User:Odd300/Sandbox: Difference between revisions

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{{Boss
|name = Agunima
|image = [[File:Agunima.png]]
|threat =
|attack = {{H|0.5}} Energy Ball<br>{{H|0.25}} Contact
|game = ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]''
|dungeon = [[Dancing Dragon Dungeon]]
|weapon = [[Sword]]
|reward =
}}
{{quote|Can you see through my power?!?|Agunima}}
'''Agunima''' is a mysterious wizard that only appears in ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]'' as the [[Mini-Boss]] of the [[Dancing Dragon Dungeon]], the fourth dungeon in ''Oracle of Seasons''. Due to Agunima not being named in English, it is very common for him to be confused with [[Agahnim]] the Dark Sorcerer as both have similar appearences.
==Strategy==
Once [[Link]] has entered the room, Agunima will start
{{Cat|Oracle of Seasons Mini-Bosses}}
==[[Subrosia Market]] Table==
{| class="wikitable sortable" style="text-align:center;" id="Subrosia Market"
!{{Data|number}}|Item
!{{Data|text}}|Name
!{{Data|number}}|Cost ([[Ore Chunk]]s and/or [[Mystical Seeds]])
|-
|{{Sort|1}}|{{Image|file=Ribbon-OoS.png|size=50x50px|link=Ribbon|align=center}}
|{{Sort|Ribbon}}|[[Ribbon]]
|[[Star-Shaped Ore]]
|-
|{{Sort|2}}|{{Image|file=Upside-Down-Piece-of-Heart-OoX.png|size=50x50px|link=Piece of Heart|align=center}}
|{{Sort|Piece of Heart}}|Rare Peach Stone ([[Piece of Heart]])
|20 Ore Chunks and 10 [[Ember Seed]]s
|-
|{{Sort|3}}|{{Image|file=Woodenshield.gif|size=50x50px|link=Wooden Shield|align=center}}
|{{Sort|Wooden Shield}}|Cutting Board ([[Wooden Shield]])
|5 Ember Seeds
|-
|{{Sort|4}}|{{Image|file=Upside-Down-3-Recovery-Hearts.png|size=50x50px|link=Recovery Heart|align=center}}
|{{Sort|Recovery Heart}}|3 Peaches ([[Recovery Heart]]s)
|10 Ore Chunks
|-
|{{Sort|5}}|{{Image|file=Blue-Ore-1-OoS.png|size=50x50px|link=Ore Chunk|align=center}}
|{{Sort|Ore Chunk}}|10 [[Ore Chunk]]s
|20 [[Gale Seed]]s
|-
|{{Sort|6}}|{{Image|file=Blue-Ore-1-OoS.png|size=50x50px|link=Big Bomb Bag|align=center}}
|{{Sort|Big Bomb Bag}}|[[Big Bomb Bag]]
|50 Ore Chunks and 10 [[Bomb]]s
|-
|{{Sort|7}}|{{Image|file=Magical Ring.png|size=50x50px|link=Seed Ring|align=center}}
|{{Sort|Seed Ring}}|[[Seed Ring]]
|30-70 Ore Chunks<br>(price increases by 10 after each purchase)
|-
|{{Sort|8}}|{{Image|file=Pegasus Seed OOX.png|size=50x50px|link=Pegasus Seed|align=center}}
|{{Sort|Pegasus Seed}}|10 [[Pegasus Seed]]s
|25 Ore Chunks
|-
|{{Sort|9}}|{{Image|file=Gasha Seed.png|size=50x50px|link=Gasha Seed|align=center}}
|{{Sort|Gasha Seed}}|Silver Seeds ([[Gasha Seed]])
|100 Ore Chunks and 20 [[Scent Seed]]s
|-
|{{Sort|10}}|{{Image|file=Ember-Seed-Sprite.png|size=50x50px|link=Ember Seed|align=center}}
|{{Sort|Ember Seed}}|4 [[Ember Seed]]s
|5 Ore Chunks
|-
|{{Sort|11}}|{{Image|file=Member's Card.png|size=50x50px|link=Member's Card|align=center}}
|{{Sort|Member's Card}}|[[Member's Card]]
|5 Ore Chunks
|-
==Broadcast Dates==
{| class="wikitable" style="text-align: center"
{| class="wikitable" style="text-align: center"
! Date !! Chapter Title !! style="width: 30%"|Notes
! Date !! Chapter Title !! style="width: 30%"|Notes
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|August 20, 1995||''BS The Legend of Zelda: Episode 3''||Original release
|August 20, 1995||''BS The Legend of Zelda: Episode 3''||Original release
|-
|-
|August 27, 1995||''BS The Legend of Zelda: Episode 4''||Original release<br>Prizes: Collecting 8 pieces of Triforce wins a player a "secret membership card" for admission to the locked ''[[Wikipedia:Kouryaku Casino Bar|Nichibutsu Casino]]'' game available October 1, 1995.<br>50 top scoring players selected by lottery win an 8M Memory Pack.
|August 27, 1995||''BS The Legend of Zelda: Episode 4''||Original release<br/>Prizes: Collecting 8 pieces of Triforce wins a player a "secret membership card" for admission to the locked ''[[Wikipedia:Kouryaku Casino Bar|Nichibutsu Casino]]'' game available October 1, 1995.<br/>50 top scoring players selected by lottery win an 8M Memory Pack.
|}
|}
{{Hide|{{(!}} class{{=}}"wikitable collapsible collapsed" style{{=}}"text-align: center"
{{Hide|{{(!}} class{{=}}"wikitable collapsible collapsed" style{{=}}"text-align: center"
! Rerun Dates !! Notes
! Rerun Dates !! Notes
{{!-}}
{{!-}}
{{!}}September 3, 1995 - September 29, 1995{{!}}{{!}}First rerun (6 days a week excluding Saturdays)<br>Prize: High scores win 8M Memory Packs
{{!}}September 3, 1995 - September 29, 1995{{!}}{{!}}First rerun (6 days a week excluding Saturdays)<br/>Prize: High scores win 8M Memory Packs
{{!-}}
{{!-}}
{{!}}October 1, 1995 - October 24, 1995{{!}}{{!}}Second rerun (3 days a week: Sundays, Mondays, and Tuesdays only)
{{!}}October 1, 1995 - October 24, 1995{{!}}{{!}}Second rerun (3 days a week: Sundays, Mondays, and Tuesdays only)
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{{!}}November 5, 1995 - November 28, 1995{{!}}{{!}}Third rerun (3 days a week: Sundays, Mondays, and Tuesdays only)
{{!}}November 5, 1995 - November 28, 1995{{!}}{{!}}Third rerun (3 days a week: Sundays, Mondays, and Tuesdays only)
{{!-}}
{{!-}}
{{!}}January 1, 1997 - January 4, 1997{{!}}{{!}}Player's Choice Classic SoundLink game<br>(once a day for four consecutive days)<br>Prize: Collecting 8 pieces of Triforce wins a player a "secret membership card" and original stickers.
{{!}}January 1, 1997 - January 4, 1997{{!}}{{!}}Player's Choice Classic SoundLink game<br/>(once a day for four consecutive days)<br/>Prize: Collecting 8 pieces of Triforce wins a player a "secret membership card" and original stickers.
{{!)}}}}
{{!)}}}}


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|-
|-
|March 3, 1996 - March 27, 1996||First rerun (5 days a week excluding Thursdays and Fridays only; NOTE: Episode 1 is only a 4-day week)
|March 3, 1996 - March 27, 1996||First rerun (5 days a week excluding Thursdays and Fridays only; NOTE: Episode 1 is only a 4-day week)
|}
==Link's Awakening DX Staff==
{{:The Legend of Zelda: Link's Awakening DX}}
This is a list of the staff who developed ''[[The Legend of Zelda: Link's Awakening DX]]''.
{| class="wikitable"
| Supervisor   || [[Takashi Tezuka]]
|-
| Producer   || [[Shigeru Miyamoto]]
|-
| Director   || [[Yoshinori Tsuchiyama]]
|-
| Script Writer   || Nobuo Matsumiya
|-
| Programmer   || Eiji Noto<br/>Kiyoshi Koda<br/>Sigehiro Kasamatu
|-
| Character Designer   || Mikio Mishima<br/>Kyoko Kimura
|-
| Sound Composer   || Yuichi Ozaki
|-
| Art Work   || Keiko Izawa
|-
| Technical Support || N. Koganezawa
|-
| English Script         || Jim Wornell<br/>Keiko Tamura<br/>Tamayo Ito
|-
| Special Thanks || Akiya Sakamoto<br/>R & 2 Debug Staff
|-
| Debug Staff                 || [[Super Mario Club]]
|}
|}

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