Warp: Difference between revisions

Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
234 bytes added ,  July 16, 2020
m
Line 23: Line 23:
''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' and ''[[The Legend of Zelda: Link's Awakening DX|Link's Awakening DX]]'', there are four [[Warp Hole]]s on [[Koholint Island]] that lead to one another in sequence, as explained by the [[Mabe Village Library]] book "[[The Properties of Warp Holes]]".
''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' and ''[[The Legend of Zelda: Link's Awakening DX|Link's Awakening DX]]'', there are four [[Warp Hole]]s on [[Koholint Island]] that lead to one another in sequence, as explained by the [[Mabe Village Library]] book "[[The Properties of Warp Holes]]".


In addition, playing [[Manbo's Mambo]] on the [[Ocarina]] warps Link to [[Manbo's Pond]], near [[Crazy Tracy]]'s [[Crazy Tracy's Health Spa|Health Spa]].
In addition, playing [[Manbo's Mambo]] on the [[Ocarina]] in the overworld warps Link to [[Manbo's Pond]], near [[Crazy Tracy]]'s [[Crazy Tracy's Health Spa|Health Spa]]. Playing it in a dungeon warps him back to the dungeon entrance.
 
When Link beats a dungeon [[Mini-Boss]], a warp point between that room and the dungeon entrance room is created, which he can use freely from then on.
{{clear}}
{{clear}}


Navigation menu