Sea of No Return: Difference between revisions

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==Location==
==Location==
The Sea of No Return is located at the east portion of [[Labrynna]] while in the [[Past]]. The Sea can only be reached after [[Link]] has completed [[Jabu-Jabu's Belly]] and then completed a series of obstacles. Link will need to enter the [[Sea of Storms]] where he will find the stranded [[Piratians]] and meet their [[Captain]]. After giving him the [[Zora Scale]], Link acquires the [[Tokay Eyeball]]. Link can then use this Eyeball on the [[Tokay]] Statue found on [[Crescent Island]], which opens up a passage to an underground cavern in the same location where the [[Moonlit Grotto]] is located in the [[Present]].
The Sea of No Return is located at the east portion of [[Labrynna]] while in the [[Past]]. The Sea can only be reached after [[Link]] has completed [[Jabu-Jabu's Belly]] and then completed a series of obstacles. Link will need to enter the [[Sea of Storms]] where he will find the stranded [[Piratians]] and meet their [[Captain (Oracle Games)|Captain]]. After giving him the [[Zora Scale]], Link acquires the [[Tokay Eyeball]]. Link can then use this Eyeball on the [[Tokay]] Statue found on [[Crescent Island]], which opens up a passage to an underground cavern in the same location where the [[Moonlit Grotto]] is located in the [[Present]].


The underground passageway leading to the Sea of No Return consists of a three rooms, each one representing one of the virtues of the [[Triforce]]. The first room exemplifies Power as Link will need to battle within a room filled with [[Gibdo]]s. The second room exemplifies Wisdom, as Link will fight a series of undefeatable enemies including [[Blade Trap]]s and [[Hardhat Beetle]]s. The final room exemplifies Courage as it contains a number of invisible platforms that Link will need to navigate. After emerging from the cavern, Link can walk up one screen and move an [[Armos]] statue to find himself at the Sea of No Return.
The underground passageway leading to the Sea of No Return consists of a three rooms, each one representing one of the virtues of the [[Triforce]]. The first room exemplifies Power as Link will need to battle within a room filled with [[Gibdo]]s. The second room exemplifies Wisdom, as Link will fight a series of undefeatable enemies including [[Blade Trap]]s and [[Hardhat Beetle]]s. The final room exemplifies Courage as it contains a number of invisible platforms that Link will need to navigate. After emerging from the cavern, Link can walk up one screen and move an [[Armos]] statue to find himself at the Sea of No Return.

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