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(You know, when they make so many characters unlockables behind Level 1... why make them unlockable *at all*?) |
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| reward = '''All:''' [[Impa]] w/[[Giant Blade]] unlocked | | reward = '''All:''' [[Impa]] w/[[Giant Blade]] unlocked<br /><br/>'''''Definitive Ed.'' only''':<br/>[[Sheik]], [[Lana]] w/[[Book of Sorcery]], [[Zelda]] w/[[Rapier]], [[Ganon]]dorf w/[[Great Swords]], [[Darunia]], [[Ruto]], [[Agitha]], [[Midna]], [[Zant]], [[Fi]], [[Ghirahim]], [[Cia]], [[Volga]], [[Wizzro]] and [[Linkle]] w/[[Crossbows]] all unlocked; [[The Legend of Zelda: Breath of the Wild|Era of the Wilds]] costumes for Link and Zelda. | ||
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Partway through the scenario, the player discovers a treasure chest containing [[Bomb]]s, which can then be used to destroy boulders as well as to harm enemies. Subsequent playthroughs still require the player to open the chest, but this time they contain a [[Weapon Pouch]], as the player already has Bombs. This scenario's boss is [[King Dodongo (Hyrule Warriors)|King Dodongo]], whose weakness gauge appears after ingesting Bombs. | Partway through the scenario, the player discovers a treasure chest containing [[Bomb]]s, which can then be used to destroy boulders as well as to harm enemies. Subsequent playthroughs still require the player to open the chest, but this time they contain a [[Weapon Pouch]], as the player already has Bombs. This scenario's boss is [[King Dodongo (Hyrule Warriors)|King Dodongo]], whose weakness gauge appears after ingesting Bombs. | ||
Completing it unlocks [[Impa]] (with [[Giant Blade]]) as a playable character in all versions, | Completing it unlocks [[Impa]] (with [[Giant Blade]]) as a playable character in all versions. In ''[[Hyrule Warriors: Definitive Edition]]'', completing it also unlocks another fourteen characters with their starting weapons, and ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''-inspired costumes for Link and Zelda. | ||
==Conditions== | ==Conditions== |