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{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
! Date !! Chapter Title !! style="width: 30%"|Notes | ! Date !! Chapter Title !! style="width: 30%"|Notes | ||
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|August 20, 1995||''BS The Legend of Zelda: Episode 3''||Original release | |August 20, 1995||''BS The Legend of Zelda: Episode 3''||Original release | ||
|- | |- | ||
|August 27, 1995||''BS The Legend of Zelda: Episode 4''||Original release<br>Prizes: Collecting 8 pieces of Triforce wins a player a "secret membership card" for admission to the locked ''[[Wikipedia:Kouryaku Casino Bar|Nichibutsu Casino]]'' game available October 1, 1995.<br>50 top scoring players selected by lottery win an 8M Memory Pack. | |August 27, 1995||''BS The Legend of Zelda: Episode 4''||Original release<br/>Prizes: Collecting 8 pieces of Triforce wins a player a "secret membership card" for admission to the locked ''[[Wikipedia:Kouryaku Casino Bar|Nichibutsu Casino]]'' game available October 1, 1995.<br/>50 top scoring players selected by lottery win an 8M Memory Pack. | ||
|} | |} | ||
{{Hide|{{(!}} class{{=}}"wikitable collapsible collapsed" style{{=}}"text-align: center" | {{Hide|{{(!}} class{{=}}"wikitable collapsible collapsed" style{{=}}"text-align: center" | ||
! Rerun Dates !! Notes | ! Rerun Dates !! Notes | ||
{{!-}} | {{!-}} | ||
{{!}}September 3, 1995 - September 29, 1995{{!}}{{!}}First rerun (6 days a week excluding Saturdays)<br>Prize: High scores win 8M Memory Packs | {{!}}September 3, 1995 - September 29, 1995{{!}}{{!}}First rerun (6 days a week excluding Saturdays)<br/>Prize: High scores win 8M Memory Packs | ||
{{!-}} | {{!-}} | ||
{{!}}October 1, 1995 - October 24, 1995{{!}}{{!}}Second rerun (3 days a week: Sundays, Mondays, and Tuesdays only) | {{!}}October 1, 1995 - October 24, 1995{{!}}{{!}}Second rerun (3 days a week: Sundays, Mondays, and Tuesdays only) | ||
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{{!}}November 5, 1995 - November 28, 1995{{!}}{{!}}Third rerun (3 days a week: Sundays, Mondays, and Tuesdays only) | {{!}}November 5, 1995 - November 28, 1995{{!}}{{!}}Third rerun (3 days a week: Sundays, Mondays, and Tuesdays only) | ||
{{!-}} | {{!-}} | ||
{{!}}January 1, 1997 - January 4, 1997{{!}}{{!}}Player's Choice Classic SoundLink game<br>(once a day for four consecutive days)<br>Prize: Collecting 8 pieces of Triforce wins a player a "secret membership card" and original stickers. | {{!}}January 1, 1997 - January 4, 1997{{!}}{{!}}Player's Choice Classic SoundLink game<br/>(once a day for four consecutive days)<br/>Prize: Collecting 8 pieces of Triforce wins a player a "secret membership card" and original stickers. | ||
{{!)}}}} | {{!)}}}} | ||
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|- | |- | ||
|March 3, 1996 - March 27, 1996||First rerun (5 days a week excluding Thursdays and Fridays only; NOTE: Episode 1 is only a 4-day week) | |March 3, 1996 - March 27, 1996||First rerun (5 days a week excluding Thursdays and Fridays only; NOTE: Episode 1 is only a 4-day week) | ||
|} | |||
==Link's Awakening DX Staff== | |||
{{:The Legend of Zelda: Link's Awakening DX}} | |||
This is a list of the staff who developed ''[[The Legend of Zelda: Link's Awakening DX]]''. | |||
{| class="wikitable" | |||
| Supervisor || [[Takashi Tezuka]] | |||
|- | |||
| Producer || [[Shigeru Miyamoto]] | |||
|- | |||
| Director || [[Yoshinori Tsuchiyama]] | |||
|- | |||
| Script Writer || Nobuo Matsumiya | |||
|- | |||
| Programmer || Eiji Noto<br/>Kiyoshi Koda<br/>Sigehiro Kasamatu | |||
|- | |||
| Character Designer || Mikio Mishima<br/>Kyoko Kimura | |||
|- | |||
| Sound Composer || Yuichi Ozaki | |||
|- | |||
| Art Work || Keiko Izawa | |||
|- | |||
| Technical Support || N. Koganezawa | |||
|- | |||
| English Script || Jim Wornell<br/>Keiko Tamura<br/>Tamayo Ito | |||
|- | |||
| Special Thanks || Akiya Sakamoto<br/>R & 2 Debug Staff | |||
|- | |||
| Debug Staff || [[Super Mario Club]] | |||
|} | |} |