Interview:GamesRadar November 9th 2011: Difference between revisions

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{{Interview/A|EA|Obviously, it's the new controller that's got the screen built into it, and in particular we're looking at how we can combine that new controller with something like motion control, and perhaps use the new controller in such a way that it becomes a new item that you're able to use to make the game feel fresh and new.}}
{{Interview/A|EA|Obviously, it's the new controller that's got the screen built into it, and in particular we're looking at how we can combine that new controller with something like motion control, and perhaps use the new controller in such a way that it becomes a new item that you're able to use to make the game feel fresh and new.}}


{{Interview/Q|GR|Going back to Skyward Sword, it feels like [[Princess Zelda|Zelda]] the character has had a bigger role in recent games, is there a particular reason for this?}}
{{Interview/Q|GR|Going back to Skyward Sword, it feels like [[Zelda]] the character has had a bigger role in recent games, is there a particular reason for this?}}


{{Interview/A|EA|Well, it is, of course, the Legend of Zelda. So particularly with the more recent titles, we've really been thinking about how we can express that and portray her more as the titular character of the series. Particularly we've been looking at how we can create a Zelda that's not just a princess that needs to be rescued, but as somebody who has an active role and has her own part in the story. Then it becomes more of a story of what is Link's connection to her, and how does that impact the adventure that he goes on, because I think the better job we do portraying her as a character and Link's connection to her, the easier it is for players to immerse themselves in the game and the adventure.}}
{{Interview/A|EA|Well, it is, of course, the Legend of Zelda. So particularly with the more recent titles, we've really been thinking about how we can express that and portray her more as the titular character of the series. Particularly we've been looking at how we can create a Zelda that's not just a princess that needs to be rescued, but as somebody who has an active role and has her own part in the story. Then it becomes more of a story of what is Link's connection to her, and how does that impact the adventure that he goes on, because I think the better job we do portraying her as a character and Link's connection to her, the easier it is for players to immerse themselves in the game and the adventure.}}

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