Zelda II: The Adventure of Link: Difference between revisions

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| director = [[Tadashi Sugiyama]]<br/>[[Yoichi Yamada]]
| director = [[Tadashi Sugiyama]]<br/>[[Yoichi Yamada]]
| walkthrough =  
| walkthrough =  
[https://www.zeldadungeon.net/Zelda02-the-adventure-of-link-walkthrough.php Text Walkthrough]
[https://www.zeldadungeon.net/the-adventure-of-link-walkthrough/ Text Walkthrough]
[https://www.youtube.com/playlist?list=PLDEA4B88801150848 Video Walkthrough]
[https://www.youtube.com/playlist?list=PLDEA4B88801150848 Video Walkthrough]
| guides =  
| guides =  
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}}<section end=infobox />
}}<section end=infobox />


{{ZD|[http://www.zeldadungeon.net/Zelda02-the-adventure-of-link-walkthrough.php ''The Adventure of Link'' Walkthrough]}}
{{ZD|[https://www.zeldadungeon.net/the-adventure-of-link-walkthrough/ ''The Adventure of Link'' Walkthrough]}}


A little under a year after the international first installment of the series, '''''Zelda II: The Adventure of Link''''' was released for the [[Nintendo Entertainment System]], taking the series in a different direction with this side-scrolling adventure. There were many changes in this new adventure; most notable being the side scrolling perspective for all of the battle sequences, towns, caves, dungeons, and temples, while only the overworld exploration used the overhead perspective which was prominent in the ''[[The Legend of Zelda]]''. This new gameplay mechanic introduced jumping, along with intense sword battles to the series, with a much heavier reliance on using [[Link]]'s shield as well as introducing the use of magic and certain spells.
A little under a year after the international first installment of the series, '''''Zelda II: The Adventure of Link''''' was released for the [[Nintendo Entertainment System]], taking the series in a different direction with this side-scrolling adventure. There were many changes in this new adventure; most notable being the side scrolling perspective for all of the battle sequences, towns, caves, dungeons, and temples, while only the overworld exploration used the overhead perspective which was prominent in the ''[[The Legend of Zelda]]''. This new gameplay mechanic introduced jumping, along with intense sword battles to the series, with a much heavier reliance on using [[Link]]'s shield as well as introducing the use of magic and certain spells.

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