Interview:Hyrule Historia: Difference between revisions

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Chapter 2, "The Full History of Hyrule," arranges the series in chronological order so it's easier to understand, but from the very beginning, Zelda games have been developed with the top priority of focusing on the game mechanics rather than the story. For example, in [[The Legend of Zelda: Ocarina of Time|Ocarina of Time]], the first installment of the series I was involved in, the main theme was how to create a game with pleasant controls in a 3D world. Or in the DS game, [[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]], the focus was having comfortable stylus controls. Finally, in the most recent game, Skyward Sword, we focused on an easy way to swing the sword using the Wii motion plus.
Chapter 2, "The Full History of Hyrule," arranges the series in chronological order so it's easier to understand, but from the very beginning, Zelda games have been developed with the top priority of focusing on the game mechanics rather than the story. For example, in [[The Legend of Zelda: Ocarina of Time|Ocarina of Time]], the first installment of the series I was involved in, the main theme was how to create a game with pleasant controls in a 3D world. Or in the DS game, [[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]], the focus was having comfortable stylus controls. Finally, in the most recent game, Skyward Sword, we focused on an easy way to swing the sword using the Wii motion plus.


<section begin=contradictions /><includeonly>{{Interview/A|Aonuma|</includeonly>Thinking of that way of developing the games, it may be correct to say that the story is an appendix to <noinclude>that</noinclude><includeonly>[gameplay]</includeonly>. I even think that setting Skyward Sword as the "first story," was merely a coincidence. While reading over "The Full History of Hyrule," it's possible that some parts may look contradictory. For instance, the [[Mogma]] race or the [[Beetle|beetle]] item that appear on the very first story do not appear on any other game that takes place in the future. I'd like to ask everyone just to enjoy the book and to be broad-minded, and to think that those parts are the way they are because of the way Zelda games are developed.<includeonly>}}</includeonly><section end=contradictions />
<section begin=contradictions /><includeonly>{{Interview/A|Aonuma|</includeonly>Thinking of that way of developing the games, it may be correct to say that the story is an appendix to <noinclude>that</noinclude><includeonly>[gameplay]</includeonly>. I even think that setting Skyward Sword as the "first story," was merely a coincidence. While reading over "The Full History of Hyrule," it's possible that some parts may look contradictory. For instance, the [[Mogma]] race or the [[Beetle (Item)|beetle]] item that appear on the very first story do not appear on any other game that takes place in the future. I'd like to ask everyone just to enjoy the book and to be broad-minded, and to think that those parts are the way they are because of the way Zelda games are developed.<includeonly>}}</includeonly><section end=contradictions />


Now, allow me to include some tall talk here: I feel that developing such large scale games as those from The Legend of Zelda is very similar to what it was like to venture into the mighty ocean in ancient times. Each game of the franchise has its own theme, as I mentioned above. I think that's a system that no one has challenged so far and at the same time it's like looking for a "continent" no one has ever visited.
Now, allow me to include some tall talk here: I feel that developing such large scale games as those from The Legend of Zelda is very similar to what it was like to venture into the mighty ocean in ancient times. Each game of the franchise has its own theme, as I mentioned above. I think that's a system that no one has challenged so far and at the same time it's like looking for a "continent" no one has ever visited.

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