Meditative Training: Difference between revisions

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| enemies = [[Bokoblin]]
| enemies = [[Bokoblin]]
| related = [[Relief for Soldier Stress]]
| related = [[Relief for Soldier Stress]]
| related =
}}
}}


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Taking place in a room similar to [[Test of Strength]] [[Shrine of Trials|shrines]], the character faces a group of [[Bokoblin]]s and a single [[Moblin]]. On killing any of the enemies, they quickly respawn.
Taking place in a room similar to [[Test of Strength]] [[Shrine of Trials|shrines]], the character faces a group of [[Bokoblin]]s and a single [[Moblin]]. On killing any of the enemies, they quickly respawn.


Characters take no damage from attacks, although they can be knocked back or down. Temporary damage - such as [[Link]]'s sacrifice [[Strong Attack|strong attack]] from his two-handed weapon moveset - is still taken, but cannot reduce the character to less than one-quarter of a heart.
Characters take no damage from attacks, although they can be knocked back or down. Temporary damage - such as [[Link (Breath of the Wild)#Age of Calamity|Link]]'s sacrifice [[Strong Attack|strong attack]] from his two-handed weapon moveset - is still taken, but cannot reduce the character to less than one-quarter of a heart.


[[Special Attack]] gauges refill almost instantly when used, though unique character gauges - such as [[Impa]]'s symbols or [[Urbosa]]'s Lightning Gauge - must be filled the normal way.
[[Special Attack]] gauges refill almost instantly when used, though unique character gauges - such as [[Impa]]'s symbols or [[Urbosa]]'s Lightning Gauge - must be filled the normal way.

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