{{Ref|name=nomail|MM|4606|Postman}} Since there is no mail to deliver, the Postman cannot perform his afternoon task of Letter Delivering, leaving his confused as to what he should do in the afternoon, longing for someone to tell him.{{Ref|MM|4607|Postman}} At 1 PM, Link is kicked out of the Post Office. If he tries to re-enter, he finds it to be locked. It stays locked for 11 hours, until finally the Postman re-emerges at 12 AM. If Link talks to him while he is out, he is told to be disrupting the Postman, in a fairly rude manner.{{Ref|MM|4608|Postman}} The Postman starts wandering around Clock Town, finally stopping at the mailbox in [[Clock Town|South Clock Town]] at 1 AM. He deposits a letter, and then heads back to the Post Office, returning at 2 AM. For the rest of the Second Day, Link is locked out of the Post Office.
[[File:Postman-Collection.png|250px|right|thumb|''The Postman collecting letters from the mailboxes'']]
====Final Day====
On the Final Day, the Postman's schedule has even more variables, all focusing on whether or not Link is doing the aforementioned side quest. If he is not, the Postman starts his day the same way he does any other; he first leaves the Post Office at 9 AM, and travelling to each mailbox in Clock Town at half-hour increments. There is only one letter to collect on this day, which the Postman can be seen collecting from the South Clock Town mailbox. At 12 PM, the Postman returns to the Post Office, and uses the next hour as his nap time. If Link enters the Post Office and speaks to him, the Postman reveals to Link that last night he wrote a letter to himself and deposited it into a post box.{{Ref|MM|4609|Postman}} He had just retrieved it during the morning's Letter Collection, and plans to deliver it in the afternoon.{{Ref|MM|4610|Postman}} At 1 PM, the Postman exits the Post Office, and begins the Letter Delivery part of his day. However, since they are no letters to deliver, the Postman does something very odd: he travels to each mailbox found across Clock Town, and appears to just touch them, instead of fully checking for a letter. He does this in approximately 25 minute intervals, taking him only two hours to complete. He returns to the Post Office at 3 PM, and locks himself inside. The door remains locked until 6 PM, at which point Link can enter to find the Postman kneeling on the floor. He tells Link that he wants to flee, but it is not written on the schedule.{{Ref|MM|4613|Postman}} The delivery schedule is the Postman's highest priority.{{Ref|MM|4614|Postman}} On the bed, Link can find the letter that the Postman delivered to himself. It reads:
 
{{Quote|To Myself, You have been doing a great job delivering the mail. I have a request for my hard-working self. All of the townsfolk have taken refuge. I want myself to flee, too. Even if it is not written on the schedule, I want myself to flee. Please... From Me}}
 
At this point, there is nothing Link can do for the Postman, who remains kneeling down inside the Post Office until the [[Moon]] crushes [[Termina]].
 
====Schedule Alterations====
The Postman plays a vital role in the Anju and Kafei quest, and as such, has plenty of schedule changes due to his participation. His First Day schedule remains the same, but things change on the Second Day. It is the same until 12 PM, but after that, it is completely different. At 12, the Postman can be found inside the Post Office, where he is taking a nap. If Link talks to him, he learns that only one letter was sent today{{Ref|MM|4620|Postman}} (which was the [[Letter to Kafei]] Link delivered for Anju). At 1 PM, the Postman begins the Letter Delivery part of his day, and exits the Post Office. Since the letter is addressed to Kafei, the Postman heads to the [[Laundry Pool]], and arrives there at 2:45 PM. He rings the bell, which calls Kafei out of the [[Backroom]]. They meet on the bridge connecting the two sides of the area, where the Postman informs Kafei that he has a letter for him.{{Ref|MM|4622|Postman}} After the letter has been successfully delivered, the Postman heads back to the Post Office, arriving there at 5 PM. From 5 to midnight, the Postman is again training, and Link can also participate and attempt to acquire the Piece of Heart, if he hasn't already done so. At midnight, Link is kicked out of the Post Office, and cannot re-enter as it is locked. It remains locked for the rest of the Second Day.
 
=====Final Day=====
[[File:Postman-Credits.png|250px|left|thumb|''The Postman returning to Clock Town during the ending credits'']]
On the Final Day during the Anju and Kafei quest, the Postman's schedule is fairly similar to his normal schedule. He follows the same schedule during the day, and says mostly the same things. However, during his nap time between noon and 1 PM, he tells Link that not a single letter was mailed,{{Ref|name=nomail}} instead of telling Link about the letter he sent to himself. The rest of the day goes the exact same, up to 6 PM, in which the Postman is again kneeling down beside his bed, wanting to flee. However, if Link has been following the Anju and Kafei quest, he would have received the [[Letter to Mama]] from the [[Man from the Curiosity Shop]]. He can give this to the Postman, who immediately notices the priority mail seal, and decides to deliver it.{{Ref|MM|4616|Postman}} This mail is a letter from Kafei to his mother, [[Madame Aroma]], who is coincidently the [[Postmaster]]. Once the Postman gets dressed, he heads off to the [[Milk Bar]], where Madame Aroma can be found.{{Ref|pg. 118|After putting on his uniform, the postman will deliver the letter to Madame Aroma at the Milk Bar.|''[[Nintendo Power Majora's Mask Strategy Guide]]''}} He tells Aroma that he has a letter for her, addressing her as the Postmistress.{{Ref|MM|4617|Postman}} She is shocked that the Postman hasn't fled yet,{{Ref|MM|4666|Madame Aroma}} to which the Postman replies by saying that tomorrow's schedule is still planned.{{Ref|MM|4667|Postman}} Aroma tries to explain the situation of the sky to the Postman,{{Ref|MM|4668|Madame Aroma}} but the Postman still insists.{{Ref|MM|4669|Postman}} At this point, Madame Aroma finally notices the letter the Postman is trying to deliver her, which she identifies as being from Kafei.{{Ref|MM|4670|Madame Aroma}}. After this, she relieves the Postman of his duties,{{Ref|pg. 118|When [Madame Aroma] receives the letter, she'll relieve the postman of his duty.|''[[Nintendo Power Majora's Mask Strategy Guide]]''}} ordering the Postman to flee.{{Ref|MM|4673|Madame Aroma}} The Postman responds by saying he understands.{{Ref|MM|4674|Postman}} The Postman then leaves the Milk Bar, and stops just outside the east gate. If Link talks to him, he explains that he has decided to flee, an order from the Postmaster.{{Ref|MM|4618|Postman}} He exclaims that he is now free, and can set his own schedule.{{Ref|MM|4619|Postman}} Before he leaves, he gives Link the [[Postman's Hat]], telling Link that he no longer needs it.{{Ref|MM|4675|Postman}}{{Ref|pg. 118|If you talk to [the postman] afterward, he'll graciously give you his Postman's Hat.|''[[Nintendo Power Majora's Mask Strategy Guide]]''}}


The Postman is instrumental in the [[Anju]] and [[Kafei]] quest, as he delivers the various letters that are needed throughout the quest. He also (inadvertently) allows Link the opportunity to meet Kafei for the first time. Because the Postman is a Public Servant, he is not allowed to flee the town on the Final Day. After Link receives the [[Letter to Mama]] from the [[Man from the Curiosity Shop]], if he decides to allow the Postman to deliver it, [[Madame Aroma]], the [[Postmaster]], will relinquish the Postman's duties, allowing the Postman to flee.{{Ref|MM|4673|[[Madame Aroma]]}} He thanks Link by giving him his old job and symbol of office, the [[Postman's Hat]]. If Link does this, the Postman is seen in the ending credits returning to Clock Town.
If Link does successfully acquire the Postman's Hat, the Postman is seen in the ending credits returning to Clock Town.


===Oracle of Ages===
===Oracle of Ages===

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