A Link to the Past Glitches: Difference between revisions

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==Princess Zelda Clone==
After Link saves Princess [[Zelda]], find a ledge to jump off of in the castle. Right as you jump, pause the game and click 'save and quit'. When you restart, get hit by the enemy with the ball and chain. This will allow you to go through the wall above. Continue walking up a few screens until you get to the room with [[Agahnim]]. Zelda will still be behind you and she will also be laying down in the bed in front of Agahnim during the cutscene.
[[File:ZeldaCloneGlitch.png|200px|thumb|left|Clone Glitch]]
==Mirror Glitch==
In the [[Dark World]] on [[Death Mountain]], If you travel down to where the broken bridge would be and use the mirror against the wall, You will then be transported to the [[Light World]]. By moving very slightly to the right the portal will automatically warp you back to the Dark World. Next is to not move and warp back again to the Light World, step out of the portal, charge up your sword and slowly move back into the portal again. This Glitch now allows you to go past the ledge and you can now explore the Dark World and get items that you would not be able to obtain at this point in the game.
==Bumper Glitch==
For this Glitch, Link must be in [[Skull Woods]]. In this specific room (see picture) Link must charge the sword and position link just right to get caught bouncing in the two bumpers. While bouncing back and forth a [[Floormaster]] will come down and try to attack you. Use the spin attack to kill it. Repeat this a few times, then walk out of the room. This will cause the game to glitch at strange times. Link can walk through certain walls, doors, not get injured by some enemies, he can also fall and die in random spots of the dungeon.
[[File:Skull_Woods.png]]


==Blue Shield Glitch==
==Blue Shield Glitch==
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