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In a reverse of the DS games, the map is on the touch screen in ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]'', while gameplay is on the top screen.
In a reverse of the DS games, the map is on the touch screen in ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]'', while gameplay is on the top screen.


The entirety of Hyrule is visible from the start, while [[Lorule]] is also viewable in full once entered. The current world is visible by default (except in areas with a dungeon map), while a button in the lower-right allows the player to view the opposite world while it is held. [[Fissues]] which have already been utilised also appear on the map by default.
The entirety of Hyrule is visible from the start, while [[Lorule]] is also viewable in full once entered. The current world is visible by default (except in areas with a dungeon map), while a button in the lower-right allows the player to view the opposite world while it is held. [[Fissure]]s which have already been utilised also appear on the map by default.


There are three buttons to the left of the map - the magnifying glass icon allows switching between the whole of Hyrule/Lorule and a closer view. Below this is an icon showing a [[Maiamai]], which divides the map into regions, showing how many undiscovered Maiamai remain in each. Finally, there is a pin icon, which allows marking up to twenty locations of interest per world.
There are three buttons to the left of the map - the magnifying glass icon allows switching between the whole of Hyrule/Lorule and a closer view. Below this is an icon showing a [[Maiamai]], which divides the map into regions, showing how many undiscovered Maiamai remain in each. Finally, there is a pin icon, which allows marking up to twenty locations of interest per world.
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{{clear}}
{{clear}}
===''Breath of the Wild''===
===''Breath of the Wild''===
[[File:Map - BOTW.jpg|256px|right]]
[[File:Map - BOTW.jpg|256px|right]]

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