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{{quote|These can most often be found on plains. Their usefulness as transportation has made them valuable since ancient times. That said, wild horses do tend to get spooked and run off when approached, so if you're looking to snag one, it's best to sneak up on it.|Hyrule Compendium Entry}}
{{quote|These can most often be found on plains. Their usefulness as transportation has made them valuable since ancient times. That said, wild horses do tend to get spooked and run off when approached, so if you're looking to snag one, it's best to sneak up on it.|Hyrule Compendium Entry}}


In ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', horses (001 in the [[Hyrule Compendium]]) can be found throughout [[Hyrule]], particularly in fields such as [[Hyrule Field (Breath of the Wild)|Hyrule Field]] or the [[Faron Grasslands]]. In order to ride horses, [[Link (Breath of the Wild)|Link]] must sneak up on one and then mount and tame it at the cost of stamina.
In ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', horses (001 in the [[Hyrule Compendium]]) can be found throughout [[Hyrule]]. They can most frequently be found in wide open fields, such as in [[Hyrule Field (Breath of the Wild)|Hyrule Field]] or in the [[Faron Grasslands]], but can also be found on mountains, snowfields, and even coastlines. Some horses can be found wild, and these ones tend to stay on flat, wide plains. Others are found with [[Bokoblin]]s on horseback, these ones can generally be found in more varied landscapes. In order to ride horses, [[Link (Breath of the Wild)|Link]] must sneak up on one, mount it, and may have tame it at the cost of stamina.


==Taming and Bonding==
==Taming and Bonding==
[[File:Horse-stats-pane.PNG|thumb|250px|<center>View of the [[White Horse]]'s stats when registered at a [[Stable]]; displayed are its strength, speed, stamina, temperament and bond</center>]]
[[File:Horse-stats-pane.PNG|thumb|250px|<center>View of the [[White Horse]]'s stats when registered at a [[Stable]]; displayed are its strength, speed, stamina, temperament and bond</center>]]


Mottled white/brown/black horses require little to no stamina to tame, albeit they have the lowest stats available in the game. Solid-colored horses tend to have better stats, and some can be considered among the best horses in the game.
Horses with two-toned bodies (as well as [[Epona ]]), and solid pink or light brown horses) require no stamina to tame, however, they are the ones that usually have lower quality stats. Horses with solid-coloured bodies tend to have better stats, and some can be considered among the best horses in the game.


Soothing horses is done by the number of button presses to soothe it:
Soothing horses is done by the number of button presses to soothe it:


* Regular horses and other tameable animals require 15 (mostly), 18 or 25 presses.
* Most horses and other tameable animals (deer and bears) require 15 presses.
* The [[White Horse]] requires 25 presses.
* Horses with 4 stars for their speed stat require 18 presses.
* The [[White Horse]], and the horse having 5 stars for its strength and stamina stats, require 25 presses.
* The [[Giant Horse]] requires 30 presses.
* The [[Giant Horse]] requires 30 presses.


Ideally, these presses should be done before the stamina gauge runs out, so the more stamina Link has, the easier it is to soothe.
These presses should ideally be performed starting from when the stamina gauge is full, so that the horse becomes easier to soothe.


'''Bonding''' is measured in a scale of 100 points. The higher the bond, the more obedient the horse is to Link. A horse with a high bond will travel along roads without needing direction from Link. There are three ways to bond with a horse:
'''Bonding''' is measured in a scale of 100 points. The higher the bond, the more obedient the horse is to Link. A horse with a high bond will travel along roads without needing direction from Link. There are three ways to bond with a horse:
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* One can soothe a horse after a gallop, which increases the bond by 3 points;
* One can soothe a horse after a gallop, which increases the bond by 3 points;
* One can soothe a horse after it deviates from the path and one regains control, which increases the bond by 5 points;
* One can soothe a horse after it deviates from the path and one regains control, which increases the bond by 5 points;
* One can feed the horse [[Apple]]s, which will give 10 points per apple.
* One can feed the horse, which will give 10 points per item.
 
Additionally, there is no way to decrease your bond with the horse.


==Statistics==
==Statistics==


There are two different types of horses in the game depending on their '''temperament''', namely Gentle and Wild. Gentle horses tend to have worse stats, while Wild horses have better ones. Their stats can be classified like this:
There are two different types of horses in the game depending on their '''temperament''', namely Gentle and Wild. Gentle horses tend to have less favourable stats, while Wild horses tend to have ones that are more so. Their stats can be classified like this:


* '''Strength''' - How many hit points the horse has / how much damage it can take;
* '''Strength''' - How many hit points the horse has / how much damage it can take before dying;
* '''Speed''' - How fast the horse is;
* '''Speed''' - How fast the horse is;
* '''Stamina''' - How many spurs the horse has.
* '''Stamina''' - How many spurs the horse has (how many times you can gallop);


{| class="wikitable"
{| class="wikitable"
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! Temperament !! Color Variations !! Strength !! Speed<br />(in canter/gallop) !! Stamina
! Temperament !! Color Variations !! Strength !! Speed<br />(in canter/gallop) !! Stamina
|-
|-
| Gentle || Solid light brown<br />Solid pink<br />Mottled || ★ - 100hp<br />★★ - 150hp<br />★★★160hp || ★★ - 9.8m/s / 14.4m/s<br />★★★ - 10.5m/s / 15.9m/s || 2 to 3 spurs<br />1:1 with stars  
| Gentle || Solid light brown<br />Solid pink<br />Mottled || ★ - 100hp<br />★★ - 130 or 150hp<br />★★★160hp || ★★ - 9.8m/s / 14.4m/s<br />★★★ - 10.5m/s / 15.9m/s || 2 to 3 spurs<br />1:1 with stars  
|-
|-
| Wild || All other solid colors || ★ - 80hp<br />★★ - 110hp<br />★★★ - N/A<ref group="HS" name="Horse">There are no ★★★ strength Wild horses</ref><br />★★★★ - 240hp<br />★★★★★ - 300hp || ★★ - 9.8m/s / 14.4m/s<br />★★★ - 10.5m/s / 15.9m/s<br />★★★★ - 13m/s / 18.1m/s<br />★★★★★ - 14m/s / 18.6m/s || 3 to 5 spurs<br />1:1 with stars  
| Wild || All other solid colors || ★ - 80hp<br />★★ - 110hp<br />★★★ - N/A<ref group="HS" name="Horse">There are no ★★★ strength Wild horses</ref><br />★★★★ - 220 or 240 or 250hp<br />★★★★★ - 300hp || ★★ - 9.8m/s / 14.4m/s<br />★★★ - 10.5m/s / 15.9m/s<br />★★★★ - 13m/s / 18.1m/s<br />★★★★★ - 14m/s / 18.6m/s || 3 to 5 spurs<br />1:1 with stars  
|}
|}
<references group="HS" />
<references group="HS" />
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[[File:Horse Positions.PNG|thumb|right|Detail of the common horse positions in a herd]]
[[File:Horse Positions.PNG|thumb|right|Detail of the common horse positions in a herd]]
[[File:Horse herd locations.PNG|thumb|right|Map of horse herds by type of herd]]
[[File:Horse herd locations.PNG|thumb|right|Map of horse herds by type of herd]]
Horse herds of 3-4 individuals have different characteristics depending on the location. As noted in the image, 40% of herds will have a fourth horse. There are four types of herds:
Horse herds of 3-4 individuals have different characteristics depending on the location. As noted in the image, 40% of herds will have a fourth horse.
 
In every herd of wild horses, there will be one horse that is the leader of the other 2-3 horse that are considered followers. In general, the leader will have stats superior to the followers, and it will always have a wild temperament.
 
To distinguish the leader from the followers, pay attention to their behaviour. When the leader walks in any direction, all other horses will also follow that direction. For this reason, seldom is the leader not in the front of the herd. However, when a follower is the first to walk, no other horses will respond to its movement. This is corroborated when the leader begins to walk, and the follower who strayed from the herd is summoned to the original position.
 
 
There are four types of herds:


*'''Note:''' Horses are sorted by '''Temperament''' and '''Statistics''' (Strength/Speed/Stamina)
*'''Note:''' Horses are sorted by '''Temperament''' and '''Statistics''' (Strength/Speed/Stamina)
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|}
|}


Horses ridden by [[Bokoblin]]s are always Gentle, and have Strength/Speed/Stamina of 2/2/2, 2/2/3 or 1/3/4.
Horses ridden by [[Bokoblin]]s are always Gentle and have already have a bond of 100. They either have Strength/Speed/Stamina of 2/2/2, 2/2/3 or 1/3/2.


====High-Tier Horses====
====High-Tier Horses====
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|}
|}


Some of these high-stats horses may require up to 25 presses of the soothe button to control, so keep that into consideration.
Note that the 5/3/5 horse requires 25 presses of the soothe button to tame, so take that into consideration.


===Notes===
===Notes===
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* The horse's gear doesn't affect its health points and doesn't protect the horse. Also, a horse's health cannot be restored by feeding it. Health can be restored if a save file is reloaded, or by boarding the horse back into a stable.
* The horse's gear doesn't affect its health points and doesn't protect the horse. Also, a horse's health cannot be restored by feeding it. Health can be restored if a save file is reloaded, or by boarding the horse back into a stable.
* Feeding the horse [[apple]]s serves only to augment its bond to Link. It serves no other purpose.
* Feeding the horse [[apple]]s serves only to augment its bond to Link. It serves no other purpose.
* Neither gentle horses nor [[Epona]] rear when their spurs are spent, only halting.
* Neither gentle horses nor [[Epona]] rear when their spurs are spent, only slowing to a trot.
* Ramming enemies with the horse produces 30hp attack, while attacking with melee weapons while on horseback doubles the weapon's attack output.
* Ramming enemies with the horse (while galloping) produces 30hp attack, while attacking with melee weapons while on horseback doubles the weapon's attack output.
* The [[Giant Horse]] cannot gallop, but has the fastest canter in the game at 14.8m/s.
* The [[Giant Horse]] can actually trample enemies at a mere trot, unlike other horses.
* The Giant Horse cannot gallop, but has the fastest canter in the game at 14.8m/s.
* [[Epona]]'s gallop lasts longer than any other horse.
* [[Epona]]'s gallop lasts longer than any other horse.
* Horses will follow roads marked on the map while at full gallop as long as their bond is maxed out regardless of whether the horse is registered at a stable, but may deviate if going too fast. However, even at light canter, they may not follow tributary small paths that don't appear in the map.
* Horses will follow roads marked on the map, but might deviate if not at maximum bond, or if galloping. They will follow roads regardless of whether the horse is registered at a stable. However, horses may not follow tributary small paths that don't appear in the map.
* The horse's stamina can be enhanced with two additions. The [[Ancient Bridle]] adds two extra spurs, and feeding the horse [[Endura Carrot]]s gives it three [[Temporary Stamina|temporary spurs]].
* The horse's stamina can be enhanced with two additions. The [[Ancient Bridle]] adds two extra spurs, and feeding the horse an [[Endura Carrot]] gives it three [[Temporary Stamina|temporary spurs]].
* To date, no wild horse in the game has ever been found to have 5-star stats in all Strength, Speed and Stamina gauges.
* [[Lynel]]s will take heed of Link while on horseback, but won't attack unless they're approached. They may wield their weapons and bows in some cases. As such, the faster Link rides away from them, the better.
* [[Lynel]]s will take heed of Link while on horseback, but won't attack unless they're approached. They may wield their weapons and bows in some cases. As such, the faster Link rides away from them, the better.


==Registering==
==Registering==


To keep a horse, Link must register the horse at a [[Stable]]. Only five horses may be registered at time; to register a new horse once the limit has been reached, one must be let go; it's stated by the given Stable attendant that the let go horse will join other regular horses at the stable. After a horse has been registered, it can be named and is equipped with a saddle and bridle. A registered horse's location is marked on the world map and it can be whistled for as long as it is within hearing distance.
To keep a horse, Link must register the horse at a [[Stable]]. To register a horse, Link must name him, and pay a fee of 20 [[Rupees]]. Only five horses may be registered at time; to register a new horse once the limit has been reached, one must be let go; it's stated by the given Stable attendant that the let go horse will join other regular horses at the stable. After a horse has been registered, it can be named and is equipped with a saddle and bridle. A registered horse's location is marked on the world map and it can be whistled for as long as it is within hearing distance.


If the horse is equipped with the [[Ancient Saddle]], whistling will teleport it next to Link.
If the horse is equipped with the [[Ancient Saddle]], whistling will instantly teleport it next to Link, no matter the distance.


After registering the horse, its stats can be viewed while boarded at the stable. For each horse, its strength, speed, stamina, and temperament is documented. Also recorded is the horse's bond with Link.
After registering the horse, its stats can be viewed while boarded at the stable. For each horse, its strength, speed, stamina, and temperament is documented. Also recorded is the horse's bond with Link.
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[[File:Horse-at-the-Korok-Forest.jpg|thumb|250px|<center>Horses can be taken to places with difficult access like the [[Korok Forest]] as long as the terrain and environment allows it.</center>]]
[[File:Horse-at-the-Korok-Forest.jpg|thumb|250px|<center>Horses can be taken to places with difficult access like the [[Korok Forest]] as long as the terrain and environment allows it.</center>]]


In addition to the standard wild horses, a few special horses can be found in Hyrule: the [[Giant Horse]], the [[White Horse]], the [[Lord of the Mountain]], and the [[Stalhorse]]. The giant and white horses can be registered while the other two cannot. As mentioned in the previous section, other tameable animals like stags and bears can be ridden to the stables, but cannot be registered either.
In addition to the standard wild horses, a few special horses can be found in Hyrule: the [[Giant Horse]], the [[White Horse]], the [[Lord of the Mountain]], and the [[Stalhorse]]. The giant and white horses can be registered while the other two cannot. As mentioned in the previous section, other tameable animals like deer and bears can be ridden to the stables, but cannot be registered either.


[[Link's Horse]] is a special average horse found in various Type 3 Herds. It's the horse depicted in the [[Hyrule Compendium]] entry, the horse that Link rides in flashbacks, and the horse given to Link during the fight against [[Dark Beast Ganon]] if no other horses are registered, or are all boarded. Unlike other special horses, it doesn't have its own entry in the Compendium.
[[Link's Horse]] is a special average horse found in various Type 3 Herds. It's the horse depicted in the [[Hyrule Compendium]] entry, the horse that Link rides in flashbacks, and the horse given to Link during the fight against [[Dark Beast Ganon]] if no other horses are registered, or are all boarded. Unlike other special horses, it doesn't have its own entry in the Compendium.
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====Recovering Horses====
====Recovering Horses====


Horses can become stuck on crevices or on the sides of mountains and cliffs with no way out. In those cases, speaking with the attendant at stables will recover the horse from said places. Otherwise, the only alternative is for the horse to wear the [[Ancient Saddle]], which can make the horse teleport next to Link.
Horses can become stuck on crevices, on the sides of mountains and cliffs, or in bodies of water with no way out. In those cases, speaking with the attendant at stables will recover the horse from said places. Otherwise, the only alternative is for the horse to wear the [[Ancient Saddle]], which can make the horse teleport next to Link.


Horses can be killed by the player or during combat, but unlike other animals, they drop no loot. Registered horses that have been killed can be revived by the [[Horse God Malanya]] at [[Malanya Spring]] in south [[Faron (Breath of the Wild)|Faron]] once unlocked.
Horses can be killed by the player or during combat, but unlike other animals, they drop no loot. Registered horses that have been killed can be revived by the [[Horse God Malanya]] at [[Malanya Spring]] in south [[Faron (Breath of the Wild)|Faron]] once unlocked, or simply by reloading from the last save.


Horses can be saved from falling to their deaths from great heights by freezing them mid-air with Ice Arrows or other ice weapons. This will cause them to fall as a temporarily unbreakable solid block, preventing their deaths. Alternatively, teleporting mid-air while falling and then heading to a stable to retrieve it, or using the aforementioned Ancient Saddle, will bring the horse back to safety.
Horses can be saved from falling to their deaths from great heights by freezing them mid-air with Ice Arrows or other ice weapons. This will cause them to fall as a temporarily unbreakable solid block, preventing their deaths. Alternatively, teleporting mid-air while falling and then heading to a stable to retrieve it, or using the aforementioned Ancient Saddle, will bring the horse back to safety.
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