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(Fixing Princess Zelda Link)
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A '''Phantom''' is a being made of strong armor and virtually indestructible, requiring certain strategies in order to sneak past them. They appear in both ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' and ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', and are usually in charge of guarding something sacred. It only takes one hit from a Phantom's sword to fell [[Link]], another reason why they are so dangerous. Despite their power, their hits only take one heart away from Link, but they do send him back to the beginning of the floor he is on, or to the door that he last entered through. Because of their thick armor, they are able to walk over spikes, through lava, and even through fire without getting hurt. Phantoms can be found on Link's map if they are in the room, with a small moving picture that depicts what type of Phantom they are and an orange cone that shows their line of sight. If Link enters their orange cone of sight, they will break off from their regular patrol route to search for and attack Link. Link can escape them by going into a [[Safe Zone]], where they cannot see him or follow. A [[Phantom Eye]] aids a Phantom, having a normal patrol route like the other Phantoms, except they themselves cannot hurt Link; they just latch onto him and slow him down until a Phantom can get there.
A '''Phantom''' is a being made of strong armor and virtually indestructible, requiring certain strategies in order to sneak past them. They appear in both ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' and ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', and are usually in charge of guarding something sacred. It only takes one hit from a Phantom's sword to fell [[Link]], another reason why they are so dangerous. Despite their power, their hits only take one heart away from Link, but they do send him back to the beginning of the floor he is on, or to the door that he last entered through. Because of their thick armor, they are able to walk over spikes, through lava, and even through fire without getting hurt.  
 
Phantoms can be found on Link's map if they are in the room, with a small moving picture that depicts what type of Phantom they are and an orange cone that shows their line of sight. If Link enters their orange cone of sight, they will break off from their regular patrol route to search for and attack Link. Link can escape them by going into a [[Safe Zone]], where they cannot see him or follow. A [[Phantom Eye]] aids a Phantom, having a normal patrol route like the other Phantoms, except they themselves cannot hurt Link; they just latch onto him and slow him down until a Phantom can get there.


==Appearances==
==Appearances==
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====Zelda====
====Zelda====
Phantoms are much more of an important resource in this game, considering Link requires their help to overcome certain obstacles and puzzles. There's only one problem: the Phantoms are much more intent on killing Link, not helping him. Because [[Zelda]]'s spirit has been separated from her body, she has the power to possess Phantoms. Even so, she cannot just intrude and take over the body of the Phantom. Link must first gather all the [[Tears of Light]] to power up his sword and then strike a Phantom in their weak spot on their back to temporarily stun them. Later in the game, Link no longer needs the Tears of Light to stun a Phantom. He can either use the energy from the [[Lokomo Sword]] or shoot them in the back with an arrow from the [[Bow of Light]]. With them stunned, Zelda is free to posses the body and command it to do what she tells it to. After Zelda enters the Phantom its appearance changes, its eyes and armor turning shades of pink. Being in the Phantom's shell, Zelda is able to speak to the other Phantoms and distract them, allowing Link to sneak past. She also helps Link with attacking and defending, and is necessary to solve many puzzles throughout the Tower's floors. The player controls Zelda much like they controlled her early in the game when Link helped her escape from [[Hyrule Castle]]. She can be commanded to go in front of Link, to step on a switch, or just to stand in place and stay out of the way. Defying the Phantom's abilities, she is also able to enter Safe Zones. Link will not be allowed to leave a floor or enter a door without Zelda being right behind him. Zelda can be used to carry Link on her shield to get him higher up into the air, or to cross obstacles that Link normally couldn't such as fire, spikes, and lava. The princess can also stop rolling boulders just by pushing them away. She also is able to carry other object besides Link, most importantly a [[Boss Key]] that has been electrified to prevent Link from touching it. Because of her defensive and offensive skills, Zelda can also be used to help fight enemies such as a [[Geozard]], [[Byrne]], and Malladus, though she is dreadfully afraid of rats and will become paralyzed with fear if one comes near her.
Phantoms are much more of an important resource in this game, considering Link requires their help to overcome certain obstacles and puzzles. There's only one problem: the Phantoms are much more intent on killing Link, not helping him. Because [[Zelda]]'s spirit has been separated from her body, she has the power to possess Phantoms. Even so, she cannot just intrude and take over the body of the Phantom. Link must first gather all the [[Tears of Light]] to power up his sword and then strike a Phantom in their weak spot on their back to temporarily stun them.  
 
Later in the game, Link no longer needs the Tears of Light to stun a Phantom. He can either use the energy from the [[Lokomo Sword]] or shoot them in the back with an arrow from the [[Bow of Light]]. With them stunned, Zelda is free to posses the body and command it to do what she tells it to. After Zelda enters the Phantom its appearance changes, its eyes and armor turning shades of pink. Being in the Phantom's shell, Zelda is able to speak to the other Phantoms and distract them, allowing Link to sneak past. She also helps Link with attacking and defending, and is necessary to solve many puzzles throughout the Tower's floors. The player controls Zelda much like they controlled her early in the game when Link helped her escape from [[Hyrule Castle]]. She can be commanded to go in front of Link, to step on a switch, or just to stand in place and stay out of the way.  
 
Defying the Phantom's abilities, she is also able to enter Safe Zones. Link will not be allowed to leave a floor or enter a door without Zelda being right behind him. Zelda can be used to carry Link on her shield to get him higher up into the air, or to cross obstacles that Link normally couldn't such as fire, spikes, and lava. The princess can also stop rolling boulders just by pushing them away. She also is able to carry other object besides Link, most importantly a [[Boss Key]] that has been electrified to prevent Link from touching it. Because of her defensive and offensive skills, Zelda can also be used to help fight enemies such as a [[Geozard]], [[Byrne]], and Malladus, though she is dreadfully afraid of rats and will become paralyzed with fear if one comes near her.


====Types====
====Types====

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