The Legend of Zelda: Skyward Sword: Difference between revisions

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==Characters==
==Characters==
{{Main|:Category:Skyward Sword Characters|Skyward Sword Characters}}


The world of Skyward Sword features a vast array of both familiar and new faces from the series.  The main characters that are featured include Link, Zelda (who is not of royalty this time around), and a new villain Demon-Lord Ghirahim. Supporting characters have often been inspired by previous games often linking story elements with their new incarnations.  There are a few character cameos from The Wind Waker, as well as Majora's Mask and Twilight Princess.
The world of Skyward Sword features a vast array of both familiar and new faces from the series.  The main characters that are featured include Link, Zelda (who is not of royalty this time around), and a new villain Demon-Lord Ghirahim. Supporting characters have often been inspired by previous games often linking story elements with their new incarnations.  There are a few character cameos from The Wind Waker, as well as Majora's Mask and Twilight Princess.
{{:Category:Skyward Sword Characters}}


==Races==
==Races==
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==Enemies==
==Enemies==
{{Main|:Category:Skyward Sword Enemies|Skyward Sword Enemies}}
 
Skyward Sword features many enemies from previous games, but most of their tactics are reworked to make them more challenging. Each foe requires a certain amount of strategy to beat, discouraging players from mindlessly slashing their way through a dungeon.  The Wii Motion Plus device allows for precise enough motion detection to simulate 1:1 swordplay, and as a result the combat system is significantly different from the earlier games. Many enemies will block sword strikes from certain directions, and sometimes you will have to strike in successive steps in order to beat an enemy.
Skyward Sword features many enemies from previous games, but most of their tactics are reworked to make them more challenging. Each foe requires a certain amount of strategy to beat, discouraging players from mindlessly slashing their way through a dungeon.  The Wii Motion Plus device allows for precise enough motion detection to simulate 1:1 swordplay, and as a result the combat system is significantly different from the earlier games. Many enemies will block sword strikes from certain directions, and sometimes you will have to strike in successive steps in order to beat an enemy.


Many of the enemy models are based on the enemies of [[The Legend of Zelda: A Link to the Past|A Link to the Past]], like the similarities between the [[Bokoblin|Bokoblins]] of Skyward Sword and the [[Moblin|Moblins]] of [[The Legend of Zelda: A Link to the Past|A Link to the Past]].
Many of the enemy models are based on the enemies of [[The Legend of Zelda: A Link to the Past|A Link to the Past]], like the similarities between the [[Bokoblin|Bokoblins]] of Skyward Sword and the [[Moblin|Moblins]] of [[The Legend of Zelda: A Link to the Past|A Link to the Past]].
{{:Category:Skyward Sword Enemies}}


==Items==
==Items==

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