Monk Maz Koshia (Boss): Difference between revisions

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==Boss Strategy==
==Boss Strategy==
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===Phase 1===
The fight starts out with Maz Koshia summoning rain to the battlefield. He has a variety of different attacks, including using elemental arrows (except [[Bomb Arrow|Bomb]] and [[Ancient Arrow|Ancient]] arrows). He can also dash towards Link and slash with his sword, which can be easily avoided. A [[Perfect Guard]] can be used here to stun him temporarily. He can also teleport away and spawn above Link, thrusting downwards, similar to [[Ghirahim]] in ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''. Another attack he makes is to create a column of wind from the ground which heads towards Link, identical to that performed by a [[Yiga Blademaster]]. This attack can be avoided by catching the updraft it creates, which can also be used to strike him mid-air with the bow. His final attack is to dash-teleport and strike Link, just like [[Thunderblight Ganon]]. This can be avoided by backing away, or by performing a [[Perfect Dodge]] to strike him with a [[Flurry Rush]].
 
In summary, the best way to deal damage is by performing Perfect Guards or Dodges on his attacks, in addition to landing head-shots to stun him.
 
===Phase 2===
After around 20% of Maz Koshia's health is depleted, he will fly upwards and initiate his second phase: duplication. He will split into nine different, identical forms of himself, each attacking you at different times. The aim here is to find the real Monk, as when you slash at the fakes they simply vanish. [[Remote Bomb (Rune)|Bombs]] can be used when they are grouped up to eliminate multiple monks at once, and the real one will not vanish when struck. Use this opportunity to get in lots of hits. As this phase draws to a close, they will line up and take turns to attack you, either by teleporting above and thrusting downwards, or by charging towards you. The same method applies, strike them all until you find the real one. Repeat until his health drops to half.
 
===Phase 3===
At the start of this phase, Maz Koshia will grow exponentially, and prove a much larger threat than before. He likes to summon eight metal, spiked balls, in a similar vein to [[Master Kohga]]. You can use [[Magnesis]] to grab them, and if you hold on to one until he has thrown them all, lightning will be attracted to it, and you can deal great damage to the monk with the ball. If you are successful in this, he will fall to the ground and be vulnerable to damage. Use a charged attack in conjunction with a two-handed weapon to deal maximum damage here. He can also tilt the battlefield and summon the spiky balls, so take care.
 
===Phase 4===
When he has taken enough damage, Maz Koshia will stand up and start walking towards you, still being a giant. He has two attacks: summon two mini monks to combat you, or fire a [[Guardian (Breath of the Wild)|Guardian]] beam at you. The two mini monks will perform similar attacks to the first phase, such as using elemental arrows or striking you with their sword. It is important to take out the two monks quickly, as Maz Koshia likes to launch a beam while you are distracted. If he is preparing a beam and your surroundings are safe, target Maz Koshia and prepare to reflect the beam with a Perfect Guard. This can be fairly tricky, but keep your distance so you have maximum time to react. One thing to note in this phase is that he does not take damage from arrows, so save them.
 
After you have eliminated the monk, he will congratulate you and the battlefield will shift, and you will be presented with the Master Cycle Zero.


==Gallery==
==Gallery==
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