Interview:Game Informer December 10th 2011: Difference between revisions

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{{Interview/A|Koji Kondo|The most important thing about the Zelda series is that the player becomes Link. One of the challenges with full voice is that if we're trying to convey the player's emotion through Link, but you hear Link talking in somebody else's voice, that creates a disconnect between you and the role that you're taking on.}}
{{Interview/A|Koji Kondo|The most important thing about the Zelda series is that the player becomes Link. One of the challenges with full voice is that if we're trying to convey the player's emotion through Link, but you hear Link talking in somebody else's voice, that creates a disconnect between you and the role that you're taking on.}}


{{Interview/A|Eiji Aonuma|One of the challenges with going full voice with the other characters is that because Link doesn't talk, if you create a game where everybody else in the game speaks but Link doesn't, it emphasizes the fact that he is silent and draws more attention to it. It's a big challenge to find that balance between how you portray the other characters versus what you're doing with the player's character in a way that doesn't make it seem awkward or out of place.<br><br>Of course, this was the first time we went with fully orchestrated songs in the game, and we've seen what that can do to help bring the world alive and make the game that much more fun. We're continually looking at ways that we can evolve the series. We're not confident that we can find the right balance with full voice, so we'll see. The other issue is that everyone would be speaking [[Hylian Language|Hylian]], so even if you heard them speak, you wouldn't understand them. [laughs]}}
{{Interview/A|Eiji Aonuma|One of the challenges with going full voice with the other characters is that because Link doesn't talk, if you create a game where everybody else in the game speaks but Link doesn't, it emphasizes the fact that he is silent and draws more attention to it. It's a big challenge to find that balance between how you portray the other characters versus what you're doing with the player's character in a way that doesn't make it seem awkward or out of place.<br><br>Of course, this was the first time we went with fully orchestrated songs in the game, and we've seen what that can do to help bring the world alive and make the game that much more fun. We're continually looking at ways that we can evolve the series. We're not confident that we can find the right balance with full voice, so we'll see. The other issue is that everyone would be speaking [[Hylian (Language)|Hylian]], so even if you heard them speak, you wouldn't understand them. [laughs]}}


{{Interview/Q|Game Informer|Having proven with Skyward Sword that the Zelda series can evolve while maintaining the classic structure, what's your vision for the future of Zelda?}}
{{Interview/Q|Game Informer|Having proven with Skyward Sword that the Zelda series can evolve while maintaining the classic structure, what's your vision for the future of Zelda?}}

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