The Legend of Zelda: Skyward Sword: Difference between revisions

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| director = [[Hidemaro Fujibayashi]]
| director = [[Hidemaro Fujibayashi]]
| walkthrough =  
| walkthrough =  
[http://www.zeldadungeon.net/Zelda14-skyward-sword-walkthrough.php Text Walkthrough]
[https://www.zeldadungeon.net/Zelda14-skyward-sword-walkthrough.php Text Walkthrough]
[http://www.zeldadungeon.net/Zelda14-skyward-sword-video-walkthrough.php Video Walkthrough]
[https://www.youtube.com/playlist?list=PL57E94FEF25A56A19 Video Walkthrough]
| guides =  
| guides =  
[http://www.zeldadungeon.net/Zelda14-skyward-sword-goddess-cubes.php Goddess Cubes]
[https://www.zeldadungeon.net/Zelda14-skyward-sword-goddess-cubes.php Goddess Cubes]
[http://www.zeldadungeon.net/Zelda14-skyward-sword-gratitude-crystals.php Gratitude Crystals]
[https://www.zeldadungeon.net/Zelda14-skyward-sword-gratitude-crystals.php Gratitude Crystals]
[http://www.zeldadungeon.net/Zelda14-skyward-sword-pieces-of-heart.php Pieces of Heart]
[https://www.zeldadungeon.net/Zelda14-skyward-sword-pieces-of-heart.php Pieces of Heart]
[http://www.zeldadungeon.net/Zelda14-skyward-sword-bosses.php Bosses]
[https://www.zeldadungeon.net/Zelda14-skyward-sword-bosses.php Bosses]
[http://www.zeldadungeon.net/Zelda14-skyward-sword-enemies.php Enemies]
[https://www.zeldadungeon.net/Zelda14-skyward-sword-enemies.php Enemies]
[http://www.zeldadungeon.net/Zelda14-skyward-sword-items.php Items]
[https://www.zeldadungeon.net/Zelda14-skyward-sword-items.php Items]
[http://www.zeldadungeon.net/Zelda14-skyward-sword-upgrades.php Upgrades]
[https://www.zeldadungeon.net/Zelda14-skyward-sword-upgrades.php Upgrades]
[http://www.zeldadungeon.net/Zelda14-skyward-sword-characters.php Characters]
[https://www.zeldadungeon.net/Zelda14-skyward-sword-characters.php Characters]
[http://www.zeldadungeon.net/Zelda14-skyward-sword-story.php Story]
[https://www.zeldadungeon.net/Zelda14-skyward-sword-story.php Story]
| gallery =  
| gallery =  
[http://zeldadungeon.net/gallery/index.php?cat=23 Image Gallery]
[https://zeldadungeon.net/gallery/index.php?cat=23 Image Gallery]
[http://zeldadungeon.net/gallery/index.php?cat=101 Official Artwork]
[https://zeldadungeon.net/gallery/index.php?cat=101 Official Artwork]
[http://zeldadungeon.net/gallery/index.php?cat=102 Screenshots]
[https://zeldadungeon.net/gallery/index.php?cat=102 Screenshots]
| videos =  
| videos =  
[http://www.zeldadungeon.net/Zelda14-skyward-sword-videos.php Videos]
[https://www.zeldadungeon.net/Zelda14-skyward-sword-videos.php Videos]
}}</onlyinclude>
}}</onlyinclude>


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==Development==
==Development==
{{Main|Skyward Sword Staff}}
[[File:SS_Bomb.png|30px|left]]{{Main|Skyward Sword Staff}}
[[File:SkywardSwordBackground.jpg|thumb|250px|right|Skyward Sword Official Artwork.]]
[[File:SkywardSwordBackground.jpg|thumb|250px|right|Skyward Sword Official Artwork.]]
Development began shortly after the release of ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' in 2007, though it didn't really take off until the team, including director [[Hidemaro Fujibayashi]], returned from work on ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''.{{Ref|name=IGN development|[[Interview:IGN June 16th 2010|IGN]], June 16th, 2010}}  Early on, the developers wished to improve on Twilight Princess's cursory motion controls by providing a complete 1:1 experience.{{Unsourced}}  Encountering much difficulty, this idea was eventually scrapped in favor of focusing on more pressing issues of early development.  Wii MotionPlus was picked back up when [[Eiji Aonuma]] saw its success in the newly released game ''Wii Sports Resort'', and was successfully incorporated into the final product.{{Ref|name=IGN development}}
Development began shortly after the release of ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' in 2007, though it didn't really take off until the team, including director [[Hidemaro Fujibayashi]], returned from work on ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''.{{Ref|name=IGN development|[[Interview:IGN June 16th 2010|IGN]], June 16th, 2010}}  Early on, the developers wished to improve on Twilight Princess's cursory motion controls by providing a complete 1:1 experience.{{Unsourced}}  Encountering much difficulty, this idea was eventually scrapped in favor of focusing on more pressing issues of early development.  Wii MotionPlus was picked back up when [[Eiji Aonuma]] saw its success in the newly released game ''Wii Sports Resort'', and was successfully incorporated into the final product.{{Ref|name=IGN development}}
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==Other Media==
==Other Media==
* [[Penny Arcade Presents The Legend of Zelda: Skyward Sword]] is a five-part promotional web comic based on The Legend of Zelda: Skyward Sword. The comic was written and illustrated by Mike Krahulik and Jerry Holkins from Penny Arcade. It was published on the game's official website starting November 15, 2011 until December 13, 2011.
* [[Penny Arcade Presents The Legend of Zelda: Skyward Sword]] is a five-part promotional web comic based on The Legend of Zelda: Skyward Sword. The comic was written and illustrated by Mike Krahulik and Jerry Holkins from Penny Arcade. It was published on the game's official website starting November 15, 2011 until December 13, 2011.
==Videos==
{{Youtube|alsWeDp_z0k|270|Intro Trailer E3 2011}}
{{Youtube|cnv8VwGjfs0|270|Gameplay Trailer E3 2011}}
{{Youtube|daoOSfetFiI|270|GDC Trailer 2011}}
{{Youtube|ASCayUVebr0|270|Comic Con Trailer 2011}}
{{Youtube|K4XpGnegMns|270|Miyamoto Demo Trailer E3}}
{{Youtube|4XCTnUAWcCU|270|Hands On Demo E3 2010}}
{{Youtube|ppVK5FBU7Cg|270|Iwata Asks: Skyward Sword Dev}}
{{Youtube|0hQ9myMFtV0|270|Bill Trinen talks about Skyward Sword}}
{{Clear}}


==See Also==
==See Also==

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