Interview:GameInformer July 5th 2013: Difference between revisions

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{{Interview/Q|GI|[[The Legend of Zelda: The Wind Waker HD|Wind Waker HD]] looks very good. Why was that a game you felt you wanted to back and re-address and remaster?}}
{{Interview/Q|GI|[[The Legend of Zelda: The Wind Waker HD|Wind Waker HD]] looks very good. Why was that a game you felt you wanted to back and re-address and remaster?}}


{{Interview/A|SM|It was actually the idea of [[Eiji Aunoma]], the producer, to do this. But really what it stemmed from was that when we brought the cartoon shading of the original [[The Legend of Zelda: The Wind Waker|Wind Waker]] over and were testing it on Wii U to take a look at it, we really felt that, visually, it brought the game to life in ways that just weren't there on the [[Nintendo GameCube|GameCube]] - particularly with the way that you see the air and the wind in the game as you play with that. It really sort of breathed new life into the project and we wanted to show that to the viewers.}}
{{Interview/A|SM|It was actually the idea of [[Eiji Aonuma]], the producer, to do this. But really what it stemmed from was that when we brought the cartoon shading of the original [[The Legend of Zelda: The Wind Waker|Wind Waker]] over and were testing it on Wii U to take a look at it, we really felt that, visually, it brought the game to life in ways that just weren't there on the [[Nintendo GameCube|GameCube]] - particularly with the way that you see the air and the wind in the game as you play with that. It really sort of breathed new life into the project and we wanted to show that to the viewers.}}


{{Interview/Q|GI|Could you talk about some of the other changes and gameplay additions or things that you've done for Wind Waker just beyond the graphics?}}
{{Interview/Q|GI|Could you talk about some of the other changes and gameplay additions or things that you've done for Wind Waker just beyond the graphics?}}

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