Interview:GamesRadar November 9th 2011: Difference between revisions

Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
Z3DS -> LBW
m (Text replace - "Zelda" to "Zelda")
(Z3DS -> LBW)
Line 53: Line 53:
{{Interview/A|EA|Of course with the Nintendo DS games, one of the things that we looked at was how we could utilize touch control with the Zelda series, particularly of course with the first game, [[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]], and then refining it again after that. With Ocarina of Time 3D for Nintendo 3DS that was another thing we looked at, was what sort of touch screen control was really suited to that game.{{n}}{{n}}I do think that in general, touch control is something that works very well for the Zelda series. But the other thing we did with Ocarina of Time 3D of course was the motion control. The idea is that you're able to take some of those items that you use to aim in first person, and you can now aim them yourself with the motion control. In particular, it gives the feeling that the game world extends beyond the screen and really helps give you the feeling that the game world exists all around you. I thought that was something that worked really well with Ocarina 3D.}}
{{Interview/A|EA|Of course with the Nintendo DS games, one of the things that we looked at was how we could utilize touch control with the Zelda series, particularly of course with the first game, [[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]], and then refining it again after that. With Ocarina of Time 3D for Nintendo 3DS that was another thing we looked at, was what sort of touch screen control was really suited to that game.{{n}}{{n}}I do think that in general, touch control is something that works very well for the Zelda series. But the other thing we did with Ocarina of Time 3D of course was the motion control. The idea is that you're able to take some of those items that you use to aim in first person, and you can now aim them yourself with the motion control. In particular, it gives the feeling that the game world extends beyond the screen and really helps give you the feeling that the game world exists all around you. I thought that was something that worked really well with Ocarina 3D.}}


{{Interview/Q|GR|So working on Ocarina 3DS, did you get any ideas for a new Zelda 3DS game?}}
{{Interview/Q|GR|So working on Ocarina 3DS, did you get any ideas for a new [[The Legend of Zelda: A Link Between Worlds|Zelda 3DS]] game?}}


{{Interview/A|EA|Of course! But I can't give any concrete examples…}}
{{Interview/A|EA|Of course! But I can't give any concrete examples…}}
Line 118: Line 118:
{{Cat|Skyward Sword Interviews|2011-11-09}}
{{Cat|Skyward Sword Interviews|2011-11-09}}
{{Cat|Zelda Wii U Interviews|2011-11-09}}
{{Cat|Zelda Wii U Interviews|2011-11-09}}
{{Cat|Zelda 3DS Interviews|2011-11-09}}
{{Cat|A Link Between Worlds Interviews|2011-11-09}}

Navigation menu