Interview:Miiverse November 8th 2014

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Miiverse November 8th 2014


November 8, 2014





After Majora's Mask 3D was announced, Aonuma posted this message to Miiverse.



Aonuma: Greetings to everyone in The Legend of Zelda community! Eiji Aonuma from Nintendo here.

Since The Legend of Zelda: Majora's Mask 3D was announced during the most recent Nintendo Direct, I've noticed that many of you have posted your thoughts in this community. Now, I'd like to say a few words for myself about Majora's Mask 3D, which is planned for release next spring.

The Legend of Zelda: Majora's Mask 3D was actually in development almost immediately after we finished working on The Legend of Zelda: Ocarina of Time 3D, which was released in June of 2011. So although we've been working on the game for quite some time, we didn't want to say it was being developed until we were at a point where we could proudly say that this is not going to be just another remake and that it's going to be worth your time. For a while now, when fans from Japan and around the world would ask me if we were working on a Majora's Mask remake, I would silently plead in my heart, thinking, “Please wait a bit longer!” (laughs).

We've spent a lot of time making sure the gameplay experience is smoother than in the original version without taking away from this unique world. I hope those that haven't played the original game, and those of you that played it but gave up mid-way through will take this opportunity to give the new version a try.

Oh, and I should mention that we haven't removed the distinct look and feel that are unique to this game, so it should live up to this game's Japanese catchphrase, “this Zelda has a scary vibe.” Brace yourselves for what this world has to offer! (laughs)

When it's closer to its release date, I'll talk more about what has been changed in the Nintendo 3DS version and its new features right here in this comunity, so stay tuned!