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==Development== | ==Development== | ||
{{Main|Skyward Sword Staff}} | {{Main|Skyward Sword Staff}} | ||
Development began shortly after the release of '' | Development began shortly after the release of ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' in 2007, though it didn't really take off until the team, including director [[Hidemaro Fujibayashi]], returned from work on ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''.<ref name="IGN development">[[Interview:IGN June 16th 2010]]</ref> Early on, the developers wished to improve on Twilight Princess's cursory motion controls by providing a complete 1:1 experience.{{Unsourced}} Encountering much difficulty, this idea was eventually scrapped in favor of focusing on more pressing issues of early development. Wii MotionPlus was picked back up when [[Eiji Aonuma]] saw its success in the newly released game ''Wii Sports Resort'', and was successfully incorporated into the final product.<ref name="IGN development" /> | ||
==Reception== | ==Reception== |