Malladus: Difference between revisions

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{{Infobox|boss
{{Infobox|boss
| image = [[File:MalladusCole-Artwork.png|200px]]
| image = [[File:MalladusCole-Artwork.png|300px]]
| title = Demon King
| title = Demon King
| race          =  
| race          =  
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===Phase 1: Malladus: Possessed Zelda and Chancellor Cole===
===Phase 1: Malladus: Possessed Zelda and Chancellor Cole===
[[File:ColePuppetZelda04.png|200px|thumb|left|''Phantom Zelda moving along the train'']] During the first phase, the goal is to march the Phantom all the way to Malladus at the far end of the train. As Link and the Phantom walk towards Puppet Zelda, Cole will set off various traps to stop them. One of these traps is Cole summoning magical rats that will surround the phantom. Link must slash all the rats away before they can reach the phantom. If they do, Cole will then be able to control the phantom with some magical strings. Link would need to pull out the boomerang and trace a path so the strings can be cut. Keep pressing on with the phantom and keep Link behind the phantom to protect from the lasers that Puppet Zelda shoots out.
[[File:ColePuppetZelda04.png|200px|thumb|left|Phantom Zelda moving along the train]]
During the first phase, the goal is to march the Phantom all the way to Malladus at the far end of the train. As Link and the Phantom walk towards Puppet Zelda, Cole will set off various traps to stop them. One of these traps is Cole summoning magical rats that will surround the phantom. Link must slash all the rats away before they can reach the phantom. If they do, Cole will then be able to control the phantom with some magical strings. Link would need to pull out the boomerang and trace a path so the strings can be cut. Keep pressing on with the phantom and keep Link behind the phantom to protect from the lasers that Puppet Zelda shoots out.


After finally reaching Puppet Zelda, trace a path so that the Phantom picks up Puppet Zelda. Link can then walk to the very edge of the train and pull out the Bow. While Malladus and the Phantom are moving through the air, Link can shoot a Light Arrow into Puppet Zelda to finish this phase.  
After finally reaching Puppet Zelda, trace a path so that the Phantom picks up Puppet Zelda. Link can then walk to the very edge of the train and pull out the Bow. While Malladus and the Phantom are moving through the air, Link can shoot a Light Arrow into Puppet Zelda to finish this phase.  
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===Phase 2: Malladus, the Demon King===
===Phase 2: Malladus, the Demon King===


[[File:Malladus03 SpinAttack.png|200px|thumb|right|''Using the Spin Attack to deflect fireballs'']] At the beginning of the battle Princess Zelda will need protection from Malladus' attacks. Malladus will shoot out numerous large fireballs, which will become more difficult to deflect over time. The first few will be direct shots that are easy to knock away with the sword, but soon after he will start shooting fireballs that come around from the right or left to hit Zelda.  
[[File:Malladus03 SpinAttack.png|200px|thumb|right|Using the Spin Attack to deflect fireballs]]
At the beginning of the battle Princess Zelda will need protection from Malladus' attacks. Malladus will shoot out numerous large fireballs, which will become more difficult to deflect over time. The first few will be direct shots that are easy to knock away with the sword, but soon after he will start shooting fireballs that come around from the right or left to hit Zelda.  


As the fireballs become a bit more elaborately planned, they are much harder to avoid. Malladus will jump to the left and the right, shooting multiple fireballs out at once. Using the spin attack works well when there are multiple fireballs at once. At the height of this section of the fight, Malladus will shoot four fireballs at once. If Link has the great spin attack, this is precisely the time to use it. If not, he will have to stand as close to Zelda as possible, and perfectly time a spin attack to deflect all four fireballs. This can be quite frustrating and will likely take a lot of trial and error to get the timing down perfectly.
As the fireballs become a bit more elaborately planned, they are much harder to avoid. Malladus will jump to the left and the right, shooting multiple fireballs out at once. Using the spin attack works well when there are multiple fireballs at once. At the height of this section of the fight, Malladus will shoot four fireballs at once. If Link has the great spin attack, this is precisely the time to use it. If not, he will have to stand as close to Zelda as possible, and perfectly time a spin attack to deflect all four fireballs. This can be quite frustrating and will likely take a lot of trial and error to get the timing down perfectly.


[[File:Malladus09 Rub.png|200px|thumb|left|''Finishing off Malladus with the sword'']] Once Princess Zelda has fullly charged up her power, she says she needs to combine her sacred power with power of the Spirit Flute. Princess Zelda will then teach Link a song on the Spirit Flute that goes: Orange, Purple, Yellow, Turquoise, and Orange. There are two jumps between notes in this one, so it can be challenging to learn. Upon successfully playing it, Link and Zelda will be joined by all five Lokomos that we have met earlier in the game. Playing the song reveals a shining weak spot on the back of Malladus.
[[File:Malladus09 Rub.png|200px|thumb|left|Finishing off Malladus with the sword]]
Once Princess Zelda has fullly charged up her power, she says she needs to combine her sacred power with power of the Spirit Flute. Princess Zelda will then teach Link a song on the Spirit Flute that goes: Orange, Purple, Yellow, Turquoise, and Orange. There are two jumps between notes in this one, so it can be challenging to learn. Upon successfully playing it, Link and Zelda will be joined by all five Lokomos that we have met earlier in the game. Playing the song reveals a shining weak spot on the back of Malladus.


Link now needs to distract Malladus so that its back is facing Princess Zelda. Princess Zelda will take control of the Bow of Light. Link can run around the area and slash at the legs of Malladus. The top screen will show the over the shoulder view of Princess Zelda. Keep using Link to run around Malladus until there is a clear shot of the weak spot of Malladus. When the cursor on Malladus turns yellow, tap the arrow at the bottom of the screen to deliver a Light Arrow shot. Repeat this process until Malladus has been hit three times, which sends it falling to the floor. Link can then run over and slash at the gem that is on its forehead. After attacking it enough times one of Malladus' horns will fall off.
Link now needs to distract Malladus so that its back is facing Princess Zelda. Princess Zelda will take control of the Bow of Light. Link can run around the area and slash at the legs of Malladus. The top screen will show the over the shoulder view of Princess Zelda. Keep using Link to run around Malladus until there is a clear shot of the weak spot of Malladus. When the cursor on Malladus turns yellow, tap the arrow at the bottom of the screen to deliver a Light Arrow shot. Repeat this process until Malladus has been hit three times, which sends it falling to the floor. Link can then run over and slash at the gem that is on its forehead. After attacking it enough times one of Malladus' horns will fall off.
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<gallery>
<gallery>
File:ColeZeldaBox.png
File:ColeZeldaBox.png
File:ColePuppetZelda01.png|''Walking towards Malladus on the Train''
File:ColePuppetZelda01.png|Walking towards Malladus on the Train
File:ColePuppetZelda02.png|''Using the Boomerang to cut Cole's strings''
File:ColePuppetZelda02.png|Using the Boomerang to cut Cole's strings
File:ColePuppetZelda03.png|''Attacking the rats Cole creates''
File:ColePuppetZelda03.png|Attacking the rats Cole creates
File:ColePuppetZelda05.png|''Using the Bow of Light to attack Malladus''
File:ColePuppetZelda05.png|Using the Bow of Light to attack Malladus
</gallery>
</gallery>
<gallery>
<gallery>
File:MalladusBox.png
File:MalladusBox.png
File:Malladus01 Fireball.png|''Deflecting Malladus' fireballs''
File:Malladus01 Fireball.png|Deflecting Malladus' fireballs
File:Malladus06 WeakSpot.png|''Revealing Malladus' weak spot''
File:Malladus06 WeakSpot.png|Revealing Malladus' weak spot
File:Malladus07 LightArrow.png|''Shooting a Light Arrow into Malladus' weak spot''
File:Malladus07 LightArrow.png|Shooting a Light Arrow into Malladus' weak spot
File:Malladus08 Sword.png|''Attacking Malladus' gem with the sword''
File:Malladus08 Sword.png|Attacking Malladus' gem with the sword
</gallery>
</gallery>


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{{Iconic Characters}}
{{Iconic Characters}}
 
{{Listbox|Spirit Tracks Bosses}}


{{Cat|Spirit Tracks Characters}}
{{Cat|Spirit Tracks Characters}}
{{Cat|Spirit Tracks Bosses}}
{{Cat|Spirit Tracks Bosses}}
{{Cat|Iconic Characters}}
{{Cat|Iconic Characters}}

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