Fierce Deity Link: Difference between revisions

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m (Undid revision 28075 by Majora's cat (talk))
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{{Main|Odolwa}}
{{Main|Odolwa}}
[[File:Odolwa.png|100px|left]]
[[File:Odolwa.png|100px|left]]
[[Odolwa]] may just be the easiest to defeat as Fierce Deity Link. If Link locks onto Odolwa and begins slashing, sword beams will target Odolwa automatically and bring it down in a matter of seconds. Attacks against the boss directly will do damage quickly, but it's best to simply strike it down from afar using sword beams, then hone in for the kill. Since this warrior has no good way of defending itself from sword beams, it's pretty much a matter of seconds before Odolwa falls to the ground. The lock-on is truly a blessing here, but it really makes the fight much less exciting than it was originally.
Odolwa may just be the easiest to defeat as Fierce Deity Link. If Link locks onto Odolwa and begins slashing, sword beams will target Odolwa automatically and bring it down in a matter of seconds. Attacks against the boss directly will do damage quickly, but it's best to simply strike it down from afar using sword beams, then hone in for the kill. Since this warrior has no good way of defending itself from sword beams, it's pretty much a matter of seconds before Odolwa falls to the ground. The lock-on is truly a blessing here, but it really makes the fight much less exciting than it was originally.
{{Clear|left}}
{{Clear|left}}


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{{Main|Goht}}
{{Main|Goht}}
[[File:Goht.jpg|150px|left]]
[[File:Goht.jpg|150px|left]]
[[Goht]] is a much different beast than the rest of the boss fights. Because Link originally fights Goht in a racetrack arena and must keep up with the mechanical monster's pace as a Goron, Fierce Deity Link has no hope of moving alongside Goht. Instead, it's wise to wait for the boss to make a full round around the racetrack and time the sword beams perfectly to strike. Remember to stay in the same spot while doing this. It is rather difficult and can take a long time if the player is not coordinated. It is fairly unlikely that Fierce Deity Link will be hurt, since Goht just keeps on rolling in circles. Defeating Goht as the Fierce Deity is heavily reliant on patience, and patience will certainly be rewarded in this case. It probably provides a healthier challenge than fighting Goht normally.
Goht is a much different beast than the rest of the boss fights. Because Link originally fights Goht in a racetrack arena and must keep up with the mechanical monster's pace as a Goron, Fierce Deity Link has no hope of moving alongside Goht. Instead, it's wise to wait for the boss to make a full round around the racetrack and time the sword beams perfectly to strike. Remember to stay in the same spot while doing this. It is rather difficult and can take a long time if the player is not coordinated. It is fairly unlikely that Fierce Deity Link will be hurt, since Goht just keeps on rolling in circles. Defeating Goht as the Fierce Deity is heavily reliant on patience, and patience will certainly be rewarded in this case. It probably provides a healthier challenge than fighting Goht normally.
{{Clear|left}}
{{Clear|left}}


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{{Main|Gyorg (Boss)}}
{{Main|Gyorg (Boss)}}
[[File: Gyorg Boss Artwork.jpg|150px|left]]
[[File: Gyorg Boss Artwork.jpg|150px|left]]
[[Gyorg]], like Goht, moves around a lot. But its territory is the water, not a racetrack. Likewise, Fierce Deity Link will find some challenge in defeating Gyorg, even as the formidabe Fierce Deity. Gyorg will occasionally  flip out of the water and try to knock Link into the water, and in these instances, just climb back onto the platform. Instead of using a combination of arrows and the [[Zora]] magic barrier to harm the fish, Fierce Deity Link has the luxury of simply firing sword beams at the expense of magic. Several beams won't seem to hurt Gyorg as they don't travel quickly enough to hit it while it's moving. It is best to strike from the platform while Gyorg is still.
Gyorg, like Goht, moves around a lot. But its territory is the water, not a racetrack. Likewise, Fierce Deity Link will find some challenge in defeating Gyorg, even as the formidabe Fierce Deity. Gyorg will occasionally  flip out of the water and try to knock Link into the water, and in these instances, just climb back onto the platform. Instead of using a combination of arrows and the [[Zora]] magic barrier to harm the fish, Fierce Deity Link has the luxury of simply firing sword beams at the expense of magic. Several beams won't seem to hurt Gyorg as they don't travel quickly enough to hit it while it's moving. It is best to strike from the platform while Gyorg is still.
{{Clear|left}}
{{Clear|left}}


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[[File:Twinmold.png|170px|left]]
[[File:Twinmold.png|170px|left]]


[[Twinmold]], the fourth boss battle of Majora's Mask, is probably the most painstaking of the bosses to defeat using the Fierce Deity's Mask. Since the [[Giant's Mask]] was the intended instrument of Twinmold's destruction, remaining relatively the same size won't exactly make the battle easy. Because Link is not huge, Twinmold will pose a much greater threat as it is perhaps the largest Zelda boss in history. The tails and heads of the worms are still their weaknesses, though the limited range of the sword beams and the incredible speed of the Twinmold worms will make it frustrating to actually get up close and strike the tails and heads. Sword beams won't be very effective here. It's easier to just allow the worms to tunnel into the sand. The tails will only be in Link's target range for a split second, so it's important for the player to take the initiative and strike swiftly. After battling Twinmold as Fierce Deity Link, players likely won't want to do it again.
Twinmold, the fourth boss battle of Majora's Mask, is probably the most painstaking of the bosses to defeat using the Fierce Deity's Mask. Since the [[Giant's Mask]] was the intended instrument of Twinmold's destruction, remaining relatively the same size won't exactly make the battle easy. Because Link is not huge, Twinmold will pose a much greater threat as it is perhaps the largest Zelda boss in history. The tails and heads of the worms are still their weaknesses, though the limited range of the sword beams and the incredible speed of the Twinmold worms will make it frustrating to actually get up close and strike the tails and heads. Sword beams won't be very effective here. It's easier to just allow the worms to tunnel into the sand. The tails will only be in Link's target range for a split second, so it's important for the player to take the initiative and strike swiftly. After battling Twinmold as Fierce Deity Link, players likely won't want to do it again.
{{Clear|left}}
{{Clear|left}}


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